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FuveZeq

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About FuveZeq

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  • Country
    Hungary
  • Nationality
    Hungarian

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  1. Hello guys, my problem is that everyone has if they using this system.. 1. So i want that if i equipped the weapon costume after i unequip the weapon then automatically unequip the costume too 2. When i euqipped the costume then i can swap my weapon 3. sorry for my bad English :'c i think know wehere to do but im not a programmer so i can not realize 1. #ifdef __WEAPON_COSTUME_SYSTEM__ #ifdef __NEW_ARROW_SYSTEM__ if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW && item->GetSubType() != WEAPON_UNLIMITED_ARROW) #else if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW) #endif { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) <--- in this if need some changes right here to unequip the costume I'm right? (this is unequip) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } #endif
  2. Hello, my question is: It possible that the nontradeable items for implementor will tradeable? If yes, where and what can i do?
  3. Hi, I'm using sanii shining system, and the problem is: If i put on a body costume the effect is work (same with weapon), but if i try on a weapon costume invisible, what is the problem? [Hidden Content]
  4. Hi, I tried to use this: affect shower , but I got this error: What can I do? 1230 19:31:07891 :: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:23) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiAffectShower.py(line:356) <module> uiAffectShower.py(line:420) AffectShower networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'BLEND_IDX_START' is not defined 1230 19:31:07891 :: ============================================================================================================ 1230 19:31:07891 :: Abort!!!!
  5. Ha már úgyis magyar vagy.. az volt a baja nem tudom miért most nézem hogy mikor a funkciót hozzáadtam az IsGM alá kapta a blokkot, és valamiért nem tetszett neki szóval úgy let megoldva hogy char.cpp char.h IsLowGM felül IsGM alul Már csak annyi a problémám hogy ha meg is adom neki így az értékeket: return m_pointsInstant.gm_level > GM_PLAYER && m_pointsInstant.gm_level > GM_LOW_WIZARD && m_pointsInstant.gm_level < GM_IMPLEMENTOR; Akkor IMPLEMENTOR alatt tudnak kereskedni egymással, de implementor nem tud velük csak playerekkel, erre tudnál valamit mondani? sorry for litle hungary
  6. Hello, i tried to restrict the GM permissions.. that the implementor can do anything but lower gm not I tried out this "system" [Hidden Content] with the IsLowGM function, but didn't work What can i do now? sorry for my bad englis if it is.
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