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Domniq

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Everything posted by Domniq

  1. Change "x" and "y" in beltinventorywindow.py or inventorywindow.py
  2. It's my private package I won't share it but it's made out of that library. Just save tree in sptCAD3, save textures as .dds and put it together in one folder
  3. There is no need for 3ds. You can only edit tree shape there. All what you need you can do in SpeedTreeCAD.
  4. I've had installed plugin but it wasn't working. All what you need is SpeedTreeCAD 3 and 4.2. Here is 100% compatible version of SpeedTreeCAD with Metin2 [Hidden Content]
  5. M2 Download Center Download Here ( Internal ) Here is my speedtree models library (size 2GB, over 2200 spt, 2500 textures). Most of the trees are ready to save in sptCAD3 but remember to save textures as .dds. [Hidden Content] I hope it will be usefull for you If you have any question send me a message.
  6. I've SpeedTree4.2SDK but it's inside of encrypted rar file from 2009. I found that year ago on google code project and somebody share it. I've also sended him email for a password but he don't remeber. Here is link to encrypted rar archive, you can only see files inside but to extract you need password. So if somebody manage to crack/decrypt it would be nice. [Hidden Content]
  7. MySQL Workbench is also nice one
  8. Game titles which use speedtree engine that can be compatible with metin2: Gothic3, Risen, Unreal Tournament3, Dragon Age Origins, Divinity2 Eco Draconis, Vanguard, Viking Battle For Asgard, WIther1, World of Tanks, The Evil Within and more game there(but you need to look on the ingame screens and visual check the version of speedtree engine): [Hidden Content]
  9. You cant convert from spm to spt but you can export it as static mesh (obj)
  10. Problem was there: for i in xrange(5): self.curNameAlpha += (self.destNameAlpha - self.curNameAlpha) / 10.0 self.NameList.SetAlpha(self.curNameAlpha)
  11. I think you wrongly copied shaman code for lycan and it displays all the time, maybe you forget to hide?
  12. How many characters SLOT_COUNT do you have in introselect?
  13. The client is from end of 2010 and models also. If you compile your own binary it will work but you have to add 2 lines to PythonLauncher.cpp: PyModule_AddIntConstant(builtins, "True", 1); PyModule_AddIntConstant(builtins, "False", 0); Or just use the source that I included in client it already has it.
  14. change your locale.cfg and replace selected files in locale on image with files from gameforge servers and add/replace those lines:
  15. Tomorrow I'll upload new fixed version but without sorted pack yet (in progress)
  16. Release will display same as debug instead use Distribute
  17. Yes you can but before you open it in WE you had to save it in SpeedTreeCAD 3. Try size higher than 500
  18. 1. SpeedTreeCAD 3, some option from higher version (up to 4.2) are still same 2. Just save it 3. You need to use .tga textures while you work in SpeedTreeCAD and save spt with .tga textures. You also need to have .dds textures to see it in WE
  19. Make sure you have installed python 2.7, then open this file by "python.exe"
  20. Hey, Here is my script for generating property for Trees, Buildings, Effects and Dungeon Blocks to make work more efficent. - crc32 as ObjectID (same as in WE) - skip LOD file (.gr2) - adjustable shadow output (Buildings) - auto .mdatr attachment (Collisions for *.gr2) Script: Video: How to use: 1. Install the newest python 2.7.x 2. Paste script into text editor and save with .py extension 3. Put that script in directory with objects 4. Right click on script -> open as -> python.exe
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