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Syreldar

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Everything posted by Syreldar

  1. The bonusType 97, presumably the absorption rate, doesn't exist on your server, create it or delete it.
  2. if skin == 3: event.SetRestrictedCount(idx,70) else: event.SetRestrictedCount(idx,70) is not equal to this, in terms of coding standards.
  3. ....or just event.SetRestrictedCount(idx, 70)
  4. log -> log -> design table -> y -> increase the length.
  5. post the entire error line, like iltizio said.
  6. none of these errors can cause your ch to crash except for this one
  7. Thanks but it's really just something which popped up in my head while i was on drugs, nothing special really!
  8. What do you mean? Can you be a little more clear about that statement? True, thanks.
  9. it's just a client thing, happens with players too, just give it another shot and it will die.
  10. I'm looking for a good weapon shining effect, i can pay if it's good and selfmade.
  11. M2 Download Center Download Here ( Internal ) Hi fellow metin2devs, This is a function i've just written, it will convert any int value to a string representing the given int number in its Roman form, feel free to use it. Example: 9 = IX, 10 = X [Hidden Content]
  12. I'm looking for cool weapon shining effects i can use! Anyone got spare ones?
  13. Tehee there is no way it works for him if it doesn't work for you, ask him a refund or get his ass back to solve your problem.
  14. C++ or LUA? LUA: SetPolymorph(math.random(10000, 10100), true); OR SetPolymorph(number(10000, 10100), true); C++: SetPolymorph(number(10000, 10100), true); You can use the 2nd solution for both but there is a difference in LUA: local var = number(1, 10); local var2 = math.random(1, 10); for i = 1, 10 do chat(var); chat(var2); end -- for will return a different output: math.random will save the value in the variable, so "chat(var2)" will always return the same number. while chat(var) will ALWAYS return a different number, cause the "number" function will always randomize the output, even if you save it in a variable, it doesn't save its value.
  15. The problem is not in the item_scale, the item_scale only affects how big the acce is. The problem is in the position update.
  16. Or, if you guys don't want to clutter the questlib, you can work with this function. [Hidden Content] function structure: string, string, string, bool
  17. log -> design table -> increase the hint column's length till the error disappears. loginlog2 -> design table -> is_gm -> from integer to varchar. log -> design table -> set the hint column's charset to UTF-8.
  18. I told you how to do it with pure python, he did the same thing, he just did it in C++.
  19. oh. add an itemVnum arg to the function and make an array of items you want to pickup, then check it and if it matches one of them, proceed to pick it. Or just use a value() or socket() change.
  20. You misunderstood, i just said it does the same as the Z button, but automatically.
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