metin2team
Inactive Member-
Posts
429 -
Joined
-
Last visited
-
Days Won
15 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by metin2team
-
[PAY] ITEM_ID_DUP - Stack/Split & NPC Shops
metin2team replied to Mzakol's topic in Community Support - Questions & Answers
send me a message with your discord id. we need access to your source code to check where the bug is. -
[PAY] ITEM_ID_DUP - Stack/Split & NPC Shops
metin2team replied to Mzakol's topic in Community Support - Questions & Answers
WORD <-> BYTE int <-> BYTE I don't know what you're using. -
[PAY] ITEM_ID_DUP - Stack/Split & NPC Shops
metin2team replied to Mzakol's topic in Community Support - Questions & Answers
seems that you have an overflowed datatype. -
freebsd 13.0 source compile
metin2team replied to enisina's topic in Community Support - Questions & Answers
@enisina you should check the lib's linking folders in your Makefile. -
really? copy channel1 folder then create symlinks then in CONFIG CHANNEL: 1 PORT: 13001 P2P_PORT: 14001 to CHANNEL: 2 PORT: 13021 P2P_PORT: 14021 you're good to go.
-
errors such?
-
"SAITO_ I like that.
-
Guild Wars Points to both guilds
metin2team replied to MiNo's topic in Community Support - Questions & Answers
I believe the function you need is: CGuildManager::ChangeLadderPoint check when it's used and change the points from -loss to ChangeLadderPoint(dwGuildLoser, -loss); // to ChangeLadderPoint(dwGuildLoser, gain / 2); -
Random hp player max level
metin2team replied to kasko30's topic in Community Support - Questions & Answers
to give based on max ch->SetRandomHP((ch->GetLevel()-1) * JobInitialPoints[job].hp_per_lv_end); to give based on min ch->SetRandomHP((ch->GetLevel()-1) *JobInitialPoints[job].hp_per_lv_begin); you can choose any and it will be static for each level -
Random hp player max level
metin2team replied to kasko30's topic in Community Support - Questions & Answers
some know but lazy to reply. anyways, if ( point == POINT_HT ) { BYTE job = ch->GetJob(); ch->SetRandomHP((ch->GetLevel()-1) * number(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end)); } -
ORIGINAL SERVER INFO!!
metin2team replied to yungspu's topic in Community Support - Questions & Answers
locale/xx/mob_item_drop.txt locale/xx/map/MAP_NEEDED/regen.txt there's a column for re-spawn time. MAP_NEEDED example: metin2_map_a1 Database: player.refine_proto. -
Extend the time in costume ect
metin2team replied to Tallywa's topic in Community Support - Questions & Answers
item->SetSocket(0, get_global_time() + (60 * 60 * 24)); (60 * 60 * 24) = 1 day (60 * 60 * 24 * 30) = 30 day -
[ Dead Download Link ] MAINTENANCE website [ We Need You ]
metin2team replied to oncemoron's topic in Temporary
good idea thanks for sharing. x or y is. (not are) -
are you sure that you packed the text file in your root package?
-
#include "../gamelib/RaceManager.h"
-
How To Check Position for Slot Free in Item Shop
metin2team replied to Zorke's topic in Programming & Scripts
[Hidden Content] PS: you need this to use that simple function otherwise you need to pass your $proto[$vnum] = $size; or change it to whatever you want while($item = $query->fetch_object()) { for($i = 0; $i < $proto[$item->vnum]->size; ++$i) $items[$item->pos + ($i * 5)] = $item->vnum; } -
FDWATCH: peer null in event: ident 23 / 22
metin2team replied to duwen123's topic in Community Support - Questions & Answers
already replied here. -
[ Dead Download Link ] Notice System With Timer [ We Need You ]
metin2team replied to Mali's topic in Temporary
auto spamming -
As a first system, it's a good start but pay attention to the sql-injection when updating you must escape all of the strings (you'll find an example inside log.cpp when hint is escaped) good luck and nice idea !
-
You forgot this: replace: M2BobFixed with: Metin2Killer