Zevilke
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Sync: cannot find tree
Zevilke replied to avertuss's topic in Community Support - Questions & Answers
Same problem here. I'm waiting for answers! -
Finally i found it. at the client source: InstanceBase.cpp find this: bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim) and after if (GetVirtualID() == rkInstVictim.GetVirtualID()) return false; put this two lines: if (IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID())) return false; Hope it will help for all, who want to make the same feature!
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int iIndex; if (!PyTuple_GetInteger(poArgs, 0, &iIndex)) return Py_BadArgument(); but you can start to find the problem's reason. This condition says that you want to use a bad argument in the slots (it's a handling problem). If i were you, i'd check the system from the start point. f. e. everywhere has the shop array the same size. can the items pass into the slots etc. I don't use this system, but if you attach the release we can debug it
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in the comments there is a .py code for help for the syserrs. maybe also helps to you.
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maybe check your client item_proto, or item_list.txt maybe you call the icons from a wrong place
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do you have these item vnums in your proto, on serverside?
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can you tell me a little closer information Denis Sensei?
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it's working, i can't take damage for the grouped mate. Is there any solution to avoid the attack? for example if i write a run, it's embrassing when the hit away each others by the way thanks your help, i'm very glad
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i take damage. That's funny But thanks the replies.
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... if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { if (pkChr->GetEmpire() != pkVictim->GetEmpire()) return false; // Cannot attack same party on any pvp model } else { if (pkVictim->IsKillerMode()) { return true; } if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0) { if (g_protectNormalPlayer) { // ąüąýŔÚ´Â ĆňȸđµĺŔÎ ÂřÇŃ»ç¶÷Ŕ» °ř°ÝÇŇ Ľö ľř´Ů. if (PK_MODE_PEACE == pkVictim->GetPKMode()) return false; } } switch (pkChr->GetPKMode()) ... here is the part of my function. Your suggestion was there in the else condition,
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it's not solved my problem. i can still hit each other. :/
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if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { return false; // Cannot attack same party on any pvp model } i found this condition that place, if i'm right, it should have block hurt others, but the problem still alive.
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Hy community, I'm working on to make party between different empires. Now i can make the group, but different empire charaters in the group can hurt each others in the group, I hope you can suggest me a solution for this. Thanks
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Hello community! I made a 2x2 map, but sometimes the server makes the client kicked. with some syslog line: SECTREE DIFFER: Admin 221x346 was 221x345 I hope you can give me some advice! Thanks Have a nice day sometimes get kicked from map with this syserr: Sync: cannot find tree at -2147483648 -2147483648 (name: Admin)
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Hello everyone! I would like to know, how can i handle / create an is_open_safebox() function. If i have to write into the source, please tell me, how. I don't know the relation questfunctions.lua with source implementations. Thanks!