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TheSLZ

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Everything posted by TheSLZ

  1. The notepad auto character encoding... Do you have backup? Turn this annoying option off, then put back your backup and write again app_title. [Hidden Content] If you don't have backup, try ANSI encoding.
  2. I have solved it. I write "return;" after all "__Attachxy()" and "__Detachxy()" in Instancebase.cpp example: if (IsPC() || IsNPC()) { if (m_dwEmpireID == 1) //Shinsoo { __DetachTargetEffectShinsoo(); return; } else if (m_dwEmpireID == 2)//Chunjo { __DetachTargetEffectChunjo(); return; } else if (m_dwEmpireID == 3)//Jinnnos { __DetachTargetEffectJinnos(); return; } else { __DetachTargetEffectMonster(); return; } } if (IsEnemy()) { __DetachTargetEffectMonster(); return; } if (IsStone()) { __DetachTargetEffectMonster(); return; }
  3. Thanks for the system. I have a little bug with this. I was bored and had time, so i made a video to explain it.
  4. Hi, The syserr doesn't tell any important warning, but i heard from some people, if game.core is exist in the channel folders, they had problems with teleporting. Hungary:
  5. I have link for the original vhd file: [Hidden Content] It has seed Metin2 US 2008 client: [Hidden Content] It works together, i have tested it some month ago, because my friend wanted to start a real oldschool server, and i made a good serverfile using those.
  6. Did you add that line what i've wrote to cmd.cpp? { "costume_bonus_transfer", do_costume_bonus_transfer, 0, POS_DEAD, GM_PLAYER },
  7. Because python part is wrong a little. But it's work, maybe someone will correcting it.
  8. Works for me. But for one thing, this tutorial missed some thing in cmd.cpp We need to add the new command to the list. search: struct command_info cmd_info[] = add to the list: { "costume_bonus_transfer", do_costume_bonus_transfer, 0, POS_DEAD, GM_PLAYER }, And second, it has a little bug ingame. If we move the mouse to the bottom slot, it should display the new opt. But it doesnt: 1010 14:47:07249 :: File "ui.py", line 1489, in OnOverInItem 1010 14:47:07263 :: File "ui.py", line 87, in __call__ 1010 14:47:07264 :: File "ui.py", line 78, in __call__ 1010 14:47:07264 :: File "uibonustransfer.py", line 111, in OverInItem 1010 14:47:07264 :: KeyError 1010 14:47:07264 :: : 1010 14:47:07264 :: 403 1010 14:47:07264 :: 1010 14:47:08513 :: Traceback (most recent call last): 1010 14:47:08513 :: File "ui.py", line 1489, in OnOverInItem 1010 14:47:08513 :: File "ui.py", line 87, in __call__ 1010 14:47:08514 :: File "ui.py", line 78, in __call__ 1010 14:47:08514 :: File "uibonustransfer.py", line 111, in OverInItem 1010 14:47:08514 :: KeyError 1010 14:47:08514 :: : 1010 14:47:08514 :: 403 1010 14:47:08514 :: 1010 14:47:13601 :: Traceback (most recent call last): 1010 14:47:13601 :: File "ui.py", line 1489, in OnOverInItem 1010 14:47:13601 :: File "ui.py", line 87, in __call__ 1010 14:47:13602 :: File "ui.py", line 78, in __call__ 1010 14:47:13602 :: File "uibonustransfer.py", line 111, in OverInItem
  9. Can someone upload to mega.nz or anywhere the combo1.tga? "The page you are trying to access is not available for your account."
  10. I just wrote an example stiuation, if you set lvl byte->int 99% that will be the problem.
  11. Hi Did you set max level byte to int? If yes, this cause this if guild are new, guild leader have big level, invited member have low level. (Example 500-1) masodikbela will make a fix probably.
  12. You can edit 2kkk check in the quest.. I have 999kkk and edited to it and works fine. Alcapone, i think you missed to edit ui.py.
  13. I don't think so.
  14. I don't think that he publicate it. He's just want to show his job.
  15. #Solved.. if(GetMountVnum()) //I have added this if to char_skill.cpp { if( !((GetMountVnum() >= 20101 && GetMountVnum() <= 20205))) return true; } //¸¶żîĆ® Ĺ»°ÍÁß °í±Ţ¸»¸¸ ˝şĹł »çżë°ˇ´É if(GetMountVnum()) //And if you want to use these ids just delete this if and change 20205 to 20250 above.. { if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212) || GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225 ) ) return false; }
  16. It works. But i didn't find it twice: AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); But works, thanks
  17. I can't it too. Now, i'm using ProfessorEnte's pylua guildstorage. [Hidden Content] Works good, i did not find any bug in this version.
  18. Chage this in locale/xy/ui/selectempirewindow.py: ## Board { "name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 42, "image" : "d:/ymir work/ui/intro/pattern/background_pattern.tga", "rect" : (0.0, 0.0, float(SCREEN_WIDTH - 128) / 128.0, float(SCREEN_HEIGHT - 128 - 42*2) / 128.0), }, ## Alpha { "name" : "Alpha", "type" : "expanded_image", "x" : 0, "y" : 0, "image" : "d:/ymir work/ui/intro/select/background_alpha.sub", "x_scale" : float(SCREEN_WIDTH) / 100.0, "y_scale" : float(SCREEN_HEIGHT) / 69.0, }, ## Top & Bottom Line { "name" : "Top_Line", "type" : "expanded_image", "x" : 0, "y" : 0, "image" : "d:/ymir work/ui/intro/pattern/line_pattern.tga", "rect" : (0.0, 0.0, float(SCREEN_WIDTH - 50) / 50.0, 0.0), }, { "name" : "Bottom_Line", "type" : "expanded_image", "x" : 0, "y" : SCREEN_HEIGHT - 42, "image" : "d:/ymir work/ui/intro/pattern/line_pattern.tga", "rect" : (0.0, 0.0, float(SCREEN_WIDTH - 50) / 50.0, 0.0), }, To ## Board { "name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0, "x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0, "image" : "locale/slz/ui/select.sub", }, But you need to edit /locale/slz/ui because i don't think so you have slz locale And maybe u are Gonzo? Haha
  19. I'm sure i have pasted it to right place. I'm using simple mainline, do you use it too?
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