avertuss
Inactive Member-
Posts
480 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by avertuss
-
How can i add debug mode? I mean send chat packet when game should send packet to client? I have no idea why it doesn't work for me.
-
@Mali61 Does it need higher version c++? Because in client i always have 0s.
-
[BUG Reveal] Lag when moving in map
avertuss replied to Exygo's topic in Community Support - Questions & Answers
Fast teleport doesn't work for me. Syserr is clean. I tried to edit def GoToLocalPosition(self): like def GoToLocalPosition(self): net.SendChatPacket("test") to check if mouse click works, but it doesn't. -
[BUG Reveal] Lag when moving in map
avertuss replied to Exygo's topic in Community Support - Questions & Answers
Do you have link to the teleport by click system? Can't find ;/ -
Hi. I want to open costume window by character window(uicharacter). I tried: import uiInventory self.xd = uiInventory.CostumeWindow() self.xd.Show() and syserr 0624 20:26:35749 :: 0624 20:26:35749 :: self.xd = uiInventory.CostumeWindow() 0624 20:26:35749 :: TypeError 0624 20:26:35749 :: : 0624 20:26:35749 :: __init__() takes exactly 2 arguments (1 given) 0624 20:26:35749 ::
-
Fixed, forgot input_auth.
-
Dropped items instant to inventory
avertuss replied to avertuss's topic in Community Support - Questions & Answers
Works, thanks. -
Dropped items instant to inventory
avertuss replied to avertuss's topic in Community Support - Questions & Answers
f5 -
Dropped items instant to inventory
avertuss replied to avertuss's topic in Community Support - Questions & Answers
f5 -
Problem with sound effect
avertuss replied to avertuss's topic in Community Support - Questions & Answers
f5 -
Problem with sound effect
avertuss replied to avertuss's topic in Community Support - Questions & Answers
I have original sound and sound2 from metin2.de -
Hi. Effects sound doesn't work. Syserr: 0602 14:59:08372 :: Unable to open file.: sound/ui/click.wav 0602 14:59:08372 :: CSoundManager2D::GetInstance (filename: sound/ui/click.wav) etc etc i have sound and sound2 pack. Any ideas?
-
More than 1 raceflag
avertuss replied to avertuss's topic in Community Support - Questions & Answers
int get_Mob_RaceFlag_Value(string inputString) { string arRaceFlag[] = {"ANIMAL","UNDEAD","DEVIL","HUMAN","ORC","MILGYO","INSECT","FIRE","ICE","DESERT","TREE", "ATT_ELEC","ATT_FIRE","ATT_ICE","ATT_WIND","ATT_EARTH","ATT_DARK", "METIN", "BOSS", "DUNG"}; int retValue = 0; string* arInputString = StringSplit(inputString, ","); //프로토 정보 내용을 단어별로 쪼갠 배열. for(int i =0;i<sizeof(arRaceFlag)/sizeof(arRaceFlag[0]);i++) { string tempString = arRaceFlag[i]; for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩) { string tempString2 = arInputString[j]; if (tempString2.compare(tempString)==0) { //일치하는지 확인. retValue = retValue + pow((float)2,(float)i); } if(tempString2.compare("") == 0) break; } } delete []arInputString; //cout << "Race Flag : " << raceFlagStr << " -> " << retValue << endl; return retValue; } idk, doesn't work with "," -
Hi, I wanted to use more race flag than 1 but works only the first. 2492 ??? BOSS MONSTER MELEE 75 AGGR 0 DEVIL, BOSS STUN,SLOW,CURSE,TERROR 0 ch_general 0 89 69 60 30 47 73 500000 30 20 29700 44550 1 90 140 130 100 2000 100 0 0 0 0 0 0 0 0 10 10 10 20 20 0 0 0 50 0 0 2 0 0 0 0 10 259 40 260 0 0 0 0 0 0 0 0 0 0 0
-
Fixed, forgot protoreader. Hi. I added new bonus ATTBONUS_METIN. But i don't see difference in dmg. battle.cpp below else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_METIN)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_METIN)) / 100; constant.cpp { POINT_ATTBONUS_METIN, }, and { "ATTBONUS_METIN", APPLY_ATTBONUS_METIN }, char.cpp case POINT_ATTBONUS_METIN: and case APPLY_ATTBONUS_METIN: char.h POINT_ATTBONUS_METIN, lenght.h RACE_FLAG_METIN = (1 << 17), and APPLY_ATTBONUS_METIN, 8035 ??? KING STONE MELEE 75 NOMOVE 0 METIN STUN,SLOW,CURSE,TERROR 0 0 0 0 91 0 0 0 250000 5 1 1196 1744 51 79 0 0 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Any ideas?
-
@h4c0k1 Do you know how can i select warrior men model? Because it's 0 i think, ninja female is 1. When i put 0 i see nothing. Fixed but i wanted use camera like you but what should i include intro rendertarget to use m_v3Eye and m_v3Target?
-
char_battle.cpp if (pkAttacker->IsPC()) { if (GetLevel() - pkAttacker->GetLevel() >= -10) if (pkAttacker->GetRealAlignment() < 0) { if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL)) pkAttacker->UpdateAlignment(14); else pkAttacker->UpdateAlignment(7); } else pkAttacker->UpdateAlignment(2);
-
@h4c0k1 Did you change or add something to sema code? I mean render armor/weapon/hair etc. or it works fine?
-
up
-
How you fix it?