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avertuss

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Everything posted by avertuss

  1. Hi. Does anyone have mount system like horse? Something like wom.
  2. Should it look like if (pAttacker->GetVnum() == 12345 && pkVictim->IsNPC()) { iAtk = iAtk*0.1; } in battle.cpp?
  3. Hi. How to block damage to human when player use item with 12345 vnum?
  4. Hi. Do you know how to cancel mining animation faster? I changed mining time and i'm getting drop but animation is still continue. I tried like that if (number(1, 100) <= iPct) { OreDrop(ch, load->GetRaceNum()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광에 성공하였습니다.")); ch->mining_cancel(); ch->ChatPacket(CHAT_TYPE_INFO, "i wanna stop you XD"); } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광에 실패하였습니다.")); ch->mining_cancel(); ch->ChatPacket(CHAT_TYPE_INFO, "i wanna stop you XD"); } and it doesn't work.
  5. Hi. I have that error: Syntax error in simple statement list self.1 = self.comp.Button(self.Board, 'Shinsoo', '', 16, 58, self.1_func, 'd:/ymir work/ui/public/large_button_01.sub', 'd:/ymir work/ui/public/large_button_02.sub', 'd:/ymir work/ui/public/large_button_03.sub') Any ideas?
  6. d.set_regen_file("data/dungeon/dungeon_5/regen1.txt") d.regen_file("data/dungeon/dungeon_5/regen_metins.txt")
  7. i have g 122 99 5 5 0 0 9999s 100 1 107 and mobs are aggresive. I have the same group on normal map(not dungeon) and mobs aren't aggresive.
  8. Hi. Why mobs in dungeons respawned by d.regen_file function are aggresive? How can i delete that?
  9. I don't remember when i implemented sash system. Maybe 8 months ago. I have this bug for a long time. I don't remember when i noticed that.
  10. Hi. I have problem with autopotion effect When i turn on autoption effect works on all pages. Any ideas?
  11. I added your function, it worked one time but now it doesn't work XD Quest: quest nixo_kd begin state start begin when login begin cmdchat("KD_QUEST "..q.getcurrentquestindex()) end when button or info begin if not pc.can_warp() then chat("You need to wait 10s.") return end if item.is_equipped() then chat("You can't do this! ") return end if pc.count_item(25100) >= 1 then info = get_input("KD_SEND") splited = string.split(info, '|') if item.select_cell(tonumber(splited[1])) then if item.vnum == tonumber(splited[2]) then if item.get_type() == 1 or item.get_type() == 2 and item.get_sub_type() == 0 then for i = 0, 2 do if item.get_socket(i) == tonumber(splited[3]) then if item.get_socket(i) > 20000 and item.get_socket(i) != 28960 then item.set_socket(i, 1) pc.give_item2(tonumber(splited[3])) pc.remove_item(25100, 1) break end end end end end end end end end end Any ideas?
  12. Hi. How to fix that bug? i already have if (item2->IsEquipped()) return false; but i'm using quest with gui quest nixo_kd begin state start begin when login begin cmdchat("KD_QUEST "..q.getcurrentquestindex()) end when button or info begin if pc.count_item(25100) >= 1 then info = get_input("KD_SEND") splited = string.split(info, '|') if item.select_cell(tonumber(splited[1])) then if item.vnum == tonumber(splited[2]) then if item.get_type() == 1 or item.get_type() == 2 and item.get_sub_type() == 0 then for i = 0, 2 do if item.get_socket(i) == tonumber(splited[3]) then if item.get_socket(i) > 20000 and item.get_socket(i) != 28960 then item.set_socket(i, 1) pc.give_item2(tonumber(splited[3])) pc.remove_item(25100, 1) break end end end end end end end end end end and this bugfix doesn't work. Any ideas?
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