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narcisxb

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Everything posted by narcisxb

  1. You don t really need these fixes unless you have a different source. It works perfectly as it is. I added it as Mali put it and it works 100%.
  2. Hi, how can I make a weapon use more particle effects (original). I know how to do it for armour. //InstanceBase.cpp //Search for: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); //Add after: if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD dwVnum = pItem->GetIndex(); if ((11297 <= dwVnum && dwVnum <= 11299) || (11497 <= dwVnum && dwVnum <= 11499) || (11697 <= dwVnum && dwVnum <= 11699) || (11897 <= dwVnum && dwVnum <= 11899)) { for (int iCount = 0; iCount < 10; iCount++) __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_REFINED7 + refine - 7); } } Anyone could tell me or point me to a tutorial for same effect for weapons? (it s pretty much adding the original effects 10 times)
  3. You have to be kidding me. The part after else was not used anyway. Why do you people have to boast so hard with trash? That s there as a failsafe but it is not being used by the game.
  4. Did anyone solve for AUTO POTS? Effect won t work anymore.
  5. Good job for the effort but best keep close to classic stuff.
  6. How could I add a Metin2 logo image on top of this background at login? It s very nice but the login looks a bit bland without a nice logo over it.
  7. I d keep subs. They make searching for something old 10 times easier. Very practical! IMHO there s no need for change since they work just fine.
  8. Hi! I added this [Hidden Content] to my server and now all my EQUIPMENT gets equiped on PAGE 3 of INVENTORY. Did anyone solved this issue? EDIT: SOLVED. Fully working.
  9. Hi! I ve added this system and everything seems to work fine, no errors, key items seem to work but I don t have the buttons for inventory 3 and 4. What am I missing?
  10. Same issue. I did the tutorial a few times with utmost care. Syserr is clean. EDIT: FIXED, ISSUE WAS MACRO DECLARATION IN CONSTINFO.PY WAS NOT READ PROPERLY. TRY ADDING IT AMONG FIRST DECLARATIONS.
  11. same issue, any fix? Do you add code in RefineDialog class or newRefineDialog? EDIT: FIXED. ISSUE WAS MACRO DEFINITION IN CONSTINFO.PY. TRY ADDING IT AMONG THE FIRST DEFINITIONS. (I THINK IT WAS NOT READ PROPERLY)
  12. Severity Code Description Project File Line Suppression State Error (active) E1574 static assertion failed with "set<T, Compare, Allocator> requires that Allocator's value_type match T (See N4659 26.2.1 [container.requirements.general]/16 allocator_type) Either fix the allocator value_type or define _ENFORCE_MATCHING_ALLOCATORS=0 to suppress this diagnostic." UserInterface C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\include\set 57 Severity Code Description Project File Line Suppression State Error (active) E0020 identifier "CFlyTarget" is undefined UserInterface C:\Users\Narcis\Documents\Desktop\Client & Serverfiles 40250 _ 2014\ClientVS19\source\GameLib\FlyTarget.h 17 Severity Code Description Project File Line Suppression State Error (active) E0020 identifier "CFlyTarget" is undefined UserInterface C:\Users\Narcis\Documents\Desktop\Client & Serverfiles 40250 _ 2014\ClientVS19\source\GameLib\FlyTarget.h 18 Severity Code Description Project File Line Suppression State Error (active) E0020 identifier "CFlyTarget" is undefined UserInterface C:\Users\Narcis\Documents\Desktop\Client & Serverfiles 40250 _ 2014\ClientVS19\source\GameLib\FlyTarget.h 23 Binary source active errors. Binary seems to compile fine with VS2019 but these errors are present.
  13. 1001 02:53:03007 :: Traceback (most recent call last): 1001 02:53:03007 :: File "introLogo.py", line 60, in OnUpdate 1001 02:53:03008 :: File "networkModule.py", line 177, in SetLoginPhase 1001 02:53:03008 :: File "system.py", line 130, in __pack_import 1001 02:53:03008 :: File "system.py", line 110, in _process_result 1001 02:53:03008 :: File "introLogin.py", line 14, in <module> 1001 02:53:03009 :: File "system.py", line 130, in __pack_import 1001 02:53:03009 :: File "system.py", line 110, in _process_result 1001 02:53:03009 :: File "uiCommon.py", line 7, in <module> 1001 02:53:03010 :: File "uiCommon.py", line 68, in PopupDialog 1001 02:53:03010 :: AttributeError 1001 02:53:03010 :: : 1001 02:53:03010 :: 'module' object has no attribute 'ENABLE_EXTEND_INVEN_SYSTEM' 1001 02:53:03010 :: Any ideea what causes this problem? It s defined in Locale_inc.h! Thx. EDIT: Fixed but I don t get 4 invetory pages only the normal 2. Do I need to modify anything else?
  14. Why would that be nonsensical? The works just fine. You pick up something (same item or not) and it gets all flashy so you know you just picked that up. Say you didn t have this and you threw away an item that you don t want and by mistake you pick it up again, now you don t know about it but with this you are sure to know you ve picked it up again by mistake.
  15. I was thinking something like that but I m not that familiar with python. Dicts/tuples and lists are a somewhat new to me. You are probably right about changing image of the slot. It s a manual bonus changer that changes at the click of a button and the image of bonus changer item sticks to the slot in the changer after you finish all your bonus changers. It s probably the function that does the cleaning for that slot. Thank you for the insight. Always a pleasure to learn. xD
  16. It does not work... Effects won t show up, bonuses won t show up and I can t upgrade the skills (stone won t work on them). Does anyone have itemproto.txt from the items? I think my issues stems from not knowing what values to add in there (I have them as BUFF USE) EDIT: I ve got effects and bonuses working but I still can t upgrade skills and I don t have tooltip on them. I ve done it and redone it again and again with utmost care and still does not work. (no syserr errors) Also speed skill (from heal shaman) has a small bug, it s effect remains even after skill time goes away and if you activate it again effects get combined until you remove your armor or anything else.
  17. I had figured it out in the meanwhile. I got it working yesterday but thx for info!.
  18. That s probably a linker issue. You have two functions with the same name but different parameters and its probably calling the wrong one. Try using gmake clean and recompile afterwards. I have this problem tho: 0929 14:02:30500 :: File "game.py", line 782, in RefreshInventory 0929 14:02:30500 :: File "interfaceModule.py", line 624, in RefreshInventory 0929 14:02:30500 :: File "uiInventory.py", line 846, in RefreshItemSlot 0929 14:02:30501 :: File "uiInventory.py", line 809, in RefreshBagSlotWindow 0929 14:02:30501 :: File "uiInventory.py", line 729, in RefreshMarkSlots 0929 14:02:30501 :: File "ui.py", line 1436, in SetUsableSlotOnTopWnd 0929 14:02:30501 :: AttributeError 0929 14:02:30501 :: : 0929 14:02:30501 :: 'module' object has no attribute 'SetUsableSlotOnTopWnd' 0929 14:02:30501 :: 0929 14:02:30505 :: game.py(line:223) Open game.py(line:632) StartGame game.py(line:782) RefreshInventory interfaceModule.py(line:624) RefreshInventory uiInventory.py(line:846) RefreshItemSlot uiInventory.py(line:809) RefreshBagSlotWindow uiInventory.py(line:729) RefreshMarkSlots ui.py(line:1436) SetUsableSlotOnTopWnd GameWindow.Open - <type 'exceptions.AttributeError'>:'module' object has no attribute 'SetUsableSlotOnTopWnd' 0929 14:02:30506 :: ============================================================================================================ 0929 14:02:30506 :: Abort!!!! Could someone throw a hand? xD Thx. EDIT: SOLVED.
  19. I have it all installed but it doesn t work... I get kicked whenever I click on sorting button. I also didn t have OnUpdate(self) function in my uiinvetory.py so I made one in Invetory class. Syserr is empty, what could be the issue? (I also installed textline emoji and they work).
  20. Do you need slot marking for this to work?
  21. Hi, I get the following python error: 0928 16:03:21684 :: Traceback (most recent call last): 0928 16:03:21684 :: File "ui.py", line 1517, in OnSelectItemSlot 0928 16:03:21685 :: File "ui.py", line 87, in __call__ 0928 16:03:21685 :: File "ui.py", line 78, in __call__ 0928 16:03:21685 :: File "uiInventory.py", line 818, in SelectItemSlot 0928 16:03:21685 :: TypeError 0928 16:03:21685 :: : 0928 16:03:21685 :: 'GridSlotWindow' object does not support indexing 0928 16:03:21685 :: My uiInveontry.py: Line 818: self.wndItem[itemSlotIndex].SetChangerImage()
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