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Invictus

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Everything posted by Invictus

  1. :? odd situation, or many something i'm missing. Just switched the vnums in the chat, to make sure it was right. I put the guardians one to 20381 ( my auctioneer) and no chat goes above his head. is there any other places we've got to alter to make sure hes allowed to chat? :?
  2. What defines how long between intervals of the separate messages? I've added the chat to 3 new NPC's each have 2 sayings, none of them are speaking
  3. Hi, I was wondering how do i go about adding 'chats' to some new NPC's? Such as the guardian below - i'd like to do it on others.
  4. are you 100% sure there's no secondary folders for the zones etc? because with new patches instead of updating the whole zone they'll just put it inside the patch epk instead to save download time
  5. Hi, I've got a slight problem. Our ingame report system uses mysql to place it in the database upon which we can respond via the admin panel. upon finishing this system I came into an issue, because of mysql dislikes any special characters (example -/'`!@) I tried using escapes in the mysql query but couldn't make it work any ideas? local cmd="mysql -u root kwix --execute='insert into kwix_tickets (user, mail, title, content) values ('".. name1 .."', '".. mail .."', '".. title .."', '".. msg .."');'" os.execute(cmd)
  6. In what manner did it not work? wouldn't complie? if so what's the putty output.
  7. from what i presume, you've selected an object in the drop down lists on world editor, the clicked in that area but the files didn't exsist in the world edit files and when you brought the map into the client the objects are in the client so they show up ingame. to fix this extract the full client, then search for the folder names that go in world editor, property etc. move all the folders to the world edit directory and combine any files that need to be combined open it up in world editor again and see if they're visible, if they are remove, save and put it back in the client other than that, i don't have any idea.
  8. ^ Trust worthy member, paid with no issues. Thanks for the work .
  9. Hey, can you show me a putty output? a simple quest would be like this quest player_login begin state start begin when login begin notice_all("The player ".. pc.get_name() .." has logged in.") end end end
  10. I've also got this issue, would appreciate it if you let me know when/if you find a fix, i'll do the same.
  11. maybe you didnt see this part, a loop will call something X times per second causing further resource usage, this just checks if it meets the criteria like 100's if not 1000's of other functions and event handlers are doing constantly. "with pc.get_exp() < 0" with programming, such as this any if, when, for statement is being checked as soon as one part doesn't meet the criteria for the event to go ahead it will stop, and return the memory until the previous circumstances are met again. with a loop, at least the type of loop you're talking about, it constantly consumes the computing resources. anyway - meaningless argument because neither would cause any noticeable problems in server stability due to resource consumption.
  12. loops actively run, meaning its consistently using resources. the code above only does it when the user is getting XP or logs in with the bug. if it's only happening on X map then just do this quest minus_exp begin state start begin when login or kill with pc.get_exp() < 0 and pc.get_map_index == X begin pc.give_exp2(-pc.get_exp()) end end end
  13. ^ the above is inefficent as it will check every time a mob is killed, athlough i hadn't thought of doing it that way. use this instead - quest minus_exp begin state start begin when login or kill with pc.get_exp() < 0 begin pc.give_exp2(-pc.get_exp()) end end end
  14. quest exp_fix begin state start begin when 9003.chat."EXP FIX" begin say("this should only be used if your exp is bugged") say("would you like to fix it?") local menu = select ("yes", "no") if menu == 1 then pc.give_exp2(-99999999999) elseif menu == 2 then return end end end end end
  15. nope - as previously said the files are there in the correct directories :/
  16. Hi, for some profound reason my client isn't playing the ingame music. I checked the files are there, and they are so any idea? 0909 18:36:21000 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/save_me.mp3 0909 18:40:48410 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/characterselect.mp3 0909 18:40:58101 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/save_me.mp3 0909 18:41:12208 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/enter_the_east.mp3 0909 19:15:15753 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/save_me.mp3
  17. Hi, could someone say how the mob.spawn quest function works? I assumed it'd be like mob.spawn(101) but that failed to work so not much other ideas. reason being, got a system and in this system when you kill a boss it'll spawn a secondary mob. yes i realize i can use regen files to do this but that will cause other issues which i'm trying to avoid .
  18. is there a function/lib to make the asyncsql dump data into db? i haven't seen anything but it'd be really useful regarding our auction house >_<, i've made work-arounds for the best part but now it's getting tedious so looking for a permanent solution.
  19. payment wall fees are variable to each customer, on a typical 10 euro paysafe card i get from customers i may get 8 euros. i believe payment wall doesnt charge you for paypal but i could be mistake as paypal itself charges you instead
  20. Payment wall puts all payments into your bank account at the end of each month, excluding paypal, bitcoins and the other various addon payments they allow that aren't in their system automatically. paypal will go into your paypal, bitcoins into your bitcoin wallet etc. Therefore, paysafe goes into your bank and not into the paypal account.
  21. No, the best way is to see if your buddies need it and give you the value for it via paypal. I was told there's sites that allow you to convert it for a fee, but this seems unwise given it's just too easy to steal your money.
  22. Hi, I've made a new object using 3ds, my question is what do i do from that point onwards to progress and implement it into the game. I want it to be implemented on World Editor, but not sure what file type i should save as or any other steps to go about doing it. Appreciated, Invictus
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