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Karbust

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Everything posted by Karbust

  1. Hello, My text on client is all messed up: This just started happening today, I already restarted my client dozens of times and keeps the same... What is wrong? Thanks
  2. Nothing changed... I already tried a couple different environments and none has worked...
  3. Hello, I'm having a problem with some cities I got from other server (a closed server), but I'm getting eye cancer with this thing... When I get login into a city 1 I can see the correct shining of the armor, but when I start moving it get's darker, anyone knows what can be causing this? On other maps like city 2 I don't have this problem... Thanks
  4. Hello, I'm using a function released by Optimus (created by VegaS) for the Market Metin2CMS, but when I start the game and enter in the map, I get disconnected and that core crashes... gdb: This is the code: /********* * file: input_login.cpp * description: Time update in real-time table last_play * date: Tuesday, Aug 01 st 2016, 02:44am * author: VegaS */ //1.) Search: void CInputLogin::Entergame(LPDESC d, const char * data) { LPCHARACTER ch; [........................................] } //2.) Add bellow: #ifdef ENABLE_UPDATE_LASTPLAY_REAL_TIME /********* * I put this verification level as not to over apply database updates elsewhere for characters that start at * first on the game that is at level 1, I believe that it is not necessary for a player of that level to have time adapted real-time. */ int pLevel = 0; // To begin initialize of level 5 ++ if (ch->GetLevel() > pLevel) { char pUpdateTime[1024]; snprintf(pUpdateTime, sizeof(pUpdateTime), "UPDATE player.player SET last_play = NOW() WHERE id = %u", ch->GetPlayerID()); std::auto_ptr<SQLMsg> sUpdate(DBManager::instance().DirectQuery(pUpdateTime)); } #endif I already tried to remove the if condition, but then I get the error on snprintf, also tried to remove it and set the query directly on the DirectQuery function, but then I get the error here... Someone can help me? What is wrong with that function? Thanks EDIT: Solved! I put the function after ch->SendGreetMessage();
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  5. Problem solved! Removed minilzo, added -llzo2 LIB to makefile and set to use lzo include headers from system instead the ones on the source...
  6. Hello After upgrading from gcc to gcc49 I can't start the server... db starts, auth starts, channel1/first starts (doesn't have any kind o map, maps start at channel1/game1) gdb: I have no errors while compiling the game... Thanks
  7. Can you share a file example and the rest of the functions for this? extern DWORD g_start_position[4][2]; extern DWORD g_create_positio[4][2]; Thanks
  8. I have the bonuses, my bonuses are calculated with the level, the higher the level, the higher the bonus, I wanted to know how could I use the bonus's name on the quest, generalizing to every pet, I used PACI's ideia, I made a table with the bonus that I'm using (can be add more) and then it get's to the quest... Result:
  9. I don't have any ingame UI, just the quest, I'll try doing a lua table... Thanks
  10. I don't want something like that, I want to get the name by the bonus ID, since it's to use on my pet system and the bonuses are controlled by the quest, on the quest I only have the ID, but the value changes with the pet level, so, it's never the same and the bonus of the pets aren't the same either...
  11. Hello, How can I get the bonus name on a quest just by having the id from that bonus? Is there an existent function or there's need to create a new one? Thanks
  12. I'm searching for mob_drop_item.txt and special_item_drop.txt from GF, the most recent as possible... I'm also searching for locale_string.txt in pt-PT for game 40k. Thanks
  13. Thank you, it's working, I didn't remember that...
  14. Hello I'm trying improve my pet system, it already has bonus but is always on the max, how can I do to calculate the bonus based on pet level? My system is something like this: -- [ITEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx, amount of bonus or none, id bonus, value bonus, etc [53005] = { 34004, "'s Azrael Bebe", 6, 2, 66, 20, 63, 15}, ... pet.summon(mobVnum, petName, pc.getqf("pet_"..item.vnum.."_level"), false) if pet_info[4] != nil then local num_bonus = pet_info[4] -- number of bonus to apply for i = 1, num_bonus, 1 do affect.add_collect(pet_info[5+2*(i-1)], pet_info[6+2*(i-1)], 60*60*24*365) end end Exemple: The objective is that the bonus 66 (exp bonus) has a max of 20% and it improves until gets to 20%, based on the pet level (my pet level max is 120) How can I do that? Thanks
  15. Thank you all! It was an extra column added after I used the data from the last GF update package posted at this board, it had a column near the DamMultiplier with a name, I forgot to remove it, I only removed the ScalePct and resist bleeding. I use only txt and then use the dump_proto.exe to convert to the client...
  16. Hello, I'm having a problem only with the flame dungeon monsters: This is only happens with this monsters, if I use a poly I can see the original textures. What is happening, who can help me please? Thanks
  17. Rain 2007 I guess, I never used, I started only in 2012 with metin2, game 2098M...
  18. Advance Refine System doesn't work, when I try to use it, I can't use the Seon-Pyeong or Blacksmith, or any other NPC I set to do so...
  19. I'm using vs2017 with this client: If I remember correctly I had to upgrade my libjpeg and crypto, except from that I don't have any problem...
  20. I cleaned the Ken's Offline Shop, and implemented Great's Offline Shop, but I can't use the Package to open a private shop, before I also couldn't... What can I do?
  21. But, besides that, do you know how can I solve that bug? 'cause I can't open even a Normal Private shop...
  22. I'm give it a try... It's gonna be hard... Since I don't have backups from before the Ken's Offline Shop and they don't use a #define to activate...
  23. BUMP Please, someone, I really need to solve this bug...
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