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Everything posted by DrTurk
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CH Down Problem With Guild Mark
DrTurk replied to darkman2000's topic in Community Support - Questions & Answers
For sure there is a solution, but it would be better if you return to packet_improved if you dont know how to remove it properly -
Crash.Core Buy Services!
DrTurk replied to alexghinet's topic in Community Support - Questions & Answers
its not a fix its a workaround -
Crash.Core Buy Services!
DrTurk replied to alexghinet's topic in Community Support - Questions & Answers
As I said something went wrong with your query, most of the values are way to high. What have you done the last, before this happend? -
Crash.Core Buy Services!
DrTurk replied to alexghinet's topic in Community Support - Questions & Answers
something is wrong with your vnums... item vnum of 1071624204, seems like overflow and the update function doesnt get the item 0x0 -> NULL -
Crash.Core Buy Services!
DrTurk replied to alexghinet's topic in Community Support - Questions & Answers
just post your gdb from the game.core -
Binary compiling problem
DrTurk replied to FALLEN1's topic in Community Support - Questions & Answers
I hope no one helps you. Buy it from Sanii and dont use the outdated leaked version -
Had the same problem 2-3 years ago @OrangeDid it help?
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if(iSizeBuffer > 0) { // TEMP_BUFFER tempbuf; // LPBUFFER lpBufferDecrypt = tempbuf.getptr(); // buffer_adjust_size(lpBufferDecrypt, iSizeBuffer); LPBUFFER lpBufferDecrypt = buffer_new(iSizeBuffer); Do it like that
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Post your int DESC::ProcessInput() function from desc.cpp
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Did you remove the packet_improved_encryption?
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Can't summon horse/mount
DrTurk replied to SafariXD's topic in Community Support - Questions & Answers
30 i guess, should work with horse level 21 - 30 -
Can't summon horse/mount
DrTurk replied to SafariXD's topic in Community Support - Questions & Answers
Horse level 40 ....... -
Cryptopp compile problem
DrTurk replied to TysonDMG's topic in Community Support - Questions & Answers
[Hidden Content] Download it, upload it, compile it- 2 replies
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New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
already know how the scale works, but didnt know how they have done the position recalc with c++ on official. thanks for the pseudo code, now i have to understand it -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
Ye no problem, atleast someone replys haha That was my hope that someone like Penger or Vegas already got the pseudo code of it. -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
I got your point, but I want it like the official servers. Maybe someone already have the scale like official, i dont want to do a workaround, I already have alle sash with the correct z position. But I dont think that the official servers did this hardcoded into source. -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
up -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
Ye i know for shaman i can use flat 0.43 for all sashes except for 85018 i have to use another Z correction. For warrior i have to use 0.33 for 85005 and 85008 and for the others i can use flat 0.14 So basicly i would have to do a list, because i cant use flat z corrections Gif from shaman: [Hidden Content] -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
up -
[COMPILE]Server Source problem
DrTurk replied to Domik309's topic in Community Support - Questions & Answers
are you compiling on 32 or 64bit? -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
Already tryed to attach the sash on other bones on shaman, didnt worked out so ye. Dunno how they managed it that it fits on every class without correcting position. -
New Item Scale from Official
DrTurk replied to DrTurk's topic in Community Support - Questions & Answers
up -
Does someone have the new Item Scale function for the shouldersash system? The old item scale is using xyz for scale and xyz for position, the new item scale only uses xyz for scale and nothing for position. How did they manage this? With Wolfman it alright, but with shaman or other classes it wont work without the z position. Would be nice if someone got new method from the official item scale. OLD: 85001 JOB_ASSASSIN M 62 68 62 0 0 0.52 New: 85001 JOB_ASSASSIN M 62 68 62
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check your source files which are loading the data folder and also check the data folder
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i think you've got some problems with loading the wolfman data folder on server, had the same thing few years ago