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Domniq

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Everything posted by Domniq

  1. mousebuttonwindow.py & rightmousebuttonwindow.py
  2. networkModule.py in MainStream add def MyFunc(self, arg): net.MyFunc(arg)
  3. btw. I've already made python part too (update 1.4 contains all files)
  4. M2 Download Center Download Here ( Internal ) Hey, Move Channel System with countdown (same as logout, change character and quit), similar to gf. command: /move_channel number Files to edit char.cpp, char.h, cmd.cpp, cmd.h, cmd_general.cpp char.cpp char.h cmd.cpp cmd.h cmd_general.cpp CALCULATE YOUR PORTS HERE [Hidden Content]
  5. mileskoruma.py try: #put here your code from line 19 to 30 except: print ("directory not found")
  6. Thread updated with version 1.4 [Hidden Content]
  7. "No space left on device" You don't have enough space on your Disk, that's why it can't write a new file
  8. Hey, that should solve your "problems" 1. You can fix it by decreasing font size by 1px (eg. Tahoma:15 > Tahoma:14) 2. It's implemented only in client-side, for server-side [Hidden Content]
  9. You can use hex also, try .SetPackedFontColor(0xff191508)
  10. self.GetChild("object_name").SetFontName("font_name:font_size")
  11. #update Added guide how to use. - Fixed crc32 duplication
  12. Inside my client it's fully coded so you can freely use it.
  13. In locale.cfg change "pl" to your locale name after "locale/" or take it from index PS. I advice you to download my newer client version with updates because this one that you're using is my old one and it's bugged.
  14. Open uirefine.py, go to def Open(self, scrollItemPos, targetItemPos): and comment (#) or remove those lines: for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(targetItemPos, i))
  15. There you go [Hidden Content] root: uiTaskBar.py, interfaceModule.py, uiInventory.py and optional game.py if you'd like to bind it to any key same as I did to "X" locale: TaskBar.py uiscript: expandedMoneyTaskBar.py
  16. Did you tried other binary? edit: Check in uiCharacter.py does it match
  17. It's crc32 checksum used as object ID (so each object has unique ID), you can change it to any number but you have to remove that object from your map in WorldEditor and place it with new property file
  18. game.py -> def OnUpdate() xMouse, yMouse = wndMgr.GetMousePosition() print("MousePosition: %d %d" % (xMouse, yMouse)) #display position in debug console chat.AppendChat(chat.CHAT_TYPE_INFO, "MousePosition: %d %d" % (xMouse, yMouse)) #display position on chat
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