Grudge
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Thanks, you have any idea how can i open the launcher with key? Like this: public static string exename = "--grudge game.exe";
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Hey, thanks... but [Hidden Content]
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Hi dev's. How can I change this text size? "name" : "SubPage3", "type" : "button", "x" : 182+14, "y" : 8, "text" : "Stop", "text_color" : 0xFFFFE3AD,
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Add me on skype, I made the web part. ID: non.grudge99
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I did this in input_main.cpp For me work.
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[QUESTION] Compile error
Grudge replied to Grudge's topic in Community Support - Questions & Answers
#SOLVED config.cpp was empty. -
[QUESTION] Compile error
Grudge replied to Grudge's topic in Community Support - Questions & Answers
BUMP -
Hi dev's. Before that.. i pressed only ctrl+c, and compilation was interruped. Now, when i start compile again, all.. function are undefined.. Code with error: Someone have any idea why do so?
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-delete-
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add it LoadLibraryA("dllname.dll") and dll with this name "dllname.dll" put in your client and he is loaded by launcher
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int pc_is_trade(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (NULL != ch) { lua_pushboolean(L, (ch->GetExchange() != NULL) ? true : false); } else { lua_pushboolean(L, false); } return 1; } Use like this: if pc.is_trade == true then
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[C++] pc.get_my_horse problem
Grudge replied to Grudge's topic in Community Support - Questions & Answers
I solved this. I'm mega noob xD. Horse functions quest. horse.is_summon() -
Hey devs. What is wrong with this code? The problem is this: [Hidden Content] LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); lua_pushboolean(L, ch->GetHorse() ? true : false); return 1; When the horse is already called, something happen. Thanks.
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I have source. But I need to know how they do this. BUMP and Thanks again !