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Karbust

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Everything posted by Karbust

  1. Textureset I think is the same, on the other hand, the textures aren't... I already went to my other client and used the textureset and textures but no change... I hate this dark textures, don't give any life to the cities...
  2. I had been organizing my client, to reduce the number of files on the pack folder, after that I have my cities like that... I have the D:\ymir work deactivated, otherwise I could open the client...
  3. Hello My cities after some changes got with this textures: Someone could give me this ones: Thanks Kind Regards, charparodar
  4. Project -> Project Properties (last option) -> Application -> Icon and manifest -> Icon
  5. Can you send me too please? Thanks
  6. Thank you very much for this release!!! It'll help me a lot on my project!!!
  7. I already repeated the client part 3 times... I don't thinks is a problem with improper installation, but yes with the code...
  8. I don't think it's the python part, but yes the client source... Anyways, you know how to solve this error? If yes, please share with us...
  9. Could you share the solution please? Thanks
  10. Hi VegaS How can I edit that code to add yang? Since sometimes is to much yang and the floor is all shining, and the premium bonus doesn't catch all the money... Thanks
  11. I forgot to answer when I saw the email, sorry for the delay... I don't have item_proto.xml, only txt and I use the dump_proto (using the source) to convert to client...
  12. First, thanks for sharing, looks awesome!! Second, can you explain what does the cooldown do? Thanks
  13. I'm sorry, but I don't know almost anything about python, that script wasn't made by me...
  14. At least on my server it only picks the itens with the owner's name or without anyone's name..., Yang is included...
  15. I use this pick up on my client: [Hidden Content] It's a python script, it appears under the minimap when imported... This only picks up itens with the owner's name or without any name, I don't know if is this exactly what you're looking for...
  16. Hello, I would like to create a new log option, with a new table for saving the exchange logs (ch, victim, date, itens exchanged (if any) (just the item ID's separated by commas), money (if any), ip from ch, ip from victim)... Anyone can help me do that? Thanks
  17. Hello guys I've got a problem on my files, whenever the speed movement is negative, it show up like the int size 2147483647%... A video of the problem: I use a converter to convert from database to txt, and I think the problem is on the converter... Converter: [Hidden Content] (python file) If the problem is not the converter, it must be the NeXus tool, since my database was translated converting the Metin2 Client from the Portugal server... What can I do? Thanks
  18. Hello Could anyone help me find the special_item_drop.txt from official? Thanks
  19. And share the clients names shows lake of professionalism, and if you share the names for free, what would you share for money?
  20. If this works like Metin2TextureChanger, you have to change the new file that is generated, not the old one, unless you save with the same name of the original...
  21. I think it is SendAttack... I'm not sure, I never used, but by that video is being used at the max, normally in order to not receive ban they just use in duels and low, I think is how this hack work... SendAttack, attacks, but no emotion of attack, I just have seen videos of warrior or sura, never saw a ninja using that hack...
  22. Thanks But how do I do to get the next free slot? The max slot is 6, the weapon/armor can use 3 by default, how to get the 4th slot? And if the 4th is already occupied, how to get the 5th? EDIT: I'm using this code, item type 3, subtype 10, (using this code above case 71051) but when I drag and drop on an item, nothing happens... In comment is another part I tried, but with no success... case 3520 : { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) { return false; } if (item2->IsEquipped() || item2->IsExchanging() || item2->IsEquipped()) { return false; } if(item2->GetSubType() == ARMOR_BODY || item2-> GetType() == ITEM_WEAPON) { int count = item2->GetSocketCount(); if (count == ITEM_SOCKET_MAX_NUM) return false; item2->SetSocket(count, -1, true); item2->UpdatePacket(); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Abris-te um socket com sucesso!")); item->SetCount(item->GetCount() - 1); return false; } } break; EDIT2: Working, but with a slight problem, when I open a slot it doesn't save on the database, it's just open while I don't teleport or reboot the server, is there any way to save it when the slot is open and maintain it open "forever"? Code used: case 3520 : { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) { return false; } if (item2->IsEquipped() || item2->IsExchanging() || item2->IsEquipped()) { return false; } if(item2->GetSubType() != ARMOR_BODY || item2-> GetType() != ITEM_WEAPON) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Só podes usar este item em armas e armaduras!")); } if(item2->GetSocketCount() == ITEM_SOCKET_MAX_NUM) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Só podes abrir até 6 sockets!")); return false; } /*int count = item2->GetSocketCount(); if (count == ITEM_SOCKET_MAX_NUM) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Só podes abrir até 6 sockets!")); return false;*/ //item2->SetSocket(count, -1, true); item2->AddSocket(); item2->UpdatePacket(); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Abris-te um socket com sucesso!")); item->SetCount(item->GetCount() - 1); } break; EDIT3: Problem from EDIT2 solved, just needed to add item2->UpdatePacket() and item2->Save() or edit the AddSocket() function and add UpdatePacket() and Save()... I think there's no more problems, thanks @ahynoa for the help!
  23. And socket, is what? Is how many sockets do I want to open?
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