Jump to content

ScreamMyName

Inactive Member
  • Posts

    184
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by ScreamMyName

  1. 1. root > uitooltip.py 2. You have only changed the shop part in client side you also need to change the grid size in server side + the slot count.
  2. ScreamMyName

    Exp Map

    [Hidden Content]
  3. You can set the maximum number of people that could enter the war in each guild, and you can set the score at what is will the war end. I have the bit with the score done on my server its a very nice feature, but I can't help you because I didn't do it.
  4. ScreamMyName

    Exp Map

    It doesn't really matter. The coordinates need to end with 00 unless it's a single 0. and they can't overlap with another map coz there are going to be some issues. If you have a map in your atlasinfo that you don't need/use you can use their coordinates. Example : teodor_glade 445500 5544400 3 3
  5. ScreamMyName

    Exp Map

    I had a few copies of the map and accidentally uploaded the wrong one. Everyone who had downloaded the map needs to re-download it. There are also 2 external links for download, one is with map only and other one contains everything. It would be nice if someone could add the map and check if everything is included and works fine.
  6. There is probably an other way to do it but I recompiled bin in distribute mode and its gone. #close the topic.
  7. ScreamMyName

    Exp Map

    M2 Download Center Download Here ( Internal ) Hello guys, today I wanna release my first map. The point of whole this is to get some feedback on how can I improve my future maps. Some screenshots from World Editor. Size : 3 x 3 Author : Siwy Creating Time : 'bout 2hours. External Links : -[1] Only map : [Hidden Content] -[2] Map with objects,textures, etc. [Hidden Content] -[3] Serverside [Hidden Content] I hope someone founds this useful ! Also I've added external links for download. Sorry for the inconvenience.
  8. Have you compiled both db and game? If you change things in /common you have to re-compile both.
  9. What's the password ? I've watched the video, but I don't know German XD
  10. If you don't use more than 2 inventories you don't. If you do, and you didn't patch it, you do. I have 4 inventories and I've just tested twice and I don't have this.. all I did is copied the loop that was used for inventory 1 and 2 and change it a little bit so it works with 4 inventories.
  11. Yeah i don't have it either dunno how everyone else have it lol.
  12. e : K I get it now.. which branch are you using, coz i don't have this bug.
  13. I really like the effect but I think it doesnt fit in such role. Good job doe.
  14. There was this model back in 2012 of a warrior sitting on a wheelchair and I think thats what he is looking.
  15. Hi guys I'm in the middle of coding my first login window. I have one last thing to do and I could it with socket ble ble but I guess it's kinda lame. So can someone show me any examples of how can I get the state of the channel and depending on either it's online or offline change the buttons ? (green/red)
  16. invetorywindow.py EQUIPMENT_START_INDEX = 90
  17. Good ideas, I have done some changes to those files. I've replaced them with "clean ones" (straight from kraizy.tgz) and re-compiled but unfortunately it didn't help. Anyway thanks edit : LOL you were actually right. The problem was in char_battle.cpp. Thank you dude !
  18. it was just a test to see if the function returns anything.
  19. Hello guys. For the last 3 days I've been looking through my source files in order to fix this problem but I'm completely stuck. I'm literally out of ideas, so I thought maybe someone had a problem like mine and could help me. So here it is.. I'm working on mainline_sg. The problem is that whenever I use mob id in my quests (for example when kill with npc.get_race() == 101 begin) I get this.. SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 SYSERR: Mar 6 22:41:34 :: Dead: QUEST no such pc id : 0 I think that the game somehow things that every mob has id 0. I've done a lot to my game before I've realized this issue so there is no really going back I have to found the cause. Any help will be appreciated, even a very stupid suggestion. PS. This is 100% game/db issue.
  20. The second one is very impressive, but the first one hardly make sense
  21. i all do how in post them.. but no helped.. again 12slot in shop private me npc shop good work 80slot but private shop only 12slot .. Yeah sorry i gave you the wrong thing. Follow those steps : ...srcclientUserInterface in PythonExchange.h EXCHANGE_ITEM_MAX_NUM = 12, EXCHANGE_ITEM_MAX_NUM = 24 .../mainline/Srcs/Server/game/src in exchange.cpp m_pGrid = M2_NEW CGrid(4,3); to m_pGrid = M2_NEW CGrid(4,6); .../mainline/Srcs/Server/game/src in exchange.h EXCHANGE_ITEM_MAX_NUM = 12, to EXCHANGE_ITEM_MAX_NUM = 24, Your already have python side so you don't need to edit anything.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.