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About FuveZeq
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Country
Hungary
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Nationality
Hungarian
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FuveZeq started following weapon costume swap / take off
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Hello guys, my problem is that everyone has if they using this system.. 1. So i want that if i equipped the weapon costume after i unequip the weapon then automatically unequip the costume too 2. When i euqipped the costume then i can swap my weapon 3. sorry for my bad English :'c i think know wehere to do but im not a programmer so i can not realize 1. #ifdef __WEAPON_COSTUME_SYSTEM__ #ifdef __NEW_ARROW_SYSTEM__ if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW && item->GetSubType() != WEAPON_UNLIMITED_ARROW) #else if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW) #endif { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) <--- in this if need some changes right here to unequip the costume I'm right? (this is unequip) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } #endif
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ANTI_GIVE flag 'disable' for implementor
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Working, thank you very much! -
Sanii shining | weapon costume effect invisible
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Solved, it was the poblem -
Renewal Icons Affectshower problem
FuveZeq posted a topic in Community Support - Questions & Answers
Hi, I tried to use this: affect shower , but I got this error: What can I do? 1230 19:31:07891 :: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:23) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiAffectShower.py(line:356) <module> uiAffectShower.py(line:420) AffectShower networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'BLEND_IDX_START' is not defined 1230 19:31:07891 :: ============================================================================================================ 1230 19:31:07891 :: Abort!!!! -
[HELP] GameMaster Restriction
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
thx solved -
[HELP] GameMaster Restriction
FuveZeq replied to FuveZeq's topic in Community Support - Questions & Answers
Ha már úgyis magyar vagy.. az volt a baja nem tudom miért most nézem hogy mikor a funkciót hozzáadtam az IsGM alá kapta a blokkot, és valamiért nem tetszett neki szóval úgy let megoldva hogy char.cpp char.h IsLowGM felül IsGM alul Már csak annyi a problémám hogy ha meg is adom neki így az értékeket: return m_pointsInstant.gm_level > GM_PLAYER && m_pointsInstant.gm_level > GM_LOW_WIZARD && m_pointsInstant.gm_level < GM_IMPLEMENTOR; Akkor IMPLEMENTOR alatt tudnak kereskedni egymással, de implementor nem tud velük csak playerekkel, erre tudnál valamit mondani? sorry for litle hungary -
Hello, i tried to restrict the GM permissions.. that the implementor can do anything but lower gm not I tried out this "system" [Hidden Content] with the IsLowGM function, but didn't work What can i do now? sorry for my bad englis if it is.