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North

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Everything posted by North

  1. those things that you are mentioning are not bugs .
  2. use another Property.eix &epk or try to repack them for the mob_proto maybe you are missing some types or its just damaged, send me the mob_proto
  3. uiscript/gamewindow.py "name":"StatusPlusLabel", "type":"text", "x": 16, "y": 40, "text":uiScriptLocale.GAME_STAT_UP, "r":1.0, "g":1.0, "b":1.0, "a":1.0, "text_horizontal_align":"center" and "name":"SkillPlusLabel", "type":"text", "x": 16, "y": 40, "text":uiScriptLocale.GAME_SKILL_UP, "r":1.0, "g":1.0, "b":1.0, "a":1.0, "text_horizontal_align":"center" edit x & y as you want to relocate on the screen
  4. char_battle.cpp if (IsAffectFlag(AFF_TERROR)) dam = (int) (dam * (95 - GetSkillPower(SKILL_TERROR) / 5) / 100); then you can search everywhere, keyword = TERROR
  5. skill_proto.sql if you dont know the name (if its chinese n stuff) go into client/locale/skilldesc + skillproto
  6. Hello guys, i was wondering if someone used the 2 unused func's for guild bank withraw and deposit. This is my situation, the button for getting the gold back is correctly reading the mysql table but when i launch the function to insert or get the money it doenst work. Are they disabled or im i missing some return's or stuff? If someone can just give me some hits it will be really helpful. Thanks
  7. pvp.cpp and edit the func's with the index map you desider to edit returning different values
  8. Did you put the new scales onto item_scale.txt?
  9. Source its fine, you just have to check your safebox table into navicat
  10. you guys really want to shitload your mysql server dont you
  11. Didnt quite understand what you meant with this but i think the cube (crafting process) can do that
  12. You should modify other parts, if i get into that i will post here, glad you solved
  13. try this, look for if (pkChr->GetEmpire() != pkVictim->GetEmpire()) add ABOVE if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { return false; }
  14. yes, with that you can still attack but wont do any dmg, right? im going with my reminds im not 100% sure, if it doesnt work still ill lookup better
  15. Try just below: else { if (pkVictim->IsKillerMode()) { //original return false; return true; } By the way you will still attack but wont do any dmg with this
  16. Try this if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { if (pkChr->GetEmpire() != pkVictim->GetEmpire()) // { return false; } return false; }
  17. I did this for my server few time ago, you just have to edit pvp.cpp This: bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)
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