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Everything posted by Ulthar
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If close the refine window, cannot open it again
Ulthar replied to Ulthar's topic in Community Support - Questions & Answers
Yea, but sadly, idont know how can i do debug on server in windows so this is sad... but yea, u are right. server think im still refining. -
Hello! I need your help, guys. When i want to upgrade an item, but i close the refine window, i cannot move items, cannot drop/destroy/sell those items. After relog, i can do anything. It happens only with refine window. If i want to refine, and i refine the item, i can refine it again. but its only happening when i CLOSE the window. What did i do before this problem apperas? I really dont know. Only 3 systems touching to the refine system. 1.: extra refine system (tested while removed, same problem) 2.: slot marking system (tested while removed, same problem) 3.: fast refine system (tested while removed, same problem) Removed all the 3 systems at the same time and still same problem. (Nothing else touching the refine system) Here is a gif about the problem: If you want to see it, add me on discord. I can show it on discord too. Sadly, there is no syserr.
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Packet problems, check out the packet.h files
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As i said, i download it before like 2 and half years :d but now, this website is down so yea..
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I can't compile my src because of this:
Ulthar replied to Petrezselyem's topic in Community Support - Questions & Answers
Why do u want to compile on vps? I think, its not worth it. Better if you prepare a vdi on your pc. If your files in beta phase, i dont think so its worth to rent a vps. Money wasting in my oppinion. -
I dont know why, but its not working for me Compiled without any error in vs2022, but the attached sashes with animations still without animation as before the edits Weapon is good, but sash isnt [Hidden Content] EDIT fixed Problem was: This part: if (CGrannyLODController* pLODController = m_LODControllerVector[CRaceData::PART_SASH]) { if (CGrannyModelInstance* pWeaponModelInstance = pLODController->GetModelInstance()) { CGraphicThing* pItemGraphicThing = pItemData->GetModelThing(); if (std::shared_ptr<CGrannyMotion> pItemMotion = pItemGraphicThing->GetMotionPointer(0)) { pWeaponModelInstance->SetMotionPointer(pItemMotion); } } } will go to: void CActorInstance::AttachSash(CItemData * pItemData, float fSpecular) (in actorinstanceattach.cpp) Instead of: void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CItemData * pItemData)
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official Pendant System - Elemental Talismans with Bonus
Ulthar replied to Rakancito's topic in Features & Metin2 Systems
The bonuses not working for me. I dont know what i missed, i added the metin2-factrory version for the bonuses, i checked rakancito version, and only different part was in battle.cpp. I changed it, bonuses are still not working for me. What i missed, or what did i do wrong? I added strong againts stones and bosses, those bonuses are working fine. I dont know, really. @ RakancitoSorry for bother you, can you help me ?:o EDIT: 2023. Jan. 03. Bonuses are working perfectly. i solved this problem months ago. -
add me on discord, i can try it
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Interesting... I installed 3 times 3 different files, and everything was fine Idonno whats wrong
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Try the SAME what i wrote in the tutorial, do not change anything. After if its working, you can change the ID range.
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Thank you so much! Really annoying defect, but you fixed it
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Identifier 'm_pyConfig'
Ulthar replied to sakincali58k9's topic in Community Support - Questions & Answers
This helped me, Thanks! -
Successfully added, working. Thanks for release and Thanks for your work. I love You. ^^ ♥ (btw. this item lose when server close or crash and make it to a new table where the items is stored, not a bad idea. What about this: The items whats in the aether, goes to the GIFT(left bottom corner big suprise pack icon) when server close, crash, or something happen.)
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Thanks for answer! ^^
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Thanks! ^^ Do we need to create the python part for ourselves? @ ASIKOO #honorablefordistraught
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Download Metin2 Download or Mega Hello! I know, this system is released on a lot of forums but those are not the full systems. I left a "readme" in the playersettingsmodule.py, please read. If you miss something, tell me. If you have problem with the system, i can try to help you. And last but not least, THE BASE SYSTEM IS NOT MINE. I just re-edited and "fixed". Proof vid: Sorry for my bad english.. UPDATE InstanceBase.cpp: Search: if (dwSash == 85020) { m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2; __EffectContainer_AttachEffect(m_dwSashEffect); } Rreplace with: if (dwSash == 85020) { fSpecular += 35; // im the new m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2; __EffectContainer_AttachEffect(m_dwSashEffect); } __VT__
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Hello! I have problem on unmounting as the title says. gif about the problem: [Hidden Content] I only added the mount scale system and i didnt touched to the files except this. Removed the mount scale system, still same problem.... I have no clue, i have and trying to fix this like 1 week.... donno what to do
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Still works, witout any problem. [Hidden Content]
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Still works, witout any problem. [Hidden Content]
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Sanii shining system won't load effects
Ulthar replied to TonisBoss's topic in Community Support - Questions & Answers
Send me all of your files which is edited cuz of sanii's shining effect, i check it now. (pack it to a .rar or .zip, and upload to dosyaupload or mega. (i prefer dosya)) -
Sanii shining system won't load effects
Ulthar replied to TonisBoss's topic in Community Support - Questions & Answers
Hello! Did you tried it on a costume weapon? if so, try the same effect for ex. on id: 299 ( fullmoon sword) For me, the effects are not working on costume weapons, only on normal weapons. -
emoji in textline is invisible
Ulthar replied to Ulthar's topic in Community Support - Questions & Answers
nothing worked. i tried a lot stuff but nothing.