Kafa
Inactive Member-
Posts
269 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Kafa
-
It's a dynamic weather system, according to date time / hour and stuff it changes textures to snow or game mode into night
-
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
Push -
Message with the remaining hp and mp post duel
Kafa replied to RedStar's topic in Community Support - Questions & Answers
Open pvp.cpp Search for pkPVP->Win(dwKillerPID); paste under: LPCHARACTER pkVictim = CHARACTER_MANAGER::instance().FindByPID(dwKillerPID); if (pkVictim) { pkVictim->ChatPacket(CHAT_TYPE_INFO, "You have %d of %d TP left", pkVictim->GetHP(), pkVictim->GetMaxHP()); pkChr->ChatPacket(CHAT_TYPE_INFO, "opponent had %d of %d TP left", pkVictim->GetHP(), pkVictim->GetMaxHP()); } -
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
Its bugged. Either the official mob_drop_item or the source. I dont know what atm. If only someone who knows that im talking about would write. Limit Level = Items only drop above that limit level but also it shouldnt drop when the monster is lvl 50 and your 120 -
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
anyone -
official 9 Skills Conquerors of Yohara - Official Servers
Kafa replied to Rakancito's topic in Features & Metin2 Systems
German guy form an scamer board. What do you expect. -
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
"Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example." Did you understood what i asked? -
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
@edit: Does someone know why this happens? -
Still dropping item with maximum level.
Kafa replied to Kafa's topic in Community Support - Questions & Answers
Solved the issue. I used the official mob drop item.txt There are some issues. with: Level_limit 75 Mob 1137 Type limit Instead of "Limit" there should be "drop" -
Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example. My Drop Group looks like this for 1093: Group 사신 { Level_limit 75 Mob 1093 Type limit 1 50082 1 100 } Does anyone know if something is wrong? Because i don't think its the problem of the text file.
-
I changed bitset to bool, but i dont know if this is correct.
-
If the item name dissappears you cant pick the item anymore
-
-
Replace the function DragonSoul_ActivateDeck in char_dragonsoul.cpp with this: bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx) { if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM) return false; if (DragonSoul_GetActiveDeck() == deck_idx) return true; DragonSoul_DeactivateAll(); if (!DragonSoul_IsQualified()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 상자가 활성화되지 않았습니다.")); return false; } AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, AFF_DS, INFINITE_AFFECT_DURATION, 0, false); if (deck_idx == DRAGON_SOUL_DECK_0) SpecificEffectPacket("d:\\ymir work\\effect\\etc\\dragonsoul\\dragonsoul_earth.mse"); else SpecificEffectPacket("d:\\ymir work\\effect\\etc\\dragonsoul\\dragonsoul_sky.mse"); m_pointsInstant.iDragonSoulActiveDeck = deck_idx; for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx; i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++) { LPITEM pItem = GetInventoryItem(i); if (NULL != pItem) DSManager::instance().ActivateDragonSoul(pItem); } #ifdef __DS_SET__ DragonSoul_HandleSetBonus(); #endif return true; }
-
Unknown Server Command rafinate 32 | rafinate
Kafa replied to Malbeth's topic in Community Support - Questions & Answers
Your Server is sending a command which your client doesnt understand. Commands are in "ServerCommandlist" search in your source files for rafinate -
I did it thank you
-
@Mali61 Could someone show me howto call this function from a client button? Would be very nice.
-
One of the best, thank you bro definitly something i'm gonna use.
-
official [RE] GF: MotionEventTypes for Wolfman
Kafa replied to xP3NG3Rx's topic in Programming & Scripts
Thanks Penger but can i ask what motion event types are? -
He stopped because of the things that happened. If you're interested i can provide you some game clients, that may have what you want. (Unpacked)
-
Waited for this release, thanks bro. Really great job and thanks for always helping me
-
Incredible, thank you!
-
Add me