-
Posts
84 -
Joined
-
Last visited
-
Days Won
1 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Evor
-
I suppose that real developers wrote a whole game once and they had never developed it after, so ymir has to employ new developers who weren't as good as firsts
-
Thanks. I wasn't sure about it. Nevertheless good job. Wysłane z Sony XPERIA Z
-
Oh okey. Didn't know. Wysłane z Sony XPERIA Z
-
Well. You removed only m_pOwner->SetImmuneFlag(dwImmuneFlag); Why? Stun bug is caused by the certain chance of apply. (80% i think) Regards.
-
I wrote how to do it. ./qc *.quest or sh make.sh Wysłane z Sony XPERIA Z
-
Compiled all quests again? ( using ./qc *.quest)
-
It isn't granny fault. Look at rendering engine -> DirectX (version 8) We should accuse direct for such a shitty graphic.
-
[Help] mainline not start libpng15.so.15
Evor replied to Bacca001's topic in Community Support - Questions & Answers
Core compiled with newer version of gcc runs smoothlier. -
Fix for Status point (no points after 91 level) Open char.cpp Search for void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast) search and replace with You can also match it with your value (for example limit of status points etc.) I'd tomorrow show how to make a config where u can set a max status point and modify function up to give a number of status points which will perfectly fit to the max of cfg file.
-
Soo, i managed to fix it in that way. do_dice if(atoi(arg1) > 100 || atoi(arg1) < 0) start = 1; if(atoi(arg2) > 100 || atoi(arg2) < 0) end = 100; number_ex (don't add checking if number is bigger than 100, becouse sectree uses this func too) if(from < 0) from = 1; if(to < 0) to = 1; cmd.cpp (interpret_command) /* argument filtering */ char arg1[256], arg2[256]; two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)); if(atoi(arg1) < 0 || atoi(arg2) < 0) return; i don't know if it still allow players to use number overflow. Greets.
-
Fixed issue with wrong counting of immunes. Open char_resist.cpp Search for bool CHARACTER::IsImmune(DWORD dwImmuneFlag) replace bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) int immune_pct = 100; int percent = number(1, 100); if (percent <= immune_pct) // 90% Immune { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_SUCCESS> (%s)", GetName()); return true; } else { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s)", GetName()); return false; } if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; } with bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) /* Ustawienia 100% na WSZYSTKIE odporności */ return true; if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; }
-
Characters getting stuck after teleporting to map with wrong index. Open char.cpp Search for CHARACTER::WarpEnd() replace if (!map_allow_find(index)) { // ŔĚ °÷Ŕ¸·Î żöÇÁÇŇ Ľö ľřŔ¸ąÇ·Î żöÇÁÇϱâ Ŕü ÁÂÇĄ·Î µÇµą¸®ŔÚ. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y); GetDesc()->SetPhase(PHASE_CLOSE); return; } with if (!map_allow_find(index)) GoHome();
-
So we can remove hotbackup right?
-
Searching for ideas what to do with the source
Evor replied to TheGame's topic in Community Support - Questions & Answers
Can u describe this error? Wysłane z Sony XPERIA Z -
Yeah, but it would have an. Impact on the performance too ;D Wysłane z mojego C6603 przy użyciu Tapatalka
-
I was looking at it, but i suppose we need a support from pros, moreover updating direct will really improve performance of metin2
-
Okey, beautifull tut, but how can i run core compiled with gcc4.8 and c++11 on freebsd with gcc4.2? Cause instaltion of the newer version failed every time, but on the other works fine.
-
Did u write the correct table prefix name in the db/conf.txt file? TABLE_PREFIX : or sth like that.
-
34k files, because DB has a 33820 revision.