-
Posts
1297 -
Joined
-
Last visited
-
Days Won
38 -
Feedback
100%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Syreldar
-
@TatsumaruYo Tatsumaru! I'm rly interested in buying this set. Can I talk to you in private?
-
How To Synchronize skill_proto ( Server <> Client )
Syreldar replied to VegaS™'s topic in Programming & Scripts
When you do nothing but still get mentioned in the "Thanks to" by @VegaS™ -
Error With Extra Refine System
Syreldar replied to JezMan's topic in Community Support - Questions & Answers
Do you really expect to get support when you clearly got the leaked version of the system online? We don't do that, here. -
Problem with demon tower
Syreldar replied to weryoliveira's topic in Community Support - Questions & Answers
Post the quest. -
Paid service - Vegas Projects
Syreldar commented on VegaS™'s product in Third Party - Providers Directory
He's actually back! -
Oh you quoted me on a 2 year old post haha
-
You're not giving random coordinate spaces to them, you cannot use 0 and 0 as randx and randy, min. 1 for both.
-
you're using the arg "m" instead of "g" in the regen, so it tries to spawn the mob instead of a group.
-
Paid - Syreldar's Lua Questing Services
Syreldar commented on Syreldar's product in Third Party - Providers Directory
Sorry I couldn't satisfy your needs. Thanks for the feedback. Have a nice day. -
Boss's - Overflow SP..
Syreldar replied to blaxis's topic in Community Support - Questions & Answers
show ninetails values in database. -
Server Kick Out in Deviltower
Syreldar replied to xDwin's topic in Community Support - Questions & Answers
It's quest related, I would need to see the quest to help you, though. -
local _, player_search_check = mysql.direct_query(string.format("SELECT name FROM player.player WHERE name = '%s';", player_search)); if (player_search_check[1] ~= nil) then chat(string.format("Hello %s.", player_search_check[1].name)) -- or.. chat(string.format("Hello %s.", player_search)) -- Since the name exist and it will be the same. else -- Player doesn't exist in the database. end -- if/else
-
[Help] Permanent bonus by quest
Syreldar replied to Cripplez's topic in Community Support - Questions & Answers
I'll give you an hint. 20 -> -20 --> 40 -> -40 --> 60 -> -60 -
Don't be scared using loops by any means, they work fine and fast.
-
Good job, glad to see someone post in this section every now and then. Let me help you with something: -- Customizable function count(level) local ranges = { {["min"] = 110, ["count"] = 20}, {["min"] = 100, ["count"] = 18}, {["min"] = 90, ["count"] = 16}, {["min"] = 80, ["count"] = 14}, {["min"] = 70, ["count"] = 12}, {["min"] = 60, ["count"] = 10}, {["min"] = 50, ["count"] = 8}, {["min"] = 40, ["count"] = 6}, {["min"] = 30, ["count"] = 4}, }; for _, range in ipairs(ranges) do if (level >= range["min"]) then return range["count"]; end -- if end -- for return 0; end -- function -- Dynamic function count(level) local ranges = {30, 40, 50, 60, 70, 80, 90, 100, 110, INSERT_MAX_LEVEL_HERE}; local multiplier = pc.ispremium() and 1.5 or 1; for index = 1, table.getn(ranges) do if (level >= range[index] and level < range[index+1]) then return (2 + 2 * index) * multiplier; end -- if end -- for return 0; end -- function One more thing I can tell you is that if the argument you're going to pass to the function is always the player's level, there is no point in making it an argument in the first place, you can just call pc.get_level() instead, save it in a var if you prefer.
-
Indentation and code are indeed both romanian level. Also missing quite a few "end" here and there, no wonder it doesn't compile it. Use of global vars is not recommended, either.
-
Yes, it's 5 seconds waiting since 2004.
-
SpawnMob: SpawnMob: no mob data
Syreldar replied to Jimmermania's topic in Community Support - Questions & Answers
According to the error, you're trying to spawn a monster with vnum 3200, instead of the group vnum 3200. -
Demon Tower BlackSmith Refine bug
Syreldar replied to diangelisp's topic in Community Support - Questions & Answers
Yes -
Question regarding "When enter"
Syreldar replied to K3zX's topic in Community Support - Questions & Answers
? enter triggers upon entering that state. The only thing it currently does is setting the count to 0 upon entering the state. -
Shaman BUG (Hitbox) [Default Bug in Metin2]
Syreldar replied to Lariya's topic in Community Support - Questions & Answers
It's not visual. This is a known bug, it fails to do damage on high attackspeed, but if you keep it low it deals damage normally. -
..What's the issue?