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Tasho

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Everything posted by Tasho

  1. I have a problem with mega, I tryed to download for 2 days and no succes. Can you make a torrent please. Thanks.
  2. Hi devs, I have a problem with drump_proto it gives me this error : What can I do?
  3. Hi, could someone tell me how to change the color of the syschat or chat to something like this: --** --** Functii colorate --** by BlackYuko --** function say_color(color, text) local rgb = rawget(colors_data, color) say(color256(rgb[1],rgb[2],rgb[3])..text..color256(colors_data.default[1], colors_data.default[2], colors_data.default[3])) end function set_text_color(color) local rgb = rawget(colors_data, color) raw_script(color256(rgb[1],rgb[2],rgb[3])) end colors_data = { ['verde'] = {0,190,0}, ['verde chiaro'] = {0,255,0}, ['verde scuro'] = {0,120,0}, ['verde leggero'] = {144,238,144}, ['verde acqua'] = {102,205,170}, ['rosso'] = {240,0,0}, ['rosso leggero'] = {255,69,51}, ['rosa'] = {255,64,160}, ['rosa scuro'] = {255,0,128}, ['rosa chiaro'] = {255,182,193}, ['corallo'] = {255,127,80}, ['arancione'] = {255,130,0}, ['arancione scuro'] = {255,90,0}, ['fucsia'] = {255,0,255}, ['viola'] = {224,129,255}, ['viola scuro'] = {148,0,148}, ['lilla'] = {200,162,200}, ['marrone'] = {161,63,0}, ['marrone scuro'] = {120,66,0}, ['marrone chiaro'] = {200,164,115}, ['giallo'] = {255,255,53}, ['giallo chiaro'] = {255,255,128}, ['oro'] = {255,191,24}, ['blu'] = {0,0,250}, ['blu scuro'] = {0,0,150}, ['azzurro'] = {128,255,255}, ['azzurro chiaro'] = {193,255,255}, ['turchese'] = {0,255,255}, ['bianco'] = {255,255,225}, ['grigio'] = {128,128,128}, ['nero'] = {0,0,0}, ['default'] = {196,196,196} }
  4. have you edit the playersettingmodule.py ?
  5. and how I add the source to the studio? I'm a begginer and I whant to learn:D
  6. when I press ctrl+alt+b it shows me this: ------ Build started: Project: WindowsApplication1, Configuration: Debug Any CPU ------ WindowsApplication1 -> C:Documents and SettingsGEOMy DocumentsVisual Studio 2008ProjectsWindowsApplication1WindowsApplication1binDebugWindowsApplication1.exe ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ========== I don't think is the right thing
  7. @SøηGøku® New quest-functions: Quote what freebsd version I should use?
  8. if I change it then the new character select will not work ... that is the main thing I whnat the most ... anything else I don't care ... I did everything ... I don't know why dose it give me that error..
  9. i`ve use this : [Hidden Content] and now : 0302 20:58:11789 :: introSelect.py(line:283) __LoadBoardDialog ui.py(line:2715) GetChild SelectCharacterWindow.LoadBoardDialog.BindObject - exceptions.KeyError:start_button 0302 20:58:11791 :: ============================================================================================================ 0302 20:58:11791 :: Abort!!!!
  10. same error 0302 19:01:26415 :: introSelect.py(line:282) __LoadBoardDialog ui.py(line:2715) GetChild SelectCharacterWindow.LoadBoardDialog.BindObject - <type 'exceptions.KeyError'>:'start_button' 0302 19:01:26415 :: ============================================================================================================ 0302 19:01:26415 :: Abort!!!! 0302 19:01:26415 :: filename=exception.py, name=Abort 0302 19:01:26415 :: filename=introSelect.py, name=__LoadBoardDialog 0302 19:01:26415 :: filename=introSelect.py, name=Open 0302 19:01:26415 :: filename=networkModule.py, name=__ChangePhaseWindow 0302 19:01:26415 :: filename=uiPhaseCurtain.py, name=OnUpdate 0302 19:01:26415 :: filename=prototype.py, name=RunApp 0302 19:01:26416 :: filename=prototype.py, name=<module> 0302 19:01:26416 :: filename=system.py, name=Run 0302 19:01:26416 :: filename=system.py, name=execfile 0302 19:01:26416 :: filename=system.py, name=RunMainScript 0302 19:01:26416 :: filename=system.py, name=<module> 0302 19:01:26416 :: filename=<string>, name=<module> selectcharacterwindow.py ## Empire Flag { "name" : "start_button", "type" : "button", "x" : (SCREEN_WIDTH - 550) / 2, "y" : (SCREEN_HEIGHT - 40), "text" : uiScriptLocale.SELECT_SELECT, "text_height" : 6, "default_image" : "d:/ymir work/ui/public/btnsimple1.sub", "over_image" : "d:/ymir work/ui/public/btnsimple2.sub", "down_image" : "d:/ymir work/ui/public/btnsimple3.sub", },
  11. 0302 17:21:10241 :: introSelect.py(line:283) __LoadBoardDialog ui.py(line:2715) GetChild SelectCharacterWindow.LoadBoardDialog.BindObject - <type 'exceptions.KeyError'>:'start_button' 0302 17:21:10241 :: ============================================================================================================ 0302 17:21:10242 :: Abort!!!! 0302 17:21:10242 :: filename=exception.py, name=Abort 0302 17:21:10242 :: filename=introSelect.py, name=__LoadBoardDialog 0302 17:21:10242 :: filename=introSelect.py, name=Open 0302 17:21:10242 :: filename=networkModule.py, name=__ChangePhaseWindow 0302 17:21:10242 :: filename=uiPhaseCurtain.py, name=OnUpdate 0302 17:21:10242 :: filename=prototype.py, name=RunApp 0302 17:21:10242 :: filename=prototype.py, name=<module> 0302 17:21:10242 :: filename=system.py, name=Run 0302 17:21:10242 :: filename=system.py, name=execfile 0302 17:21:10242 :: filename=system.py, name=RunMainScript 0302 17:21:10242 :: filename=system.py, name=<module> 0302 17:21:10242 :: filename=<string>, name=<module> now this error ... I have it in my locale but I don;t know whi it still gives me error ## Empire Flag { "name" : "start_button", "type" : "button", "x" : (SCREEN_WIDTH - 550) / 2, "y" : (SCREEN_HEIGHT - 40), "text" : uiScriptLocale.SELECT_SELECT, "text_height" : 6, "default_image" : "d:/ymir work/ui/public/btnsimple1.sub", "over_image" : "d:/ymir work/ui/public/btnsimple2.sub", "down_image" : "d:/ymir work/ui/public/btnsimple3.sub", },
  12. Hi, I tryed to adapt that caracter select from yayaprod to 40k but out of luck I tryed like 5 times but the same errors : 0302 15:56:11396 :: introSelect.py(line:287) __LoadBoardDialog ui.py(line:2715) GetChild SelectCharacterWindow.LoadBoardDialog.BindObject - <type 'exceptions.KeyError'>:'LoginExitButton' 0302 15:56:11396 :: ============================================================================================================ 0302 15:56:11396 :: Abort!!!! 0302 15:56:11396 :: filename=exception.py, name=Abort 0302 15:56:11396 :: filename=introSelect.py, name=__LoadBoardDialog 0302 15:56:11396 :: filename=introSelect.py, name=Open 0302 15:56:11396 :: filename=networkModule.py, name=__ChangePhaseWindow 0302 15:56:11396 :: filename=uiPhaseCurtain.py, name=OnUpdate 0302 15:56:11396 :: filename=prototype.py, name=RunApp 0302 15:56:11396 :: filename=prototype.py, name=<module> 0302 15:56:11396 :: filename=system.py, name=Run 0302 15:56:11396 :: filename=system.py, name=execfile 0302 15:56:11396 :: filename=system.py, name=RunMainScript 0302 15:56:11396 :: filename=system.py, name=<module> 0302 15:56:11396 :: filename=<string>, name=<module> And now I ask for your help, what I should do?
  13. Hi, I have a problem I think is from the client-side. Problem: When I click on the AntiExpRing and storage buttons it pops-up a this: Normally it dosen't suppous to pop-up nothing, just a text in the bottom-right that says whether or not the botton is activ or not. I'll pot sa quest and the client part maybe someone knows a solutin. Server-side: quest clientquest_test begin state start begin when login begin cmdchat("loadquest1 "..q.getcurrentquestindex()) end when button or info begin local get = clientquest_test.getinput("getinput") if get == "12" then -- Lager Button game.open_safebox() end if get == "13" then -- AntiExp Button if pc.getqf('reset2') == 0 then pc.setqf('reset2',1) pc.setqf('reset',pc.get_exp()) loop_timer("antiexp", 1) syschat("Ati blocat experienta.") else pc.setqf('reset2',0) cleartimer("antiexp") syschat("Ati deblocat experienta.") end end end when login with pc.getqf('reset2') > 0 begin loop_timer("antiexp", 1) syschat("Experienta este blocata.") end when antiexp.timer begin local oxp = pc.getqf('reset') if pc.get_exp() > oxp then pc.give_exp2(-(pc.get_exp()-oxp)) end end function getinput(par) cmdchat("getinputbegin") local ret = input(cmdchat(par)) cmdchat("getinputend") return ret end end end Client: constinfo.py LoadQuest1 = 0 INPUT_IGNORE = 0 SendInfo = "0 game.py def __QuestClient_1(self, qid): constInfo.LoadQuest1 = qid def __Inputget1(self): constInfo.INPUT_IGNORE = 1 def __Inputget2(self): constInfo.INPUT_IGNORE = 0 def __Inputget3(self): info = constInfo.SendInfo net.SendQuestInputStringPacket(str(info)) # QUEST KOMMUNIKATION "loadquest1" : self.__QuestClient_1, "getinputbegin" : self.__Inputget1, "getinputend" : self.__Inputget2, "getinput" : self.__Inputget3, uiinventory.py def ClickIshopButton(self): eq = constInfo.LoadQuest1 #chat.AppendChat(chat.CHAT_TYPE_INFO, eq) constInfo.SendInfo = "12" event.QuestButtonClick(int(eq)) def __AntiExpRing(self): eq = constInfo.LoadQuest1 constInfo.SendInfo = "13" event.QuestButtonClick(int(eq)) # MallButton if self.mallButton: self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton)) self.ishopButton.SetEvent(ui.__mem_func__(self.ClickIshopButton)) self.AntiEXPButton.SetEvent(ui.__mem_func__(self.__AntiExpRing)) self.AntiEXPButton = self.GetChild2("AntiExpButton") self.ishopButton = self.GetChild2("IshopButton") self.ishopButton = None
  14. but why when I pack the shinnings disappear?
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