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Invictus

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Everything posted by Invictus

  1. UPDATE item_proto SET type = 18, subtype = 0 VNUM =where 70007; The quest is fine, run the above query in either putty or navicat and it'll work fine after you reload prototype, if you don't have the notxt lib installed then just go into the item_proto.txt and change the type to 18 and subtype to 0.
  2. thanks, i knew it was something like that , you wouldn't happen to have a list of the event handlers?
  3. Hi - is there a command that detects if a party member kills a mob? The type of thing i'm looking to do is check if any party member killed a mob then give an item to each individual party member. I run on 34k, fairly sure I've seen a party kill event handler but i don't recall it exactly nor can i find it in the quest files. Thanks, Invictus
  4. Do the following command - pkg_add python this will install python. to run python programs use "python" command. as shown below - python make.py if this doesn't work, show me an output of what it says when you do the command, also double check python is installed by doing pkg_info
  5. ok, will do thanks. always had trouble doing it on W.E but then i wasnt trying to alter times with it
  6. Hi - modifying an MSE file to alter the time the effect lasts for, but unfortunately i can't find the line that alters the time and nor can i find any tutorials, i've been modifying them in notepad++ as i'm not aware if theres any program to assist with it using a gui. in the code below this effect doesnt end and i wish to put it on a timer to incorporate it into one of my systems. any information is appreciated Removed
  7. appreciated but i forgot to mention i work within 34k so i can't alter the base source code unfortunately
  8. Hi - I've created a new dungeon etc which requires a ticket to enter, it's easy to sort this for an individual player so he pays the ticket then enters etc but i've gotten stuck on how to do it for each individual member of a group. My initial idea was to just make everyone give it to the party leader and use party.get_near_count with a for loop but then not everyone trusts each other so this isn't a viable option. my second idea is jumping the entire group the map without paying for the entry then once on that map it'll check each individual member for a ticket and either remove the ticket or kick them from the dungeon. i was wondering if there were any other ways to do this prior to putting them in the dungeon like my second more viable idea. Regards, Invictus
  9. update - modified the height of the platform the map is on and that made no difference :/
  10. Hey - made a new map for a small dungeon i'm doing, is my first map that i've made hense why I havent come across this issue - when ever i warp into the map i always have to type /go X Y in order to show my character? he appears invisible both ingame and on the mini map. any ideas? the map is quite high but im not sure if it would affect this
  11. I'm not going to help you decrypt it. But here's a little information - they're using the "Enigma Protector" encryption software which as you rightly said stores files inside the bin. Find out what version they're on then check for vulnerabilities. Google is your friend and assuming they are using a cracked version it is likely to have some public vulnerabilities.
  12. nope maybe something to do with the actual files - do you know any working downloads/links to a blazing purgatory with quest /regens included so i can attempt with that instead as ive double and triple checked all these and i cant find any fault
  13. IN both root and locale atlasinfo---- metin2_map_n_flame_dungeon_01 742400 614400 3 3 CLIENT INDEX and files SERVER INDEX & FIles & config all looks right to me
  14. yup, it's in both locale & in the root atlasinfo
  15. Hi - Installed a new map (Blazing Purgatory) everything went smoothly, files, atlasinfo, server side index, configs but for some profound reason when i teleport to the map using /warp 7424 6144 the client logs me out and the only syserr is the following - 0728 07:50:52835 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR can't find anything relating to how to solve this error so help would be appreciated. Regards, Invictus
  16. Hi, I'm adding a new effect into my client for equipment. Oddly enough the effect works whilst you're wearing a sword ( tested with level 1 sword) but doesn't when I put it on an armour it does a different effect, you can see how its set up and the effects its giving. playersettingsmodule.py chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armour/armor_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armour/armor_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/armour/armor_9.mse") item_proto SWORD <Item vnum="17" hashName="도+7" name="Sword+7" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="350" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="49" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="18" refine_set="8" magic_pct="15" specular="65" socket_pct="21" /> <Item vnum="18" hashName="도+8" name="Sword+8" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="500" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="56" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="19" refine_set="9" magic_pct="15" specular="80" socket_pct="22" /> <Item vnum="19" hashName="도+9" name="Sword+9" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="750" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="63" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="15" specular="100" socket_pct="23" /> ARMOUR <Item vnum="10427" hashName="warrior_armor" name="Blazing Armor+7" type="2" subtype="0" weight="0" size="2" antiflag="106936" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="108" limittype1="0" limitvalue1="0" applytype0="1" applyvalue0="6500" applytype1="63" applyvalue1="28" applytype2="0" applyvalue2="0" value0="0" value1="600" value2="0" value3="40" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="10428" refine_set="777" magic_pct="15" specular="100" socket_pct="21" /> <Item vnum="10428" hashName="warrior_armor" name="Blazing Armor+8" type="2" subtype="0" weight="0" size="2" antiflag="106936" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="109" limittype1="0" limitvalue1="0" applytype0="1" applyvalue0="7250" applytype1="63" applyvalue1="32" applytype2="0" applyvalue2="0" value0="0" value1="620" value2="0" value3="40" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="10429" refine_set="778" magic_pct="15" specular="100" socket_pct="22" /> <Item vnum="10429" hashName="warrior_armor" name="Blazing Armor+9" type="2" subtype="0" weight="0" size="2" antiflag="106936" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="110" limittype1="0" limitvalue1="0" applytype0="1" applyvalue0="8000" applytype1="63" applyvalue1="35" applytype2="0" applyvalue2="0" value0="0" value1="650" value2="0" value3="40" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="15" specular="100" socket_pct="23" /> Screen shots armour
  17. Hey - I was wondering if someone could direct me to a tutorial as i've been unable to find one. The tutorial i'm looking for is for adding new auras ( special glows) into the game for my weapons and armours. i'd greatly appreciate it, also if you know of any existing mass releases, or a tutorial on recolouring them that'd also help alot. Regards Invictus
  18. anyone know where the .dds or .tga are for these buttons? only ones i cant find in ETC thanks
  19. unfortunately that doesn't work :/ primarly because what you're referencing there are column titles ` are used to reference column titles and ' to reference values in mysql
  20. upon doing that then, checking the table is there. it is. my current mysql query returns as an array for selecting, but never used it to insert also the columns are there, so no idea, this is checking via putty so my only assumption is the query isnt the right syntax for the function.
  21. unfortunately only this mysql_query function works with my files oddly enough, just got to figure out the correct syntax for the insert into. thanks anyway
  22. Hi, we're working on a system and it requires inserting into the database. I've used the standard query to insert into the table but in putty it states it cant find those columns . putty output Query mysql_function
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