Domniq
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Everything posted by Domniq
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open game.py, find if debugInfo.IsDebugMode(): self.ToggleDebugInfo() add bellow else: self.ToggleDebugInfo()
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It's already inside game.py (UpdateDebugInfo) and if you're using debug mode it's displayed by default next to minimap xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
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Vote for upcoming update: [Hidden Content] Thanks
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Maybe it's translated directly in .py file inside uiScirpt or locale
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#Update v1.24 (update v1.2 is required to make it work) [Hidden Content]
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All is inside update v1.2
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#Update v1.2 Sorry for long delay with this update it was caused by my hardware problems. But finally there it is and I hope it will be usefull for you. Links and screens are updated in topic
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Open uiToolTip.py, find: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0): and replace those if statements if item.ITEM_TYPE_WEAPON == itemType: elif item.ITEM_TYPE_ARMOR == itemType: with my code [Hidden Content] #Not tested but it should work
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add to AFFECT_DATA_DICT in uiaffectshower.py chr.AFFECT_KWAESOK : (localeInfo.SKILL_KWAESOK, "d:/ymir work/ui/skill/shaman/kwaesok_03.sub",),
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Client source update from VS 2008 --> VS 2013
Domniq replied to ReFresh's topic in Community Support - Questions & Answers
It's explained above your post. -
Python - how connect GUI panel with button?
Domniq replied to danio475's topic in Community Support - Questions & Answers
uiinventory: def Bonus(self): import uiBonus self.wndBonus = uiBonus.BonusWindow() self.wndBonus.Show() -
Python - how connect GUI panel with button?
Domniq replied to danio475's topic in Community Support - Questions & Answers
Find in your uiinventory.py your button name and assign to this function. self.yourbuttonname.SetEvent(ui.__mem_func__(self.__switch_channel)) then add above def ClickMallButton(self): def __switch_channel(self): import uichannel a = uichannel.ChannelChanger() a.Show() That's all -
official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Domniq replied to Shogun's topic in Guides & HowTo
It's in the link above (17.1 update and patch_myshop_deco), as for root part you have to code it on your own -
Try Corner.SetParent(self.board)
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We are looking for translator
Domniq replied to Dakota2's topic in Paid Support / Searching / Recruiting
I can translate ENG to PL. -
Post your uiinventory.py
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Because people reccomended it
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Invalid mob_proto client bug
Domniq replied to oxyz's topic in Community Support - Questions & Answers
Try to change size of 152 or 156 bytes while you're compiling -
1st is like a numered row for each item 2nd is id 3rd is item count 4th is percentage (0 - 100)
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I've provided changelog and note about files that were edited and ofc you can adjust it to your needs ^^
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Client binary is compiled in debug mode, tomorrow i'll upload version without console(distribute) #edit Binary(distribute) w/o console [Hidden Content] #Updated source link, now with include and lib
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Looks like your server side isn't translated
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Costume Button not clickable
Domniq replied to Sogma's topic in Community Support - Questions & Answers
does syserr showing something ? -
Here you are [Hidden Content]
- 8 replies
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- 38
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Costume Button not clickable
Domniq replied to Sogma's topic in Community Support - Questions & Answers
show uiinventory.py