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North

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Everything posted by North

  1. Try to use other experience ring and thief gloves, u have few implemented on your client, look for them in item_proto maybe you will find out the not bugged ones or you have to edit the server source
  2. Go into item_proto Look for your item ID value Ex. (random) 32003 Experience ring Go into limittype0 and type 7 Go into limitvalue0 and type the seconds you want, 1h is 60*60 = 3600 seconds To make it short you will just need to edit limittype0 and limitvalue0
  3. Hello there, Surfing on the internet i was looking for a guide on how change the % of refining for the classes of the alchemy stones (rough, cut, rare, antique, legendary) for the clarity (Matt, Clear, Flawless, Brilliant, Excellent) and for the upp. Wasnt getting results so i did learn by myself how to do the trick. First of all, go in your locale directory and open the file "dragon_soul_table.txt". Inside it you will have at the line no. 140: Group RefineGradeTables { codice} RefineGradeTables it has the function to upgrade the CLASS (rough,cut....) Group RefineStepTables { codice} RefineStepTables it has the function to upgrade the CLARITY (Matt, clear....) Group RefineStrengthTables { codice} RefineStrengthTables it has the function to upgrade the LEVEL of the stone (+0, +1 etc) Those listed above are the function now lets get into it in a more detailled manner: RefineGradeTables: #--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY GRADE_NORMAL 15 10000 5 95 0 0 0 Those are my settings by the way and i did modify them to let you understand better what im talking about, so we will have: GRADE_NORMAL STANDS FOR ROUGH GRADE_BRILLIANT STANDS FOR CUT GRADE_RARE STANDS FOR RARE GRADE_ANCIENT STANDS FOR ANTIQUE GRADE_LEGENDARY STANDS FOR LEGENDARY NEED_COUNT ITS EQUAL TO HOW MANY STONES ARE NEEDED FOR THAT UPGRADE FEE ITS EQUAL TO THE COST OF THE UPGRADE Now you may ask, where are the % of refining? Right here: GRADE_NORMAL 15 10000 5 95 0 0 0 You will have 8 values, GRADE_NORMAL stands for rough The value '15' identifies the no. of stones required for the upgrade The value '10000' identifies the no. of yang needed (10k) Now lets focus on the other 5 values: 5 95 0 0 0 For what these values stands for? And how do i modify them in the way i want? Read more and you will find out. The first value '5' identifies the % of the stone remaining in the first class (Rough) and the '95' is the % of success for the stone to become more powerful (Cut). Example, i want to create an upgrade of class that requires: 15 Stones, 10k Gold, and has these percentages: 90% of success, 5% of failure, 5% of lucky success to get from a Rough a Rare stone. Like this: GRADE_NORMAL 15 10000 5 90 5 0 0 Remember to have a total of 100% so 90 + 5 + 5 = 100 /------------------------------------------------------------------------------------------------------------------------------------------------------------------/ Now lets face the clarity field #--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST STEP_LOWEST 4 20000 30 70 0 0 0 In this case we will not face against the "GRADE_NORMAL" but we will have "STEP_*" (Where * is Lowest, low, mid, high, highest). NEED_COUNT Indicates the quantity of stones needed FEE Indicates the cost of the refining STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST Those are the steps, STEP_LOWEST = Matt STEP_LOW = Clear STEP_MID = Flawless STEP_HIGH = Brilliant STE_HIGHEST = Excellent ---------------------------------------------------------------------------------------------- STEP_LOWEST 4 20000 30 70 0 0 0 What does this string means? Well for the refining % we always have to check the last 5 values 30 70 0 0 0 Here 30 indicates the % for the stone to remain matt (Failure %) and 70 indicates the percentage for your stone to become clear (Success %) What if i want to make the refining success 95% for the step_lowest? 5 95 0 0 0 What if i want to make the refining success 10% for the step_highest? 0 0 0 90 10 What if i want to make the refining success 10% for the step_highest but i even want to have the 5 % of the stone returning to the Flawless(STEP_MID) point? 0 0 5 85 10 Hope this will get you the idea on how to understand and modify those things, i posted this in few forums, if u want to share it i got no problems, if u want to give me credits would be better. Im sorry for my english if i made any kind of mistakes, thanks. Update You have to modify even the client part (sorry i forgot to mention this) On dragon_soul_refine_settings.py import item default_grade_need_count = [15, 10, 5, 3] default_grade_fee = [30000, 50000, 70000, 100000] default_step_need_count = [4, 3, 2, 1] default_step_fee = [20000, 30000, 40000, 50000] default_grade_need_count is for the N of stones needed (rough, cut etc) default_step_need_count is for the N of stones needed on the clarity refine fee are the costs for both of them.
  4. in wich directory do you compile your game? That screen shows nothing. Do we have to guess like magicians?
  5. Remove that from your server, it has few unfixed bugs that cause troubles, that was an old version. If you want that system go to vegas a buy it directly from him
  6. Im looking for this kind of stuff too, so if anyone is willing to offer this service id like to buy it too. Thanks!
  7. Yea but the registration script is buggy //Fixed
  8. Hello guys id like to ask you for a hint/solution for this code, i cant understand why it doesnt work. [Hidden Content] The $stmt->execute(); fails and unfortunately it only return a TRUE or FALSE statement (and nothing else) so i cant dedebug it properly :S Thanks in advance.
  9. The registration of the CMS Lite doesnt work, anyone knows how to fix?
  10. Can i have them too, please? Your inbox is full by the way, could you send me a PM? Or empty it so i can send you a PM?
  11. The website doesnt load the diamond charge :/ Can i get them the manual way? Thanks in advance
  12. What are you trying to install from usb, wich freebsd version? Explain better the problem and what you did to get this screen. However this seems like you have to manually select the filesystem device/directory Btw try this mountroot> set debug.acpi.disabled="hostres" mountroot> boot
  13. That is a shitty quest, the end is not complete. Btw go into quest/object Look at the start of your quest vector [71114] = { 20110, The first value is the item to get the mount the second is the value of the mob, now go into OBJECT folder called 71114 . If the folder doesnt exists, create it and create a subfolder (another folder inside the folder) called mount Insert this: Create a file called mount.start and insert this code in it if pc.is_polymorphed() then syschat("You can't summon a mount while polymorphed.") -- add something if you want to poly 1 the user or something like that end if pc.is_riding() then horse.unride() horse.unsummon() end pc.mount(20110,60*60*24*7) -- this is 1 week mount pc.mount_bonus(apply.DEF_GRADE_BONUS, 75, 60*60*24*7) -- 1 week bonus This works for me in a proper manner, you should even add a check for the wedding armor etc. Im a newbie so dont get cocky
  14. So the banner will be on the top of the forum replacing the "metin2 dev" text or just in the banners to promote your forum? If the first answer is yes, are you willing to change your background with something similar or do you just want your light blue background with a transparent logo and text ? Ofc the banner will be with the same light blue but forum logo =! banner . Thanks in advance for the replies, ill do some sketchs later on for free and i will post jpeg and psd here. Delivery will be at 16:30PM or before. Cya Sorry for double postin' , heres the banner, i didnt had much ideas so it sucks for me. I even forgot to save the psd, but im working on another banner, this is just to go first HOLY MACCHERONI i didnt saw the "Winter" inspired theme for the banner, sorry D:
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