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Syreldar

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Everything posted by Syreldar

  1. You are trying to load an eix file when you should be loading the proto's xmnl dump. XD
  2. that's not related to the cube, you did something wrong while implementing it xd
  3. what's the vnum of the npc you are using to open the cube? by the way, use this, more dynamic and will solve your issue. function cube_open(vnum) cube_results = "50801,1/50802,1/50803,100/50804,100"; cube_needs = "50721,1@50722,1@50723,1@50724,1"; cmdchat(string.format("cube_npc_id %d", vnum)); cmdchat(string.format("cs_result %s", cube_results)); cmdchat(string.format("cs_need %s", cube_needs)); command("cube open"); return; end -- function
  4. there is an error in the line 1765 of your questlib.lua, you attempt to index a non existing value, share with us your questlib and i'll help you.
  5. Hi, I'm willing to pay anyone who can offer me the source-side parts for the shoulder-sash system. I've already developed the system i wanted to have for the sashes, and works perfectly. My server already supports sashes, slots, bonuses and everything. One flaw: i don't actually see the sashes on my pg shoulder when i equip it, even tho i see the actual models when i toss the sash in the ground so i'm asking for is the source-side parts in order to have fully working sashes, i'm not interested in the full system, so don't come out with shit like $100-200. I will execute the payment through PayPal only.
  6. That's the problem: BINARY_Cube_Open() takes exactly 2 arguments (1 given) nothing related to the server.
  7. Why don't you just use the item_scale from the official servers and apply the check source side if you're riding a mount too?
  8. add this to your blend.txt #충기환 section item_vnum 51002 apply_type ENERGY apply_value 1 3 5 7 10 apply_duration 1800 1800 1800 1800 1800 end
  9. every state is saved inside the state folder inside object, if you want to know if a quest is complete, compare the actual state you see in the quest table to what you see in the state file.
  10. I'm looking for Metin2SG / WoM's item.epk and item.eix :>
  11. I think you misunderstood, i've asked for the files, not how to implement them nor where to find them, cause i know how to do that XD.
  12. ??????????????????????????????????? No man, the fans are correct, the only one out of place has always been the demon fan.
  13. i've got the fan as you can see in the 1st screen, and the animation is correct too, what i would like to change is the way the character grabs it in order to make it match all the other fans.
  14. It's the position of the fan. Well.. but i don't have sg's client, that's why i'm here.
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