Kamylek 10 Posted June 28, 2016 Share Posted June 28, 2016 Works perfectly with acces ! Can u send me inventory_bg with new places for rings? ty. 2 1 1 Link to comment Share on other sites More sharing options...
Detro 7 Posted July 8, 2016 Share Posted July 8, 2016 Belt problem Link to comment Share on other sites More sharing options...
stein20 15 Posted July 28, 2016 Share Posted July 28, 2016 (edited) ;( bug :S https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif 71125 0 ÈæÀú½ÅÀÌ¿ë±Ç Sello Jabali de Combate 28 2 0 1 33024 9216 128 0 0 0 0 0 0 1 20 0 0 0 0 0 0 0 0 28800 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium r00t 123 Posted July 28, 2016 Premium Share Posted July 28, 2016 (edited) 2 hours ago, stein20 said: ;( bug :S https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif 71125 0 ÈæÀú½ÅÀÌ¿ë±Ç Sello Jabali de Combate 28 2 0 1 33024 9216 128 0 0 0 0 0 0 1 20 0 0 0 0 0 0 0 0 28800 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 Your problem is expiration...if you create a item with /i 71125 it have value3 void so...0 second left...delete in quest the check for expiration or add a value in value3 of item for add time remain Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
stein20 15 Posted July 28, 2016 Share Posted July 28, 2016 thx man Link to comment Share on other sites More sharing options...
Qwertyu 0 Posted August 28, 2016 Share Posted August 28, 2016 (edited) How i can remove this problem? https://metin2.download/picture/ie89ITu4U9DIJ034tir393ex7S4W4eRU/.gif And i don`t see time " When i put ITEM_COSTUME COSTUME_MOUNT....time change to 0 " Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Xerneas 10 Posted September 17, 2016 Share Posted September 17, 2016 (edited) Nice! Works finally.. but... no time and.. wrong slot? Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium r00t 123 Posted September 17, 2016 Premium Share Posted September 17, 2016 About slot...you need to change uicostume.py in root About mounts...if you create item mount, it have always 0 time remain so...when you use this item, the quest for mounts, control the time and if is 0, it unmount you. If you want try...make s simple quest that, via NPC, give you items...in this case time is set to same quantity that you find in limitvalue in db (or txt). Link to comment Share on other sites More sharing options...
Xerneas 10 Posted September 17, 2016 Share Posted September 17, 2016 Uicostume ...? doesnt exist... You mean costumewindow, or? oo_O but costume system works fine. The time ... äääh ? okay? xD fixxed i change something in Costumewindow. I didnt usw acce.. soo.. my Costumewindow now: "name" : "CostumeSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 127, "height" : 145, "slot" : ( {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64}, {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32}, {"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32}, {"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32}, maybe i think ididnt something wrong in source Link to comment Share on other sites More sharing options...
Xerneas 10 Posted September 18, 2016 Share Posted September 18, 2016 Have someone a better solution for this ? "name" : "CostumeSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 127, "height" : 145, "slot" : ( {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64}, {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32}, {"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32}, {"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32}, looks bad. <.< Link to comment Share on other sites More sharing options...
notbugme 14 Posted February 1, 2017 Share Posted February 1, 2017 All work's good job 1 Link to comment Share on other sites More sharing options...
daradevil124 370 Posted March 5, 2017 Share Posted March 5, 2017 (edited) On 18.09.2016 at 8:15 PM, Xerneas said: Have someone a better solution for this ? "name" : "CostumeSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 127, "height" : 145, "slot" : ( {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64}, {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32}, {"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32}, {"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32}, looks bad. <.< try this (if u dont have costume weapon etc) import uiScriptLocale import item COSTUME_START_INDEX = item.COSTUME_SLOT_START window = { "name" : "CostumeWindow", "x" : SCREEN_WIDTH - 175 - 140, "y" : SCREEN_HEIGHT - 37 - 565, "style" : ("movable", "float",), "width" : 140, "height" : (180 + 47), #±âÁ¸º¸´Ù 47 ±æ¾îÁü "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 140, "height" : (180 + 47), "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 6, "y" : 6, "width" : 130, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":60, "y":3, "text":uiScriptLocale.COSTUME_WINDOW_TITLE, "text_horizontal_align":"center" }, ), }, ## Equipment Slot { "name" : "Costume_Base", "type" : "image", "x" : 13, "y" : 38, "image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "costume/new_costume_bg.jpg", "children" : ( { "name" : "CostumeSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 127, "height" : 145, "slot" : ( {"index":COSTUME_START_INDEX+0, "x":62, "y":45, "width":32, "height":64},#¸ö {"index":COSTUME_START_INDEX+1, "x":62, "y": 9, "width":32, "height":32},#¸Ó¸® {"index":COSTUME_START_INDEX+2, "x":13, "y":126, "width":32, "height":32},#¸¶¿îÆ® {"index":COSTUME_START_INDEX+3, "x":62, "y":126, "width":32, "height":32},#¾Ç¼¼¼¸® ), }, ), }, ), }, ), } On 14.06.2016 at 2:50 PM, xRooT said: Problem https://metin2.download/picture/ie89ITu4U9DIJ034tir393ex7S4W4eRU/.gif same and i got syserr (in core ch1) SYSERR: Mar 5 22:42:17.875539 :: PointChange: MALL_BONUS exceeded over 100!! point type: 116 name: [OG]Jellys amount 150 Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
xLami 4 Posted April 19, 2017 Share Posted April 19, 2017 (edited) Hi Metin2Dev! At first, I wanna thanks for this system, it's really awesome and working like a charm! But I got one little problem, that I can't handle with. I add everything like in tut, in client its working good, but when I mount seal its working just about 1min and then unmount, seal reamain in the slot. What I do wrong? I'll try the one quest from gf ride, try the quest from this topic (when use , pc.mount) and both of them working with the same result, unmount after 1min of using. If someone can help me I will appreciatte that! InGame Screen: https://metin2.download/picture/IF0JpHTldxZJrZZVmhzuyE8TvjbyT49I/.jpg The Quest was wrong, I'll write my own and working just perfect! One more time, much thanks for that nice realease! Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Germais 15 Posted May 2, 2017 Share Posted May 2, 2017 My question: "When i mount it shows the npc/mount but it dismounts the character right away. Any solutions?" #Edit1 So i have been looking around the code and found out that the costume mount was beeing called 2 times when used, "i guess", so i removed some lines in char_item.cpp Fix: char_item.cpp Search: if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } Replace with: /* if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } */ Make sure you have this line above: if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } I'm still testing it out so if there is any problem just reverse it all back. ~edit2 #EDIT2 Everything looks fine! #EDIT3 - Mount time fix for TXT DB rev40250 Fix: ride.quest Search item.get_socket(2)*60 Replace with: item.get_value(0)*60 6 Link to comment Share on other sites More sharing options...
Management Karbust 4881 Posted July 12, 2017 Management Share Posted July 12, 2017 On 02/05/2017 at 3:31 AM, Germais said: My question: "When i mount it shows the npc/mount but it dismounts the character right away. Any solutions?" #Edit1 So i have been looking around the code and found out that the costume mount was beeing called 2 times when used, "i guess", so i removed some lines in char_item.cpp Fix: char_item.cpp Search: if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } Replace with: /* if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } */ Make sure you have this line above: if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } I'm still testing it out so if there is any problem just reverse it all back. ~edit2 #EDIT2 Everything looks fine! #EDIT3 - Mount time fix for TXT DB rev40250 Fix: ride.quest Search item.get_socket(2)*60 Replace with: item.get_value(0)*60 When I use the COSTUME_MOUNT the server doesn't save the time anywhere... (not on socket 0, on normal mounts saves on socket 5 (I have 6 slots)) Link to comment Share on other sites More sharing options...
Kaba 67 Posted July 22, 2017 Share Posted July 22, 2017 can someone upload a costumepage script and image with rings + costume mount+ sash/acce parts? Link to comment Share on other sites More sharing options...
Yasin95 0 Posted January 8, 2018 Share Posted January 8, 2018 On 02.05.2017 at 5:31 AM, Germais said: My question: "When i mount it shows the npc/mount but it dismounts the character right away. Any solutions?" #Edit1 So i have been looking around the code and found out that the costume mount was beeing called 2 times when used, "i guess", so i removed some lines in char_item.cpp Fix: char_item.cpp Search: if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } Replace with: /* if (COSTUME_MOUNT == item->GetSubType()) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } */ Make sure you have this line above: if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } I'm still testing it out so if there is any problem just reverse it all back. ~edit2 #EDIT2 Everything looks fine! #EDIT3 - Mount time fix for TXT DB rev40250 Fix: ride.quest Search item.get_socket(2)*60 Replace with: item.get_value(0)*60 The solution above. Regards. Link to comment Share on other sites More sharing options...
Berk KESKİN 2 Posted January 9, 2018 Share Posted January 9, 2018 (edited) Hi all, I added the system, but the wrong slot goes. https://metin2.download/picture/32lvWtxrYksZLmMo3n0I7g0R069sR1vQ/.png Where could I have made a mistake? Can you help me ? Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4873 Posted February 5, 2018 Bot Share Posted February 5, 2018 . Link to comment Share on other sites More sharing options...
Dominikt123 0 Posted March 16, 2018 Share Posted March 16, 2018 Hello. I have a small problem with mounts. When I put a seal, the character enters and immediately descends from the mount. Do you know what could be the reason for this? Link to comment Share on other sites More sharing options...
djmester 1 Posted June 17, 2018 Share Posted June 17, 2018 On 6/14/2016 at 11:47 AM, xRooT said: This my problem Same my.. anybody have solution? :/ Link to comment Share on other sites More sharing options...
lordsas61 15 Posted July 24, 2018 Share Posted July 24, 2018 Please Help Me!Video Problem fixed. But there is something missing 1 2 Link to comment Share on other sites More sharing options...
Aioria 10 Posted May 15, 2019 Share Posted May 15, 2019 Sorry for necro guys, but i've a question about this topic. What is I haven't the "Tools" folder of binary and source? Can I set it manually in item_proto.sql/txt or what? How can I do? Link to comment Share on other sites More sharing options...
Traceur3RUN 75 Posted July 16, 2019 Share Posted July 16, 2019 (edited) Bug: and when i equip it i need warp to another map or change character and again enter to game to see mount. Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bluedrago 28 Posted December 6, 2019 Share Posted December 6, 2019 whats happen i have all.... why say costume weapon if is costume mount and i cant edit uitooltip Link to comment Share on other sites More sharing options...
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