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Everything posted by Draveniou1
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[Hidden Content] -Items Blood Pill- Fixed the Blood Pill item Use by right clicking the item When a Blood Pill is used you will notice a minus sign (-) to the left side of your character's screen . Clicking that takes one point from the stat you choose and you can add it to another stat later . #1 Bug If you have x94 stat and hit 4 pills and spend 4 stat at the end when you add another stat then the stat doubles from 90 to 160 #2 Bug In some serverfiles it stat can be as high as -90 -80 -70 -30 -10 1) OPEN: cmd_general.cpp 2) Search: ACMD(do_stat_minus) 3) Change with: ACMD(do_stat_minus) { char arg1[256]; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) return; if (ch->IsPolymorphed()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); return; } if (ch->GetPoint(POINT_STAT_RESET_COUNT) <= 0) return; if (!strcmp(arg1, "st")) { if (ch->GetRealPoint(POINT_ST) <= JobInitialPoints[ch->GetJob()].st) return; BYTE stpoints = 0; stpoints = POINT_ST; ch->SetRealPoint(stpoints, ch->GetRealPoint(stpoints) - 1); ch->SetPoint(stpoints, ch->GetPoint(stpoints) - 1); ch->ComputePoints(); ch->PointChange(stpoints, 0); } else if (!strcmp(arg1, "dx")) { if (ch->GetRealPoint(POINT_DX) <= JobInitialPoints[ch->GetJob()].dx) return; BYTE dxpoints = 0; dxpoints = POINT_DX; ch->SetRealPoint(dxpoints, ch->GetRealPoint(dxpoints) - 1); ch->SetPoint(dxpoints, ch->GetPoint(dxpoints) - 1); ch->ComputePoints(); ch->PointChange(dxpoints, 0); } else if (!strcmp(arg1, "ht")) { if (ch->GetRealPoint(POINT_HT) <= JobInitialPoints[ch->GetJob()].ht) return; BYTE htpoints = 0; htpoints = POINT_HT; ch->SetRealPoint(htpoints, ch->GetRealPoint(htpoints) - 1); ch->SetPoint(htpoints, ch->GetPoint(htpoints) - 1); ch->ComputePoints(); ch->PointChange(htpoints, 0); ch->PointChange(POINT_MAX_SP, 0); } else if (!strcmp(arg1, "iq")) { if (ch->GetRealPoint(POINT_IQ) <= JobInitialPoints[ch->GetJob()].iq) return; BYTE iqpoints = 0; iqpoints = POINT_IQ; ch->SetRealPoint(iqpoints, ch->GetRealPoint(iqpoints) - 1); ch->SetPoint(iqpoints, ch->GetPoint(iqpoints) - 1); ch->ComputePoints(); ch->PointChange(iqpoints, 0); ch->PointChange(POINT_MAX_HP, 0); } else return; ch->PointChange(POINT_STAT, + 1); ch->PointChange(POINT_STAT_RESET_COUNT, - 1); ch->ComputePoints(); }
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You need to add a library so I made it for me work #include "resource.h"
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official Official Block System - Messenger
Draveniou1 replied to Mali's topic in Features & Metin2 Systems
Good evening, I'm trying to find a new add-on, I want to block chat and not just PM When I exclude a player, I want the conversations to be blocked as chat 1) PM blocking 2) Chat Blocking I tried to edit the system but I can not I wanted to block the chat along with the PM Any idea???????? -
source: DWORD level = m_pkOwner->GetQuestFlag("mobquest.("mob_"..mobVnum")); questside: pc.setqf("mob_"..mobVnum,pc.getqf("mob_"..mobVnum),1) working only this: DWORD level = m_pkOwner->GetQuestFlag("mobquest.("mob_")); ------------------------ and not work this DWORD level = m_pkOwner->GetQuestFlag("mobquest.("mob_"..mobVnum")); how to solve it ? I need this at the source GetQuestFlag("mobquest.("mob_"..mobVnum")); and not GetQuestFlag("mobquest.("mob_")); Is there any idea?
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What we need can be ordered from freebsd but it definitely costs a lot of money and I do not have such financial thinking. And to make a message to metin2dev maybe someone has such a freebsd the cleaner the freebsd the less heavy it will be, I personally do not know from freebsd I mention it I only know the basics the basics I may be wrong but I had a thought that I am trying to see it happens with freebsd and martysama has made me very suspicious after the sendingmail was blocked The Mr @ Karbust and everyone else thinks I'm trolling. I never fooled about that we ask first I once heard on the freebsd forum about the bad codes they upload and I'm trying to find that post in that forum to show you
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troll? you checking freebsd and say me I Know only for sendMail in freebsd But there are more useless codes that I am trying to find and remove @Denizeri24 you are useless who have no idea I'm not trolling I just want to know the rest of the codes and remove them because so far I know about sendmail but there are many codes Dude who trolling? I am trying to find out the rest of the codes, there is sendmail but there are more codes I Know only this code 1) SendMail - disable 2) Pkg - fixxing There are many useless codes may know this dev@ martysama0134 And I do not know if they share a full 100% fix
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If you have freebsd with deleted unnecessary codes you do not have memoryleak so I want to find freebsd without unnecessary codes I know it exists but I see many looking without any result It is difficult to find and you can order from the FreeBSD administrator but it will definitely cost a lot of money
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My knowledge of FreeBSD is minimal and I am trying to find FreeBSD 11.4 I am looking for FreeBSD 11.4 clean without unnecessary codes I want it clean without installing anything just to be clean thank you 1. With remove unnecessary codes 100% full 2. Without you installing mysql ++ I want it to be clean Thanks.
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Completely remove the packet-sequence and create a new protection key takes time to remove I have created a seminar and it is effective
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ENABLE_FIX_QUICK_SLOT
Draveniou1 replied to Fakis's topic in Community Support - Questions & Answers
Remove #define ENABLE_FIX_QUICK_SLOT from service.h change #ifdef ENABLE_FIX_QUICK_SLOT if(pinfo->slot.type == QUICKSLOT_TYPE_ITEM) { LPITEM item = NULL; TItemPos srcCell(INVENTORY, pinfo->slot.pos); if (!(item = ch->GetItem(srcCell))) return; if (item->GetType() != ITEM_USE && item->GetType() != ITEM_QUEST) return; } #endif with: #ifndef ENABLE_FIX_QUICK_SLOT if(pinfo->slot.type == QUICKSLOT_TYPE_ITEM) { LPITEM item = NULL; TItemPos srcCell(INVENTORY, pinfo->slot.pos); if (!(item = ch->GetItem(srcCell))) return; if (item->GetType() != ITEM_USE && item->GetType() != ITEM_QUEST) return; } #endif -
Quest - Get items from table
Draveniou1 replied to ReFresh's topic in Community Support - Questions & Answers
@ ReFresh quest give_itemssss begin state start begin local giveitemss = { [0] = {15, 1}, {11205, 1}, {12205, 1}, [1] = {1005, 1}, {11405, 1}, {12345, 1}, [2] = {15, 1}, {11605, 1}, {12485, 1}, [3] = {7005, 1}, {11805, 1}, {12625, 1} }; table.insert(giveitemss[pc.get_job()], "Not now. "); local item_give = select_table(giveitemss[pc.get_job()]); if (item_give ~= table.getn(giveitemss)) then pc.pc.give_item2(item_give); end end end end -
ENABLE_FIX_QUICK_SLOT
Draveniou1 replied to Fakis's topic in Community Support - Questions & Answers
Don't have #define ENABLE_FIX_QUICK_SLOT in service.h? you can see? First: check service.h for #define ENABLE_FIX_QUICK_SLOT -
fix Fix item-shop on website 100% (Without ItemAward)
Draveniou1 replied to Draveniou1's topic in Bug Fixes
I agree, but I also tried to make the regular item-shop -------------------------------------------------------------- The problem with the normal item-shop is that items are deleted from memory after a time limit -------------------------- char szQuery[QUERY_MAX_LEN]; snprintf(szQuery, sizeof(szQuery), "DELETE FROM item%s WHERE id=%u", GetTablePostfix(), m_data.id); CDBManager::instance().ReturnQuery(szQuery, QID_ITEM_DESTROY, 0, NULL); -------------------------------------------------------------- -
MSM File -> AttachingData Problem
Draveniou1 replied to blaxis's topic in Community Support - Questions & Answers
I have to deal with these for 1.5 years and I do not remember well, if I remember I will send you a message -
MSM File -> AttachingData Problem
Draveniou1 replied to blaxis's topic in Community Support - Questions & Answers
[Hidden Content] you have fail please check photo -
MSM File -> AttachingData Problem
Draveniou1 replied to blaxis's topic in Community Support - Questions & Answers
check with AttachingDataCount 4 and not 999 @blaxis [Hidden Content] xDDD You have 1 and in 1-2 check up photo [Hidden Content] [Hidden Content] -
MSM File -> AttachingData Problem
Draveniou1 replied to blaxis's topic in Community Support - Questions & Answers
I made a similar thing 1.5 years ago and I can not remember how I made it haha I will try to find it But all I remember was changing from 50 to 999 count