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TMP4

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Everything posted by TMP4

  1. Hm i think i have a different sash system, can you explain the bug so i can test if i have the bug, please? Thanks
  2. Arat mean "find" I think people should do it even without instruction cause the possible instructions are very few: -find -paste or replace Find and paste (below) when there is different code, or replace when the code is similar (modified or extended)
  3. So you have the tutorial, then you don't need to take out from an existing client. I do not speak turkish too, but since we live in 2020, and google released their translator in 2006, you can use it [Hidden Content] ekle
  4. Take it from an existing client. Type this in google and click on first hit: [AsiLZade] 1-120 Farm Server Alt Yapısı 1000 K Denenmiş Files (Because this forum rules is forbid to give link to another forum...)
  5. The author is right, only the buyer can have a support. I'm sure if your brother asks the author, he/she will help you. Do not try to say "bUt My BrOtHeR dOn'T sPeAk eNgLiSh", in that case you write the text, he copy and send. Btw cPickle module is missing, i suppose it is in binary like the net module because of the "c".
  6. Did you implemented the won system to Great offline shop? It is not implemented by default. When you added cheque system, you modified privateshopbuilder and price picker, Great's shop uses the default one unlike Ken's shop, that's why you can set Won price there on your gif. Implementing the cheque system to Great offline shop is not "easy some line" job, so don't think anybody can help you with that here by comments. Implement yourself, or find someone who will implement for you (for a price usually).
  7. Here is a fix if someone want to fully solve the situation: char_skill.cpp if (!GetSkillGroup()) return; Change to: if (!GetSkillGroup() && (dwVnum < 122 || dwVnum > 140)) //Common skills are 122-140 return;
  8. The problem: Shinsoo characters can't read language books successfully, always fail. How to reproduce: Create a shinsoo character and try read some jinno/chunjo book. (Shinsoo is the red empire)
  9. I don't think it's caused by global chat, i think the problem starts in the "SkillLevelUp" function. Later i gonna track where it stucks for red empire characters, if i find a solution, gonna post here.
  10. I just removed the random number stuff from char_skill and set SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK); every time, the shinsoo character's really can't read books succesfully, while others now always read. Why do you think it is because the global chat? I'm using a base source so i do not even have ENABLE_PRISM_ITEM_REQUIRE - DISABLE_GLOBAL_SHOUT, but the problem exist in my files too.
  11. Edit: No i had just unluck, the 15-ish book worked xD sorry
  12. No problem, as i said, metin2's lua implementation is weird so sometimes we must do the longer way
  13. Your "if" "then" in different line is weird but if qc can compile it then it's ok. Try to check where it stucks like this: quest empire begin state start begin when login begin say("Test1") --Every character should see this, otherwise you did not compiled your quest if pc.get_empire() > 1 then say("Just empire 2 and 3 should see this") wait() -- ok button pc.change_empire(1) command("quit") end end end end If you do not even see the "Test1" then you did not compiled your quest. Also metin2's lua implementation sometimes weird so maybe instead of this: if pc.get_empire() > 1 then try this: if pc.get_empire() == 2 or pc.get_empire() == 3 then
  14. In your situation since the empires only "softlocked" then i would just use a quest like this: when login begin if pc.get_empire() > 1 then pc.change_empire(1) --command("quit") --This command will force close the client if you want to punish the cheating player end end You can add this if case to your give_basic_weapon.quest for example. Edit: I added the quit command if you want to close the player's client.
  15. You need FreeBSD. The gamefile and db is compilable at windows too with VisualStudio or such and you can run it on windows, but i don't reccomend it for a live server. Most devs are only use windows server for home test server.
  16. So i was bored and tried this client According to the files modification's date, it is a 2005 client. There wasen't any "locale" at the time, but there was a "DefaultCodePage" what can be 936 and 949. (In short 936 is china, 949 is korea) Login window (936): Charselect (936): Createchar (936): pc2 wasen't introduced yet so there was only Warrior M, Assasin F, Sura M, Shaman F. There wasen't seperate quest letter icon and console worked by default: They could store yang in the storage o_O: There is no skipia entrance in map1 since did not exist yet: The old "thin" bridges: Ymir remade them to make it bigger, the thin version caused some problem. Edit: if anyone want to install this client run the installer with xp compatible mode then it will start. Also be aware that the installer shows c:\program files\metin2 but will install to your last drive's root, in my case F:\metin2.
  17. The vdi password is mcncc.com, the mysql password is 123456 (or 12345, i used it 10years ago sry) Btw why everyone state it as a 2008 serverfile? Lots of file marked at 2009 august. The gamefile itself was created in 2008 or what?
  18. "I edited the EXP" Maybe you should undo the edit to test if it caused by your edit. If so, we know why it is bad
  19. Edit: Ah nevermind i see it's public o_O I'm confused
  20. I think we need the mythbusters ? I beleive him btw since he showed the bug in ddmt2 so the bug is really exists.
  21. This bug happens very very rarely and i don't think you gonna spend hours to reproduce by logging in and logging out As i said it happened at ddmt2.net too since that's a base server without any development. (First hungarian p server that's why it's not closed yet lol)
  22. Bro.. Just open hogy index and check a number under 1000 what is not present there. But if you really need me to choose an index: 290 But it is anew map or old? If it is an old map then tell the name, and don't set random index.
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