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Everything posted by martysama0134
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In the client, everything is already set to let the green/purple effects work. You just need to add the relative effectpacket via game. ^ via game
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[Help]-Uninstall mysql
martysama0134 replied to Slabon's topic in Community Support - Questions & Answers
How to reinstall an OS for just a triviality. -
You can do it via game like this. The client just hides the level if it's 0.
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[Navicat] Problem with insert query
martysama0134 replied to iwitrag's topic in Community Support - Questions & Answers
latin1<>utf8 charset conversion fault. Navicat has this problem if you run queries via F6 console. -
Checkpoint shutdown error
martysama0134 replied to Prime's topic in Community Support - Questions & Answers
[Hidden Content] -
It works additionally pressing CTRL too.
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Metin2 - Change /i commands
martysama0134 replied to ZiuZitsu's topic in Community Support - Questions & Answers
Or push another string address instead of that.Anyway, it's useless what he's trying to do. Why would he need to do such a thing? He can use CMD to disable such command. -
Metin2 - Change /i commands
martysama0134 replied to ZiuZitsu's topic in Community Support - Questions & Answers
For example, how do you want to change it? -
No fog in background
martysama0134 replied to .plechito''s topic in Community Support - Questions & Answers
You should have such problem only on maps with the skybox loaded, because the skybox itself replaces the normal environment. -
Vanilla Core exp editor
martysama0134 replied to RulleZ's topic in Community Support - Questions & Answers
How can i edit the exp? You can do it manually via hex-editor, otherwise you should create a tool/lib for it. -
Vanilla Core exp editor
martysama0134 replied to RulleZ's topic in Community Support - Questions & Answers
[Hidden Content] You can't. Eddie's one is for 32bit exp_table array and the vanilla-core's one is 64bit. -
[Problem]Core crash after add 7th attribute
martysama0134 replied to KIDD's topic in Community Support - Questions & Answers
You should not have such problem with default source files. (except if you have just one bonus inside player.item_attr_rare for the relative equip part) Try to analyze the generated db.core file. -
Metin2 .wdp files
martysama0134 replied to Casawir's topic in Community Support - Questions & Answers
Crappy/low quality texture files created by reducio.lib from .dds ones. (used by torrentpatcher and makepack) This feature can be removed without any problems.- 1 reply
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@Raicon You have a Property folder with property IDs already used twice or maybe thrice. (clean it; you can have only one of them) 1105 16:35:02536 :: Property already registered, replace property/b/02.m2m/ob-11-05-bonetomb_04.prb to property/b/02.°¨¿°&ÇØ°ñž/ob-11-05-bonetomb_04.prbThe other errors like these tell you that such files are missing: 1105 16:35:08685 :: SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/environment/masser_full.dds] 1105 16:35:08686 :: CResource::Load file not exist d:ymir workenvironmentmasser_full.dds
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I never got such error but I'll tell you few things to check: Check whether you have the d:ymir workspecial folder or not Check whether or not you see blank if you go into those areas and then: Check if you have more than 7 texture (in a sub-area of 32x32 px) and then press LSHIFT+0 Check if you really have such texture files on disk If you run the MfcDebug.exe one, everything will be logged inside log.txt and syserr.txt.
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delete directory error
martysama0134 replied to Mitchel.'s topic in Community Support - Questions & Answers
You should force it: # rm -rf /path/name -
Source what game
martysama0134 replied to mroczna's topic in Community Support - Questions & Answers
Any of 'em xxx/Srcs/Server/game/src -
[HELP]Unknown packet header:
martysama0134 replied to Aurora's topic in Community Support - Questions & Answers
It depends on the packet. Fews are sent to the wrong phase such as the ITEM_USE (login instead of game) ones when you try to use (pressing 1-2-3-4/f1-2-3-4 to call the ones put in the quickslot bar) items in the uiloading screen. -
Exp Table adress
martysama0134 replied to GunLord's topic in Community Support - Questions & Answers
Vanilla didn't release the source code of the cores. -
Exp Table adress
martysama0134 replied to GunLord's topic in Community Support - Questions & Answers
I don't know if vanilla made an alternative way using .txt/db for the exp_table.Anyway, I made an exp_table editor in python years ago. Maybe, that could be useful for you all. Otherwise, you should edit it manually. -
Exp Table adress
martysama0134 replied to GunLord's topic in Community Support - Questions & Answers
The core you posted has the exp table as int64 and not int32.That tool won't work fine. -
Exp Table adress
martysama0134 replied to GunLord's topic in Community Support - Questions & Answers
1. Open it with Ida and let the disassembling finish. 2. Press G and search for exp_table_common 3. The address displayed will be the one that you need. NB: The screens are based on the r2089m and not on yours. -
Problem exporting models
martysama0134 replied to KingTsunamy's topic in Community Support - Questions & Answers
Inya is wrong.Select only the meshes of the models except for the bones and press the "export only the selected" button. Now the white bones dissapear but the model is still rotated and it can't move On the Meshes or Models tab -> Set [_] to "Move to Origin". (granny exporter dialog)