Alucardo 7 Posted August 6, 2016 Share Posted August 6, 2016 Hi dev, with this edit in your binary source you can pass through mobs npc and pets. Edit in GameLib/ActorInstanceCollisionDetection.cpp Search: BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) { if (rVictim.IsDead()) return FALSE; Add after: if (rVictim.GetRace() == 30000) return FALSE; This work for shops, you can add mobs or npc very easy only add a new if statement like: if (rVictim.GetRace() == 30000 || rVictim.GetRace() == 34001) return FALSE; 2 Link to comment Share on other sites More sharing options...
kasko30 19 Posted August 12, 2016 Share Posted August 12, 2016 if this was made only for staff Link to comment Share on other sites More sharing options...
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