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Cruel

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  1. Thank you , i will try from this tutorial (sorry for my english)
  2. if i try this , i have 2 BIG problem... item are delete from inventory after logout and i can not put skill points... why? in sys i haven't error....
  3. Please edit your post and specify for all to add "vnum_range" after "vnum" inside "item_proto"..
  4. Repaired MAKE = gmake CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) P4_VERSION = compiled $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) TARGET = $(BINDIR)/db_r$(P4_VERSION) CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE ifeq ($(GCC_VERSION), 4) CFLAGS += -mtune=i686 else CFLAGS += -mcpu=i686 endif # boost INCDIR += -I../../boost LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib ifeq ($(BSD_VERSION), 7) INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 else INCDIR += -I../../libmysql/5.x-5.1.35 LIBDIR += -L../../libmysql/5.x-5.1.35 endif LIBS = -lthecore -lmysqlclient -L/usr/local/lib/mysql -lsql -lpoly -lgame -lm -lz SRCS = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp AuctionManager.cpp ProtoReader.cpp CsvReader.cpp OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(TARGET): $(OBJS) @echo linking ... @$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET) @touch version.cpp $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR): @mkdir $(OBJDIR) clean: @rm -f $(OBJS) $(BINDIR)/db_* dep: @touch Depend makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null sinclude Depend change LIBS too
  5. g++: directory": No such file or directory <command-line>: warning: missing terminating " character version.cpp:22:2: warning: no newline at end of file gmake: *** [.obj/version.o] Error 1 someone have a working makefile?
  6. root@:/usr/src/mainline_released/mainline_sg/Srcs/Server/db/src # gmake compile Config.cpp compile NetBase.cpp compile Peer.cpp compile PeerBase.cpp compile Main.cpp compile Lock.cpp compile DBManager.cpp compile Cache.cpp Cache.cpp:365:7: warning: no newline at end of file compile LoginData.cpp compile ClientManager.cpp In file included from ClientManager.cpp:6: ../../common/VnumHelper.h:59:32: warning: no newline at end of file compile ClientManagerPlayer.cpp ClientManagerPlayer.cpp: In member function 'char* CClientManager::GetCommand(char*)': ClientManagerPlayer.cpp:433: warning: address of local variable 'command' returned compile ClientManagerLogin.cpp compile ClientManagerBoot.cpp In file included from ClientManagerBoot.cpp:8: ProtoReader.h:36:7: warning: no newline at end of file ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeMobTableSQL()': ClientManagerBoot.cpp:237: error: 'FCompareVnum' was not declared in this scope ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeItemTableSQL()': ClientManagerBoot.cpp:339: error: 'FCompareVnum' was not declared in this scope ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeMobTableTXT()': ClientManagerBoot.cpp:643: warning: statement has no effect ClientManagerBoot.cpp: At global scope: ClientManagerBoot.cpp:813: error: no 'bool CClientManager::InitializeItemTable()' member function declared in class 'CClientManager' ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeItemTable()': ClientManagerBoot.cpp:944: warning: unused variable 'testValue' ClientManagerBoot.cpp: In member function 'bool CClientManager::MirrorItemTableIntoDB()': gmake: *** [.obj/ClientManagerBoot.o] Error 1 There's a lot of errors, and dont have a backup... to try again.
  7. I just asked if someone want to give me that src, if you are work just for money, its your choice. Need just working db, no more, want to make some systems what i'l share here.... Or give me solution for g++ on mainline db.... I know that i need working makefile in depend, but where to find?
  8. Hi guys, does someone have mainline_released DB? without bugs... or compile errors, just warnings?
  9. Someone can give me working db source? P.S. Branch mainline_released.
  10. you have declared in client vip? chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+1, "Bip01", localeInfo.FN_VIP_MARK) But better is to paste VIP before last, and declare in the client like: chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+41, "Bip01", localeInfo.FN_VIP_MARK) and in locale.py FN_VIP_MARK = "%s/effect/vip.mse" % app.GetLocalePath()
  11. I think you are confused, i need to declare new effect in source game, and create new affect in python. chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", locale.FN_GM_MARK)
  12. If system will work well, ill make a tutorial here, with all steps + pc.is_vip() function. :*
  13. Thank you very much, i will take a look and edit post. Look, here is structure of affects: enum EAffectBits { AFF_NONE, AFF_YMIR, AFF_INVISIBILITY, AFF_SPAWN, AFF_POISON, AFF_SLOW, AFF_STUN, AFF_DUNGEON_READY, // 던전에서 준비 상태 AFF_DUNGEON_UNIQUE, // 던전 유니크 (클라이언트에서 컬링되지않음) AFF_BUILDING_CONSTRUCTION_SMALL, AFF_BUILDING_CONSTRUCTION_LARGE, AFF_BUILDING_UPGRADE, AFF_MOV_SPEED_POTION, AFF_ATT_SPEED_POTION, AFF_FISH_MIND, AFF_JEONGWIHON, // 전귀혼 AFF_GEOMGYEONG, // 검경 AFF_CHEONGEUN, // 천근추 AFF_GYEONGGONG, // 경공술 AFF_EUNHYUNG, // 은형법 AFF_GWIGUM, // 귀검 AFF_TERROR, // 공포 AFF_JUMAGAP, // 주마갑 AFF_HOSIN, // 호신 AFF_BOHO, // 보호 AFF_KWAESOK, // 쾌속 AFF_MANASHIELD, // 마나쉴드 AFF_MUYEONG, // 무영진 affect AFF_REVIVE_INVISIBLE, // 부활시 잠시동안 무적 AFF_FIRE, // 지속 불 데미지 AFF_GICHEON, // 기천대공 AFF_JEUNGRYEOK, // 증력술 AFF_TANHWAN_DASH, // 탄환격용 달리기어펙트 AFF_PABEOP, // 파법술 AFF_CHEONGEUN_WITH_FALL, // 천근추 AFF_POLYMORPH, AFF_WAR_FLAG1, AFF_WAR_FLAG2, AFF_WAR_FLAG3, AFF_CHINA_FIREWORK, AFF_HAIR, // 헤어 AFF_GERMANY, // 독일 AFF_BITS_MAX }; Here is list in playersettingmodule.py # LOCALE chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", localeInfo.FN_GM_MARK) # END_OF_LOCALE chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse") ## 중독 chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+4, "", "d:/ymir work/effect/affect/slow.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+6, "", "d:/ymir work/effect/etc/ready/ready.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse") ........ ........ I seen that EFFECT_AFFECT is default 2, and that 2 is GM_MARK. 5-th is poison, and in client version is "chrmgr.EFFECT_AFFECT+3". Thats why i think that in src just need to declared the list, and in client to localize where to find the effect. What are you thinking about?
  14. There is just a structure with all effects, but where is contect of each of those effects? Where is declared to open gm.mse?
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