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Speachless

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Everything posted by Speachless

  1. You can simply submit the file to their false positive page and they will check the file/remove the detection just few days.
  2. This is a copy paste message from stack. "If it's okay to accept a string that contains a number, tonumber(foo) will work, and will actually convert it to a "number" value internally. But if you need to know whether Lua considers it an actual number or not, rather than a string, use 'number' == type(foo) in your test conditions."
  3. Check my guides, i already made one long time ago. i do not have time to search for it now otherwise i would have posted it in this message.
  4. Has nothing to do with working sloppily, because this cannot be solved only by doing what you did especially on big mountains. What about your sloppily work with that texture quality ? You used big textures set on a small area that resulted in those black lines I'm a mean person, hate me.
  5. How about to scale the whole game client ? would that be ever possible ?
  6. I'm using hostinger cloud for my website.
  7. Ovh doesn't close metin2 servers, but closes metin2 websites. Keep the website away from the host provider of the server if you want to avoid copyright issues.
  8. There's nothing wrong with that. I can also say that the lack of graphics, poorly written functions exploited by hacks, the bugs and the lack of originality in updates can be more serious problems.
  9. Yea, but they can play on a clean windows 7 if they just do a simple update. Or they can install visual c++ redistributable 2015 (or maybe newer didn't tested). You can specify this on client download page like i did.
  10. Only if they never make a windows update. Would you care for people with windows 7 with 0 updates? Windows 7 will install in the first updates the Visual C++ Redistributable 2015
  11. I do have like this, but i released something that may be a top necessity as someone started to flood this way some servers. Every server has it's owner and they can do it better. I personally use anti spam on almost any function.
  12. Hi, yes of course it is like that, i just forgot to mention.
  13. Hello, int CInputMain::Analyze(LPDESC d, BYTE bHeader, const char * c_pData) if (ch && ch->IsPC()) { if (get_global_time() < ch->analyze_protect) { ch->analyze_protect_count = ch->analyze_protect_count + 1; ch->ChatPacket(CHAT_TYPE_INFO, "<test server> analyze_protect_count. Count %d", ch->analyze_protect_count); if (ch->analyze_protect_count >= 300) { ch->analyze_protect_count = 0; d->SetPhase(PHASE_CLOSE); return (0); } } else ch->analyze_protect_count = 0; ch->analyze_protect = get_global_time() + 1; } In char.h int analyze_protect; int analyze_protect_count; In void CHARACTER::Initialize() and Destroy analyze_protect = 0; analize_protect_count = 0;
  14. It limits the packets your client can process at a time. 4 was ok 10 years ago. Basically this fixes all types of laggs metin2 has.
  15. PythonNetworkStreamPhaseGame.cpp const DWORD MAX_RECV_COUNT = 4; To const DWORD MAX_RECV_COUNT = 50;
  16. M2 Download Center Download Here ( Internal ) With this easy change laptop players can now play the game with their dedicated video card instead of the integrated one. In userinterface.cpp add: extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } In your client add the files from the Download Center from above. This is a pseudo-driver module that intends to improve compatibility and stability in games using Direct3D 8 for rendering by converting all API calls and low-level shaders to equivalent Direct3D 9 ones. By that it also opens those games to new possibilities from proven modding tools written for Direct3D 9, including ReShade. The source is: [Hidden Content] It's been used for years by many servers, no issues have been reported.
  17. It requires directx9. You can upgrade your source to dx9 or you can use a temporary upgrade from reshade (the dx8 to dx9 wrapper)
  18. No matter the settings i do make i can't run my server on the dedicated laptop's gpu. However, i've seen one server that runs directly on gpu with no problems. I am paying for this.
  19. Who wants to solve this problem? Players with ipv6 cannot teleport into the game without having issues.
  20. In interfacemodule wndCharacter receives a .Destroy() before destroy add a .Hide()
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