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martysama0134

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Everything posted by martysama0134

  1. In the client, everything is already set to let the green/purple effects work. You just need to add the relative effectpacket via game. ^ via game
  2. You can do it via game like this. The client just hides the level if it's 0.
  3. latin1<>utf8 charset conversion fault. Navicat has this problem if you run queries via F6 console.
  4. It works additionally pressing CTRL too.
  5. Or push another string address instead of that.Anyway, it's useless what he's trying to do. Why would he need to do such a thing? He can use CMD to disable such command.
  6. You should have such problem only on maps with the skybox loaded, because the skybox itself replaces the normal environment.
  7. How can i edit the exp? You can do it manually via hex-editor, otherwise you should create a tool/lib for it.
  8. [Hidden Content] You can't. Eddie's one is for 32bit exp_table array and the vanilla-core's one is 64bit.
  9. You should not have such problem with default source files. (except if you have just one bonus inside player.item_attr_rare for the relative equip part) Try to analyze the generated db.core file.
  10. Crappy/low quality texture files created by reducio.lib from .dds ones. (used by torrentpatcher and makepack) This feature can be removed without any problems.
  11. @Raicon You have a Property folder with property IDs already used twice or maybe thrice. (clean it; you can have only one of them) 1105 16:35:02536 :: Property already registered, replace property/b/02.m2m/ob-11-05-bonetomb_04.prb to property/b/02.°¨¿°&ÇØ°ñž/ob-11-05-bonetomb_04.prbThe other errors like these tell you that such files are missing: 1105 16:35:08685 :: SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/environment/masser_full.dds] 1105 16:35:08686 :: CResource::Load file not exist d:ymir workenvironmentmasser_full.dds
  12. I never got such error but I'll tell you few things to check: Check whether you have the d:ymir workspecial folder or not Check whether or not you see blank if you go into those areas and then: Check if you have more than 7 texture (in a sub-area of 32x32 px) and then press LSHIFT+0 Check if you really have such texture files on disk If you run the MfcDebug.exe one, everything will be logged inside log.txt and syserr.txt.
  13. It was already inside the dev_wolfman_branch inside kraizy.tgz.+against wolfman +resist wolfman +resist claw
  14. It depends on the packet. Fews are sent to the wrong phase such as the ITEM_USE (login instead of game) ones when you try to use (pressing 1-2-3-4/f1-2-3-4 to call the ones put in the quickslot bar) items in the uiloading screen.
  15. Vanilla didn't release the source code of the cores.
  16. I don't know if vanilla made an alternative way using .txt/db for the exp_table.Anyway, I made an exp_table editor in python years ago. Maybe, that could be useful for you all. Otherwise, you should edit it manually.
  17. The core you posted has the exp table as int64 and not int32.That tool won't work fine.
  18. 1. Open it with Ida and let the disassembling finish. 2. Press G and search for exp_table_common 3. The address displayed will be the one that you need. NB: The screens are based on the r2089m and not on yours.
  19. Re-add the log database again. You will probably find a log.sql somewhere online.
  20. Inya is wrong.Select only the meshes of the models except for the bones and press the "export only the selected" button. Now the white bones dissapear but the model is still rotated and it can't move On the Meshes or Models tab -> Set [_] to "Move to Origin". (granny exporter dialog)
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