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martysama0134

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Everything posted by martysama0134

  1. The WorldEditor is a nightmare of nonsenseness. You need to rewrite 3/4 of code/settings to see something workable.
  2. # gdb (gdb) set gnutarget i386-marcel-freebsd (gdb) file game (gdb) core game.core (gdb) bt full (gdb) quit #
  3. I've re-written it a bit:[Hidden Content] It would be better to add such a thing inside do_set as someone previously said.
  4. player_deleted must be the same as player: CREATE TABLE player_deleted LIKE player;
  5. You can't use "pc" inside a server_time "scope".Maybe an "enter" event could make a difference, otherwise it's simple to create such a thing via source.
  6. Btw, the specular behavior never changed. It's for this: (alpha blending) The refine effect is detected from item vnum % 10 (e.g. 309 % 10 = 9) + socket_pct (0-3). It's quite a mess because if you want to show the "red effect" in a weapon with vnum e.g. 403, you have to set the socket_pct as "9". vnum socket_pct xx9 3 xx8 4 xx7 5 xx6 6 xx5 7 xx4 8 xx3 9 xx2 10 xx1 11 xx0 12I'm serious. ^ This (ymir) system is pretty fucked up.
  7. It depends:The WE is able to read the packIndex file & co. If you don't have a d: partition, you can always mount a random folder as d: doing via cmd: (till shutdown) subst "d:" "c:mt2stuff"
  8. The pack archiver you're actually using could be packed. You have to unpack it and then you'll be able to hex-edit it.
  9. Maybe you messed up the Property pack replacing some IDs instead of creating new ones.
  10. It's quite awful.md5check.py ^ I've re-written it a bit. (tested and worked fine)
  11. Yes, but you should also check whether you have this file or not: # ls -l /usr/local/bin/mysql -rwxr-xr-x 1 root wheel 3333736 Nov 16 03:49 /usr/local/bin/mysql
  12. Find the definition of the mysql_query function and, inside the io.execute, change "mysql" with "/usr/local/bin/mysql". # find /usr/local/bin -name mysql /usr/local/bin/mysql Usually, you should have that file if you installed mysql correctly.If yes: Probably, the shell doesn't have the relative path successfully bound: # echo $PATH /sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin In this case, you can decide to use an absolute path or add the missing folder in the relative environment variable. NB: This is a common issue when you use crontab.
  13. It always worked to me. Probably, you placed the wrong IP at that time. It should be the one displayed from "ifconfig". (there are as many as the network cards installed in there btw)My solution can be used for the ones who have more network cards to use, or if they don't want to edit the binary.
  14. Without editing the game core, you can always do one of those two things: Add this inside all your CONFIG files: BIND_IP: THEIPOFTHEMACHINE Run the game with the -I option specifying the ip: ./game -I THEIPOFTHEMACHINE
  15. It could be put at the end of this function inside config.cppvoid config_init(const string& st_localeServiceName) if (strcmp(g_szPublicIP, "5.5.5.5")) { fprintf(stderr, "Illegal IPn"); exit(1); }
  16. You could have one of these two problems: The map has more than 7 textures per area (32x32 px) [in the WorldEditor ReMIX you just need to press LeftShift+0] The folder "d:/ymir work/special" is missing [take it from the official client]
  17. The guide tooltip error is not responsible of the crash of your client anyway.
  18. People said his tools are also account stealers. Even though it's used for normal chat, you can directly use this inside CInputMain::Whisper instead of adding 23849243 data-members/member functions: if (ch->IncreaseChatCounter() >= 10) { // the rest of the code such as extra ban/kick return iExtraLen; } IncreaseChatCounter increases m_bChatCounter by 1, a variable resetted every 5 seconds to 0 via CHARACTER_MANAGER::Update.
  19. As you can see everytime i generate a new minimap there are so bits missing and if i go back to this place and generate a new minimap then somewhere else the objects will disappear. Any help will be appreciated It's based on the view of the camera. Set the FOV to 90, press T, and then Ins/F6.
  20. It depends: If you're using >= 8 textures per area, you should press LShift+0. You should also have "d:ymir workspecial" folder, otherwise you could get a similar error.
  21. For a quick workaround: (in every pet .msm model folders) AttachingBoneName "horse_bip01"Rename the bone name in something else: Bone not found -> collisions not applied.
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