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About FuveZeq

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Country
Hungary
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Nationality
Hungarian
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FuveZeq started following Magma Manni , Buff Effect and Maintenance mode system
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Does anyone have that set of armor?
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Hi, I wrote a Lua function that checks the requirements, including item, level, and quest flag validation for every player. If someone does not meet the requirements, their name will appear under the topic of what they are missing and return false or true. I hope it will be useful to some people. If you have TMP4's sf, you have to change this: function check_party(need_item, need_lvl, key, flag) pc.getf(key, flag) to this: function check_party(need_item, need_lvl, flag) pc.getqf(flag) [Hidden Content]
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[HELP]Rejoin dungeon after map index delete
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Honestly, I don't know... I'm not very good at lua programming, I don't know how to do the things I want to do. I have an idea how to do this, but only with the group leader... So yeah, I think I need to do the solo side, then add the party side to the quest or idk.. I have another problem, if you could help me, that would be a great. I don't know why, but when i try to use server_timer the server just crash.. there is how i try to use: 1. when 101.kill begin server_timer("101kill", 5) end when 101kill.server_timer begin chat("5 sec delay after kill") end 2. when 101.kill begin local idx = pc.get_map_index() server_timer("101kill", 5, idx) end when 101kill.server_timer begin local arg = get_server_timer_arg() chat("5 sec delay after kill") clear_server_timer("101kill", arg) end 3. when 101.kill begin local idx = pc.get_map_index() server_timer("101kill", 5, idx) end when 101kill.server_timer begin local arg = get_server_timer_arg() if d.find(arg) then chat("5 sec delay after kill") clear_server_timer("101kill", arg) end end Jun 17 01:47:42 :: QUEST ScriptAnswer pid 1 answer 0 Jun 17 01:47:42 :: QUEST loading locale/germany/quest/object/101kill/server_timer/dnd.start : dndteszt [STATE] start Jun 17 01:47:42 :: XXX AddServerTimer tstart 0 0x22459e80 Jun 17 01:47:47 :: XXX ServerTimer Call NPC 0x354d2014 vnum 4294967295 arg 0 if i use 2 or 3 method the arg changes to the map id but stil crash Jun 17 01:47:47 :: XXX ServerTimer Call NPC 0x354d2014 vnum 4294967295 arg 3520001 -
First of all, sorry for my bad English. Hi guys, I'm still a beginner in coding, so whether this script is good or not, I'm currently learning and I have a little problem. When the server automatically destroys the dungeon map_index, I don't know how to create a new one and reconnect to the new one... (if this possible :D) And if anyone has a solution for this crap: when kill_check.timer starts, because it's not the best, I'd appreciate it, I tried using unquie, but d.count_monster still didn't count the monsters. quest azrael begin state start begin function get_settings() local settings = {} settings.map = 216 settings.start_cord = {3617,12074} settings.item = 30012 settings.warp_back = {5902,987,65} settings.ff_time = 5 settings.jump_3 = {4444, 12281} settings.jump_4 = {3142, 12611} settings.jump_5 = {3917, 12923} settings.jump_6 = {4375, 12736} settings.jump_7 = {3146, 13185} settings.teki = {30103, 741, 223, 1} settings.runa = {30104,500, 726} settings.charon = {2597,1301, 708} settings.azrael = {2598,74, 1104} settings.tartaros = {2591} return settings end function sapwn_doors() local spawnd_1 = { {30111,566,117,5}, {30112,562,311,5}, {30118,663,434,7}, {30119,881,434,7}, {30116,743,390,3}, {30119,612,251,1}, {30113,654,211,5}, {30111,707,338,7}, {30112,775,336,7}, {30117,733,294,3}, {30113,694,271,1}, {30115,942,141,5}, {30116,942,245,5}, {30117,942,321,5}, {30115,763,64,7}, {30118,643,116,3}, {30114,900,167,1}, {30114,850,293,5}, {30113,715,164,7}, {30114,817,162,7}, {30111,802,277,1}, {30112,800,241,1} } local get = azrael.get_settings() local map = get local lvl = d.getf("level") for i = 1, table.getn(spawnd_1) do local mob = spawnd_1[i][1] local x = spawnd_1[i][2] local y = spawnd_1[i][3] local p = spawnd_1[i][4] d.spawn_mob_dir(mob, x, y, p) end end function spawn_kovek() local kovek = { {8038,1366,150,1}, {8038,1366,351,1}, {8038,1234,365,1}, {8038,1234,140,1}, {8038,1150,135,1}, {8038,1130,365,1}, {8038,1135,253,1}, {8038,1348,250,1} } for i = 1, table.getn(kovek) do local mob = kovek[i][1] local x = kovek[i][2] local y = kovek[i][3] local p = kovek[i][4] d.spawn_mob_dir(mob, x, y, p) end end function green_way() local get = azrael.get_settings() local pid_info = {} local ppid = {party.get_member_pids()} local item_vnum = get.item local all_ok = true for _, pid in ipairs(ppid) do q.begin_other_pc_block(pid) local name = pc.get_name() local count = pc.count_item(item_vnum) local lvl = pc.get_level() q.end_other_pc_block() local no_item = (count < 1) and 1 or 0 local no_lvl = (lvl < 70) and 1 or 0 if no_item == 1 or no_lvl == 1 then all_ok = false end table.insert(pid_info, {name, no_item, no_lvl}) end for _, player in ipairs(pid_info) do local name = player[1] local no_item = player[2] local no_lvl = player[3] if no_item == 1 or no_lvl == 1 then local msg = name .. ": " if no_item == 1 then msg = msg .. "Nincs tárgy" end if no_lvl == 1 then if no_item == 1 then msg = msg .. ", " end msg = msg .. "Nincs szint" end say(msg) end end return all_ok end function clear_all() local get = azrael.get_settings() local cord = get.warp_back party.setf("azi_index",0) party.setf("in_azi",0) d.setf("level",0) if party.is_party() and pc.in_dungeon() then pc.warp(cord[1],cord[2],cord[3]) d.exit() cleartimer("ff_check") party.setf("mob_kill",0) cleartimer("ff_leave") end end function skip_lvl() local level_t = { {2, "jumpto_3"}, {3, "jumpto_4"}, {4, "jumpto_5"}, {5, "jumpto_6"}, {6, "jumpto_7"} } if party.getf("skip_item") == 0 then local lvl = d.getf("level") say("Át szeretnéd lépni ezt a szintet?") say() local skip = select("Igen", "Nem") if skip == 1 then for i = 1, table.getn(level_t) do local currlvl = level_t[i][1] local timer_name = level_t[i][2] if currlvl == lvl then -- d.setf("level", currlvl + 1) timer(timer_name, 5) -- party.setf("skip_item", 1) break end end notice("Elhasználtatok egy belépőt.") notice("Ezért most tovább viszlek titeket egy szinttel Öt (5) másodpercen belül.") end else say("Ti már átugrottatok egy szintet.") end end when 30122.chat."Csatlakozás csoporthoz" with party.is_party() and (party.getf("in_azi") == 1) begin setskin(NOWINDOW) local get = azrael.get_settings() local cord = get.start_cord local map = party.getf("azi_index") local level = d.getf_from_map_index("level", map) chat(map) if map == 0 then setskin(NOWINDOW) chat("Hova-Hova? Nincs map öcsikesz") return else if level == 2 then pc.warp(cord[1]*100,cord[2]*100,map) elseif level == 3 then pc.warp(get.jump_3[1]*100,get.jump_3[2]*100,map) elseif level == 4 then pc.warp(get.jump_4[1]*100,get.jump_4[2]*100,map) elseif level == 5 then pc.warp(get.jump_5[1]*100,get.jump_5[2]*100,map) elseif level == 6 then pc.warp(get.jump_6[1]*100,get.jump_6[2]*100,map) elseif level == 7 then pc.warp(get.jump_7[1]*100,get.jump_7[2]*100,map) end end end when 30122.chat."Feladjuk" with party.is_party() and party.is_leader() and (party.getf("in_azi") == 1) begin say("Biztosan fel akarjátok adni?") local menu = select("Igen","Nem") if menu == 1 then azrael.clear_all() end end when 30122.chat."Azrael Útvesztője" with (party.getf("in_azi") == 0) begin if game.get_event_flag("azi_debug") == 0 then if party.is_party() and not party.is_leader() then say("Csak a csoport vezetővel állok szóba!") return end if not party.is_party() then say("Egyedül nem léphetsz be!") return end end local get = azrael.get_settings() local cord = get.start_cord say("Be szeretnél menni?") say() local a = select("Igen", "Nem") if a == 1 then if azrael.green_way() then -- d.new_jump_party(get.map, cord[1], cord[2]) d.new_jump_party(get.map, get.start_cord[1], get.start_cord[2]) d.setf("level", 2) azrael.sapwn_doors() end end end when 30319.use or 30320.use with pc.get_map_index() >= 2160000 and pc.in_dungeon() begin azrael.skip_lvl() end when login with pc.get_map_index() >= 2160000 and pc.in_dungeon() begin if (party.getf("in_azi") == 0) then local get = azrael.get_settings() local tekilvl = get.teki local runa = get.runa if party.is_party() or party.is_leader() then d.spawn_mob_dir(tekilvl[1], tekilvl[2], tekilvl[3], tekilvl[4]) d.spawn_mob_dir(runa[1], runa[2], runa[3], runa[4]) party.setf("in_azi", 1) party.setf("azi_index", d.get_map_index()) party.setf("mob_kill",0) loop_timer("kill_check", 1) notice("Találjátok meg a helyes utatat és törjétek össze az ajtókat.") end end loop_timer("ff_check", 5) end -- KILÉPÉS FELADÁS VÉGRAHJTÁS when ff_check.timer begin chat("nem adtuk fel még") if party.getf("in_azi") == 0 then notice("Úgy tűnik feladátok a harcot.") notice("Most vissza viszlek a bejárathoz 5 másodperc múlva.") cleartimer("ff_check") timer("ff_leave", 5) end end when ff_leave.timer begin azrael.clear_all() end -- KILÉPÉS FELADÁS VÉGRAHJTÁS -- TEKNŐS when 30103.chat."Tovább a következő szintre" with d.getf("level") == 3 begin setskin(NOWINDOW) loop_timer("kill_check", 1) party.setf("mob_kill",0) timer("jumpto_3",1) end -- TEKNŐS when kill_check.timer begin chat("kill check loop") local getkill = party.getf("mob_kill") local lvl = d.getf("level") if lvl == 2 then if getkill >= 11 then party.setf("mob_kill",0) chat("lvl 2") d.setf("level", 3) cleartimer("kill_check") end end if lvl == 3 then if getkill >= 7 then -- NÉGYES 4444444 A TELEPORTOS KKÖSZI chat("lvl 3") notice("Meg találtáok és elpusztítottátok az összes Megtorlás követ.") notice("Öt (5) másodpercen belül el viszlek a következő szintre.") timer("jumpto_4", 5) cleartimer("kill_check") end end end when kill with (d.getf("level") == 2) or (d.getf("level") == 3) begin local getkill = party.getf("mob_kill") party.setf("mob_kill",getkill + 1) chat(getkill) end --RÚNA HALOM VAGY MIA KURVA ANNYA when 30104.chat."Tovább a következő szintre" with d.getf("level") == 4 begin setskin(NOWINDOW) timer("jumpto_5",1) end --RÚNA HALOM VAGY MIA KURVA ANNYA -- TARTÁROS GECI when 2591.kill with pc.get_map_index() >= 2160000 and pc.in_dungeon() and d.getf("level") == 5 begin game.drop_item(30312, 1) end when 30312.use with pc.get_map_index() >= 2160000 and pc.in_dungeon() and d.getf("level") == 5 begin notice("Meg találátok és legyóztétek Tartaros-t") notice("Ennek bizonyítéka, hogy összetörtétek a Grimaszoló Totemet.") notice("Most tovább viszlek a következő szintre.") setskin(NOWINDOW) timer("jumpto_6",1) end -- TARTÁROS GECI -- CHARON when 2597.kill with pc.get_map_index() >= 2160000 and pc.in_dungeon() and d.getf("level") == 6 begin notice("Sikeresen meg öltétek a Charon-t") notice("Jutalmul elviszlek az Azrael trónjához.") timer("jumpto_7",1) end -- CHARON -- AZRAEL when 2598.kill with pc.get_map_index() >= 2160000 and pc.in_dungeon() and d.getf("level") == 7 begin notice("Szép munka! Sikeresen meg öltétek az Azraelt.") notice("Pár másodperc múlva ki viszlek a bejárathoz.") end -- AZRAEL when jumpto_3.timer begin azrael.spawn_kovek() party.setf("mob_kill",0) d.setf("level", 3) local get = azrael.get_settings() local cord = get.jump_3 d.jump_all(cord[1],cord[2]) notice("Keressétek meg és pusztítsátok el az összes Megtorlás követ!") end when jumpto_4.timer begin cleartimer("kill_check") d.setf("level", 4) local get = azrael.get_settings() local cord = get.jump_4 d.jump_all(cord[1],cord[2]) notice("Találjátok meg a helyes utat a portálokon keresztül.") notice("Majd vizsgáljátok meg közelebbről a Rúnahlmot.") end when jumpto_5.timer begin d.setf("level", 5) local get = azrael.get_settings() local cord = get.jump_5 d.jump_all(cord[1],cord[2]) notice("Találjátok meg a Tartaros-t, majd törjétek össze a grimaszoló totemet Jobb Kattintással.") end when jumpto_6.timer begin d.setf("level", 6) local get = azrael.get_settings() local cord = get.jump_6 local charon = get.charon d.spawn_mob_dir(charon[1], charon[2], charon[3], charon[4]) d.jump_all(cord[1],cord[2]) notice("Öljétek meg a charont!") end when jumpto_7.timer begin d.setf("level", 7) local get = azrael.get_settings() local cord = get.jump_7 local azrael = get.azrael d.spawn_mob_dir(azrael[1], azrael[2], azrael[3], azrael[4]) d.jump_all(cord[1],cord[2]) notice("Öljétek meg az Azraelt!") end end end
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FuveZeq changed their profile photo
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Hello guys, my problem is that everyone has if they using this system.. 1. So i want that if i equipped the weapon costume after i unequip the weapon then automatically unequip the costume too 2. When i euqipped the costume then i can swap my weapon 3. sorry for my bad English :'c i think know wehere to do but im not a programmer so i can not realize 1. #ifdef __WEAPON_COSTUME_SYSTEM__ #ifdef __NEW_ARROW_SYSTEM__ if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW && item->GetSubType() != WEAPON_UNLIMITED_ARROW) #else if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW) #endif { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) <--- in this if need some changes right here to unequip the costume I'm right? (this is unequip) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } #endif
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ANTI_GIVE flag 'disable' for implementor
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Working, thank you very much! -
Sanii shining | weapon costume effect invisible
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Solved, it was the poblem -
Renewal Icons Affectshower problem
FuveZeq posted a topic in Community Support - Questions & Answers
Hi, I tried to use this: affect shower , but I got this error: What can I do? 1230 19:31:07891 :: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:23) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiAffectShower.py(line:356) <module> uiAffectShower.py(line:420) AffectShower networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'BLEND_IDX_START' is not defined 1230 19:31:07891 :: ============================================================================================================ 1230 19:31:07891 :: Abort!!!! -
[HELP] GameMaster Restriction
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
thx solved -
[HELP] GameMaster Restriction
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Ha már úgyis magyar vagy.. ? az volt a baja nem tudom miért most nézem hogy mikor a funkciót hozzáadtam az IsGM alá kapta a blokkot, és valamiért nem tetszett neki szóval úgy let megoldva hogy char.cpp char.h IsLowGM felül IsGM alul Már csak annyi a problémám hogy ha meg is adom neki így az értékeket: return m_pointsInstant.gm_level > GM_PLAYER && m_pointsInstant.gm_level > GM_LOW_WIZARD && m_pointsInstant.gm_level < GM_IMPLEMENTOR; Akkor IMPLEMENTOR alatt tudnak kereskedni egymással, de implementor nem tud velük csak playerekkel, erre tudnál valamit mondani? sorry for litle hungary -
Hello, i tried to restrict the GM permissions.. that the implementor can do anything but lower gm not I tried out this "system" [Hidden Content] with the IsLowGM function, but didn't work What can i do now? sorry for my bad englis if it is.
