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Evor

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Everything posted by Evor

  1. I'm using intel, but some od my Players use amd series. I see that some models work on both arch. Why it is so?
  2. Sure you should install the Visual SP1. By the way which version od visual do u use?
  3. Hello guys! I know that here are some pros when it comes to modelling, but i'm a pretty noob in modelling and i always have a problems with models on amd. On intel everything works just fine, but when i test my models on amd procesor sometimes it doesnt load or it shows grey textures. How can i fix this problem? Thanks in advance!
  4. Do you still need a help? First of all u need to add #define WORLD_EDITOR into gamelib (stDax.h) which is located in the client dir. Then u should include dependencies nad externs, but remember to tick that WorldEditor depends on client libs, next u should run a quick build. Fixing mistakes nad errors: Often std::string was replaced by CFilename, it is easy to fix due to the filename (sz_...). In spite of that when u trigger something.StringPath or sth.NoPath you should rewrite it to CFileNameHelper::NoPath(sth), remembering that sth must be a string type! Of course ::NoPath is just the example so u can easily change it. For more info u should check filename.h, apparentely i don't remember where it is located, u'll have to do a quick research. Good luck! @Shogun This grey error is due to errors with textures(I think). I fixed it by saving my map more often what about debug console?
  5. You should add this into the Makefile to strip game automaticaly, just @strip gamefile
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