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Everything posted by DrTurk
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problem with _IMPROVED_PACKET_ENCRYPTION_
DrTurk replied to ahmedhaies's topic in Community Support - Questions & Answers
post your int DESC::ProcessInput() function from desc.cpp -
struct SendDisconnectFunc { void operator()(LPDESC d) { if(d->GetCharacter()) { d->GetCharacter()->SaveReal(); DWORD pid = d->GetCharacter()->GetPlayerID(); db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD)); db_clientdesc->Packet(&pid, sizeof(DWORD)); if(d->GetCharacter()->GetGMLevel() == GM_PLAYER) { d->GetCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "quit Shutdown(SendDisconnectFunc)"); } } } };
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....
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show us the function
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maybe you can try to add drops to that box in special item group
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State of Private Server Metin2?
DrTurk replied to NinjaForcePT's topic in Community Support - Questions & Answers
The other two server i know arent in that list and i dont know if they still hunt for servers, i think yes but only if it doesnt take that much effort. -
State of Private Server Metin2?
DrTurk replied to NinjaForcePT's topic in Community Support - Questions & Answers
They did, only because you didnt heared about cancelled server doesnt mean it didnt happend. I know two servers which got busted from gf. -
look at say_in_map function with the header = HEADER_GC_SCRIPT
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Error compiling source code
DrTurk replied to iRETEMAG's topic in Community Support - Questions & Answers
byte to BYTE -
Spawn mob double in the Mt2_thunder
DrTurk replied to Malbeth's topic in Community Support - Questions & Answers
I had this in 2089M, 34k and mainline_sg without changes -
Spawn mob double in the Mt2_thunder
DrTurk replied to Malbeth's topic in Community Support - Questions & Answers
last map in the index? there is a bug in m2 code which spawns the last map in index double -
Thanks but I already have that root unpack, but that special_gacha is something else, im searching for the python part for luckyboxwindow.py script in uiscript. special_gacha is something with days. Its used by the Blue/Red/Green Fortune Chest
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Does someone have the official python files which already included the ITEM_GACHA? It doesnt need to be the latest files, just want to code the gatcha function, but i want to use the python part from official
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Yesterday i got problems, today after new attempt it works Only thing that doesnt work is the stacking in safebox. Edit: Could you upload your grid.h from common? I'm using the grid.h from libgame, want to check if they do the same
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Warrior Frenzy skill with costume lag...
DrTurk replied to PizsomaLovag's topic in Community Support - Questions & Answers
Did you check your pc/pc2 folder of warrior on server? -
Warrior Frenzy skill with costume lag...
DrTurk replied to PizsomaLovag's topic in Community Support - Questions & Answers
Do you use sash system from lent? If yes, try to turn it off and test without it -
DB Sysser Please Help Me.
DrTurk replied to alkvlc's topic in Community Support - Questions & Answers
Are your mirroring your txt files into database? -
I had the same problem with "cipher.h:7:17: error: 'CryptoPP::byte' has not been declared" after i updated to CryptoPP to 8.2 and changing byte to BYTE worked for me, dunno whats your problem then.
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cipher.h:7:17: error: 'CryptoPP::byte' has not been declared byte to BYTE
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I think he want to downgrade because of the graphic bug for some users when you use the tutorial which is shared here.
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Dragon Tongs with 100% succes
DrTurk replied to Aqua2020's topic in Community Support - Questions & Answers
its by item 100100 -
Dragon Tongs with 100% succes
DrTurk replied to Aqua2020's topic in Community Support - Questions & Answers
Group DragonSoulExtTables { Group Default { #½ÇÆÐ ºÎ»ê¹° #--# Prob ByProduct GRADE_NORMAL 100 30270 GRADE_BRILLIANT 100 30270 GRADE_RARE 100 30270 GRADE_ANCIENT 100 30270 GRADE_LEGENDARY 100 30270 GRADE_MYTH 100 30270 } }