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Everything posted by North
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those things that you are mentioning are not bugs .
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use another Property.eix &epk or try to repack them for the mob_proto maybe you are missing some types or its just damaged, send me the mob_proto
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open syserr and post here
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Illumina Taskbar Error
North replied to kieranFMT2's topic in Community Support - Questions & Answers
uiscript/gamewindow.py "name":"StatusPlusLabel", "type":"text", "x": 16, "y": 40, "text":uiScriptLocale.GAME_STAT_UP, "r":1.0, "g":1.0, "b":1.0, "a":1.0, "text_horizontal_align":"center" and "name":"SkillPlusLabel", "type":"text", "x": 16, "y": 40, "text":uiScriptLocale.GAME_SKILL_UP, "r":1.0, "g":1.0, "b":1.0, "a":1.0, "text_horizontal_align":"center" edit x & y as you want to relocate on the screen -
Question - Skill on WP sura - Fear
North replied to ReFresh's topic in Community Support - Questions & Answers
char_battle.cpp if (IsAffectFlag(AFF_TERROR)) dam = (int) (dam * (95 - GetSkillPower(SKILL_TERROR) / 5) / 100); then you can search everywhere, keyword = TERROR -
Question - Skill on WP sura - Fear
North replied to ReFresh's topic in Community Support - Questions & Answers
skill_proto.sql if you dont know the name (if its chinese n stuff) go into client/locale/skilldesc + skillproto -
Hello guys, i was wondering if someone used the 2 unused func's for guild bank withraw and deposit. This is my situation, the button for getting the gold back is correctly reading the mysql table but when i launch the function to insert or get the money it doenst work. Are they disabled or im i missing some return's or stuff? If someone can just give me some hits it will be really helpful. Thanks
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Thanks!
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Channel Switcher like WoM2
North replied to BackPlayer's topic in Community Support - Questions & Answers
use pastebin -
Free For All In Map = Everyone can kill everyone
North replied to HiiPower's topic in Community Support - Questions & Answers
pvp.cpp and edit the func's with the index map you desider to edit returning different values -
98%
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Sash position problem
North replied to Metin2 Dev's topic in Community Support - Questions & Answers
Did you put the new scales onto item_scale.txt? -
official [Old][Archive] - [Official] Unpacked Updates Metin2.de
North replied to Shogun's topic in Guides & HowTo
Cool summer costumes & mount, thanks guys -
Porblem in safeobx not open
North replied to vefamt2's topic in Community Support - Questions & Answers
Source its fine, you just have to check your safebox table into navicat -
coins per mob oder metin kill
North replied to lordzokarum's topic in Community Support - Questions & Answers
you guys really want to shitload your mysql server dont you -
Help item in place of private gold store
North replied to MORTE's topic in Community Support - Questions & Answers
Didnt quite understand what you meant with this but i think the cube (crafting process) can do that -
You should modify other parts, if i get into that i will post here, glad you solved
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try this, look for if (pkChr->GetEmpire() != pkVictim->GetEmpire()) add ABOVE if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { return false; }
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yes, with that you can still attack but wont do any dmg, right? im going with my reminds im not 100% sure, if it doesnt work still ill lookup better
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Try just below: else { if (pkVictim->IsKillerMode()) { //original return false; return true; } By the way you will still attack but wont do any dmg with this
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Try this if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { if (pkChr->GetEmpire() != pkVictim->GetEmpire()) // { return false; } return false; }
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I did this for my server few time ago, you just have to edit pvp.cpp This: bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)