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flatik

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flatik last won the day on December 21 2020

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    k.0800

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  1. I didn't really look into the source code, but the packet error made it easy to find the cause. You also need to rewrite TPlayerSkill in binary source code.
  2. why are you using the old version? 2022 in visual studio is 64bit, it won't freeze up all the time.
  3. There is an error message because the weapon has no animation. try: std::shared_ptr<CGrannyMotion> CGraphicThing::GetMotionPointer(int iMotion) { if (!CheckMotionIndex(iMotion)) return nullptr; if (m_motions.empty()) return nullptr; return m_motions.at(iMotion); }
  4. without modify (HowToc++20 it's not neccessary)
  5. if you don't understand, you don't need to update. it won't get any better.
  6. cannot find the text in the locale_string.txt file. try check encoding
  7. If you don't understand it, it was unnecessary to switch to c ++ 17.
  8. do_safebox_size small fix: void CInputDB::SafeboxLoad(LPDESC d, const char * c_pData { *** BYTE bSize = std::clamp<BYTE>(p->bSize, 0, 3); *** } ACMD(do_safebox_size) { char arg1[256]; one_argument(argument, arg1, sizeof(arg1)); int size = 0; if (*arg1) str_to_number(size, arg1); size = std::clamp(size, 0, 3); ch->ChatPacket(CHAT_TYPE_INFO, "Safebox size set to %d", size); ch->SetSafeboxSize(size * SAFEBOX_PAGE_SIZE); }
  9. packet problem. it is up to you to find the cause. Check the tutorial again.
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