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Ulthar

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Everything posted by Ulthar

  1. Bro. Do u know tmp4 base? whats inside tmp4, thats inside in this files too, cuz its the tmp4 base. Everything what i changed/added, its written in the post- Or am i still dont understand your question?xd
  2. I dont understand your question. THIS is tmp4 base, and i added those systems.
  3. Thank you! for the mob pull percentage: Search in char_battle.cpp for: struct FuncAggregateMonster And scroll down, u will see the "80" number. This is for the percentage, ofc. If you put 20, chance for pulling mobs will be 20%. Im not planning to upgrade this base, cuz this is a starter base.
  4. Update: I prepared a working BSD. You can download it via the link above. I did more tests, I tried it on more different machines, and everything was working.
  5. Sanii switchbot. Ask LordZiege, you can buy it from him.
  6. Hello, sorry for late answer. Go to mysql, open: player->player_shop->edit table, and search for shop_vid. And add a devault value, which will be "0". Save it, and try to create offshop. Updated. Thanks for your answer, i forgot to remove it from mousemodule.
  7. Yo, alcoholic cringe friend. comment out the #ifdef enable_weapon_costume and his endif from your dump proto. If its still bad, write me on discord u lazy fk. ♥
  8. Download Alternative download links → M2DL (Without VDI) The file uploaded to Google Drive. Hello! Today i want to share my modifications what i changed on the @ TMP4 base. (Thanks for your work guys.♥) So whats inside in this modified TMP4 base? Quest message shown faster. GIF Sash system. GIF Infinity Bravery cape + the percentage of the pulled mobs increased to 80% (default was 50%) If you kill a mob, will despawn faster. 3 sec. (default was 10 sec) GIF Emoji in textline. GIF ID, Type, Subtype in tooltip, only for GMs. GIF Mount's rotate speed increased. GIF Offline shop (Great) + offline shop search. GIF Weapon costume.(The costumes are only illustration for better understand.) GIF Mount follow + mount item goes to the costume window. GIF Shining system by Sanii. GIF Inbuilt GR2 animation. GIF Won system. DS slot active effect. GIF Mount - unmount delay fix. GIF Fast exit button(The client will close immediately if you click on 'Exit game' button.) Multilanguage. (Only for item names (client side)) GIF Clickable buttons in inventory for open off shop and itemshop storage. Add 10x statpoints by pressing CTRL+Lclick. GIF 4 inventory, 6th skills. Known bugs/problems: The sash is not attached to the character's back properly when mounting. (This is a common bug/problem. If you know a fix for it, share it with us, please.) The multilanguage is only translating the item names, cuz the mob names arent read from client. Last but not least, i hope i did'nt brake any rules with this "release", cuz i really dont want to. Link for V2: Sincerely: Ulthar
  9. Thank you, its working for me. Lil tanky doggo [Hidden Content]
  10. Thank you! ^^ A little """fix""", if you want to make the chests stackable; If you open a case, by default it will remove all the cases. For solve this problem, search for this in char_item.cpp: In: void CHARACTER::LuckyBoxReceive() ITEM_MANAGER::Instance().RemoveItem(src_item); Change it to: src_item->SetCount(src_item->GetCount() - 1);
  11. It will keep, cuz the system send the information about drops to the client once. You can fix it, i found a post about it.
  12. Hello. Re-do everything, cuz you did something wrong in a wrong section.
  13. Yea i knew, just asked. so i dont have it, then i do nothing, right ? :'D
  14. Instead of this function, have this: void CImageBox::SetDiffuseColor(float fr, float fg, float fb, float fa) { if (!m_pImageInstance) return; m_pImageInstance->SetDiffuseColor(fr, fg, fb, fa); } Is it okey if i overwrite this?
  15. This one is helped me a LOT. Fixed for backteleporting, fixed for mobs wont load. Thank you. ♥
  16. I tried to add it again... I dont know how is it working now, but its working. xD thanks for the post ofc, have a nice day, Mali. I loveyousomuch♥
  17. For me, the coloring isnt working. Anyone can help me ? I added it but nothing :c
  18. SOLVED Just follow the 12 inventory tutorial, and do not increase to UINT, but WORD. It will work.
  19. Hello! I have a "little" problem. I started adding 10 inventory and when i want to move for ex. a sword, i cannot move to 7th inventory, only for 6th inventory and not into the last position. AAAAND! When i want to move a skillbook, or a belt, i can move it to the 10th inventory. Here is a lil videao about it (click me) Can someone hel me? i litteraly have no idea WHY is not working... If i want to move an item which have more than 1 slot, i cannot move it to the 7th inventory, but its working with 1 slot items... Wtf? :'D EDIT (more info): So based on the "extend to 4 inventory page" i did this 10 inventory pages. I dont want someone to do it for me, i just want to get hints, where should i increase the datatype. Cuz byte have 255 max, but there is no byte left cuz 6 inventory page + belt inventory page is much more than 255. Sry for my bad eng.
  20. Nice, so that was your problem what i told you on DC. Good job!
  21. @LethalArms Add me back on discord. I will try to help you.
  22. Hello. Any syserr? Did you tried it without the "new" exchange window? Try without the "new one" and lets see is it sending yang or not ^^. If its, then the problem around the exchange window If not, send me your uiexchange.py on pastebin. (upload it and send the link here)
  23. This is part where i had the problem. Im just stoopid af. Just too stoopid for everything. Plus im blind too. The problem was this: Before: def CancelRefine(self): net.SendRefinePacket(255, 255) if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 0 constInfo.AUTO_REFINE_DATA = { "ITEM" : [-1, -1], "NPC" : [0, -1, -1, 0] } self.Close() After: def CancelRefine(self): #net.SendRefinePacket(255, 255) net.SendRefinePacket(255, 255, 0, 0, 0, 0) if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 0 constInfo.AUTO_REFINE_DATA = { "ITEM" : [-1, -1], "NPC" : [0, -1, -1, 0] } self.Close()
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