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Domniq

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Everything posted by Domniq

  1. open game.py, find if debugInfo.IsDebugMode(): self.ToggleDebugInfo() add bellow else: self.ToggleDebugInfo()
  2. It's already inside game.py (UpdateDebugInfo) and if you're using debug mode it's displayed by default next to minimap xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
  3. Vote for upcoming update: [Hidden Content] Thanks
  4. Maybe it's translated directly in .py file inside uiScirpt or locale
  5. #Update v1.24 (update v1.2 is required to make it work) [Hidden Content]
  6. #Update v1.2 Sorry for long delay with this update it was caused by my hardware problems. But finally there it is and I hope it will be usefull for you. Links and screens are updated in topic
  7. Open uiToolTip.py, find: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0): and replace those if statements if item.ITEM_TYPE_WEAPON == itemType: elif item.ITEM_TYPE_ARMOR == itemType: with my code [Hidden Content] #Not tested but it should work
  8. add to AFFECT_DATA_DICT in uiaffectshower.py chr.AFFECT_KWAESOK : (localeInfo.SKILL_KWAESOK, "d:/ymir work/ui/skill/shaman/kwaesok_03.sub",),
  9. uiinventory: def Bonus(self): import uiBonus self.wndBonus = uiBonus.BonusWindow() self.wndBonus.Show()
  10. Find in your uiinventory.py your button name and assign to this function. self.yourbuttonname.SetEvent(ui.__mem_func__(self.__switch_channel)) then add above def ClickMallButton(self): def __switch_channel(self): import uichannel a = uichannel.ChannelChanger() a.Show() That's all
  11. It's in the link above (17.1 update and patch_myshop_deco), as for root part you have to code it on your own
  12. Try to change size of 152 or 156 bytes while you're compiling
  13. 1st is like a numered row for each item 2nd is id 3rd is item count 4th is percentage (0 - 100)
  14. I've provided changelog and note about files that were edited and ofc you can adjust it to your needs ^^
  15. Client binary is compiled in debug mode, tomorrow i'll upload version without console(distribute) #edit Binary(distribute) w/o console [Hidden Content] #Updated source link, now with include and lib
  16. Looks like your server side isn't translated
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