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Everything posted by .plechito'
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I think this is really subjective for every single person If you look to the stuff GF release these days, its not fitting into old Metin style anymore. But i completly understand to what you wrote!
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M2 Download Center Download Here ( Internal ) Download: Password:
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Since my re-worked model is in monster folder, it probably wont for for ID 11506. Change the ID of the fire for example to 8xxx, that should work just fine
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Open your npclist.txt in root and find ID of your signal fire. For example: 7106 #season2/npc/signal_fire/ And then change it to: 7106 plechito_signalfire_rework
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Have you changed your npclist?
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Common, write in english.
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What exactly? Could you be more specific?
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Hey to everyone! You have been asking me for some pirate dungeon for a long time, so i decided to make whole pirate theme this year for summer event. I really hope you like it, i spent some time with it. I wanted to make only 2 stages, but the idea of ghost pirate was so good for me so i have dicided to make one more. I have ended up with 2 versions, a smaller one without the ghost floor and the the other one with ghost floor. More summer stuff (not pirate anymore)
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[How to]Import GR2 animation into 3ds max
.plechito' replied to .plechito''s topic in Guides & HowTo
Unfortunately even this script is not perfect. Some models are imported incorrectly. What I do when model is imported wrong, is save model as PSK and animation as PSA and then load it with ActorX importer for unreal engine model format. That's working sometimes well. -
[How to]Import GR2 animation into 3ds max
.plechito' replied to .plechito''s topic in Guides & HowTo
Do you select the animation 2x? You have to select it for a first time to be able to see it in noesis, and for the second time you select it for export -
[How to]Import GR2 animation into 3ds max
.plechito' replied to .plechito''s topic in Guides & HowTo
While you importing FBX into 3ds max, there is an option Update animation (Instead of add model and update animation) -
Something for work
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You can use texture changer and make your own path
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The model texture is not stored in original folder, so the client can't read it. Check the texture path in granny viewer and put them into right folder
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Plechito - Halloween 2022
.plechito' commented on .plechito''s product in Third Party - Providers Directory
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Plechito - Halloween 2022
.plechito' commented on .plechito''s product in Third Party - Providers Directory
Deeper into a pirate cave! -
Plechito - Halloween 2022
.plechito' commented on .plechito''s product in Third Party - Providers Directory
Curse of a pirate! I chose this theme for this summer! I will do my best to make as many stuff as i can in the best qualitty i can do! This is first preview of one of the dungeon floors (still not done). -
[How to]Import GR2 animation into 3ds max
.plechito' replied to .plechito''s topic in Guides & HowTo
Yes -
DungeonBlock and LightMap: set Gr2 Model for .prd
.plechito' replied to Toki.San's topic in Guides & HowTo
Well done i have to say! -
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M2 Download Center Download Here ( Internal ) Hello, this script is available for some time already, but i didnt find time to do this earlier. I won't describe everything step by step, all you need to know is in the video. What software do you need? - 3Ds max - Noesis Only thing you need to do is download and paste gr2 script into noesis plugin/python folder, that's it. Download: Video: Original topic (on Xentax) All credits goes to jayn23 from xentax!!
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M2 Download Center Download Here ( Internal ) Ingame video: Download: Password:
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