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.plechito'

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Everything posted by .plechito'

  1. What software and export setting do you use to save the texture?
  2. If you make it through Christmas cave, something worse is waiting for you!
  3. These are pretty good! THank you for an inspiration!!
  4. I 100% agree with you. However, a lot of players are bored with doing still the same, but also dont want new stuff out of metin that much. So re-make of some classic stuff is the best way to satisfy them. I also love stories, so give some kind of story to this could be fine aswell. Also the teaser, i would like to do some. So we will see how i will be with free time.
  5. Images: Dungeon info: Video:
  6. M2 Download Center Download Here ( Internal ) Effects of the stone are using only original textures, if you have any problem with effects, make sure you have latest gf effect textures Download link: If you are interested in more halloween stuff:
  7. Nice tutorial of course, but even this isn't a perfect prevent against those people who remove logos. Yeah, it can prevent someone who, as you said even can't run their 3D program to use. I met a lot of people on my metin way too, and there are people who removing logos even from big size models like rooms using smoothing of the surface. So they technically won't delete the logo. There is not many people doing that, but they are there.
  8. Example. If your coordinates are 210000 x 2260000, you will have the problem you mentioned. If you divide these numbers by 256, you have ( 82,03 x 88,28 ) which is wrong. So you need to edit those coordinates so you can divide them by 256. So, if you edit them like this -> 2099200 x 2252800, now you can divide them (82 x 88). If you divide the coordinates number by 256 and you wont get integer, it's wrong.
  9. The problem is not in regen.txt Check your map coordinates in Setting.txt. The coordinates need to be divisible by 256, if not, you have exactly the problems you mentioned above.
  10. Its finally out!! Full dungeon info is here: https://plechito.com/ancient-pyramid/
  11. [Hidden Content] It usually happens when i switch between Model and Effect panels or when I save .mse files. Also, could you change back editing collision scale by scrolling? It was changing by one before, now its by 13
  12. Desert chapter continues! New dungeon is coming! It's gonna be my biggest dungeon so far, also first dungeon ever (except ymirs) with fully working lightmaps feature!
  13. First of all thank you for that! I have made quick overview, and i found one thing not that comf for me (i think for other mappers neither), its about object selection, basically, you don't see it's selected. Dungeon block files (*.prd), the same for trees (*.prt) and effect files (*.pre)
  14. What, i was searching in korea/chiense language too but i have never found something like this, this is awesome! ?
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