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Rideas last won the day on October 20 2015
Rideas had the most liked content!
About Rideas
- Birthday 05/08/1993
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How To Change Damage Packet ?
Rideas replied to WhiteEagle's topic in Community Support - Questions & Answers
xd -
How To Change Damage Packet ?
Rideas replied to WhiteEagle's topic in Community Support - Questions & Answers
:D -
Good Job Bro :)
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:D
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No problem
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Sash system little problem with compilation
Rideas replied to avertuss's topic in Community Support - Questions & Answers
char.cpp line 1625 delete. They will work sashes if I delete it? Yes. -
Sash system little problem with compilation
Rideas replied to avertuss's topic in Community Support - Questions & Answers
char.cpp line 1625 delete. -
Pointstatus after lv 91 ?
Rideas replied to DeYaN.'s topic in Community Support - Questions & Answers
But i belive i don`t have function "if(iLv" Sorry for my english. open char.cpp Search: if (GetLevel() < 91) PointChange(POINT_STAT, 1); change: if (GetLevel() < 99) PointChange(POINT_STAT, 1); Search: if(iLv <= 91) PointChange(POINT_STAT, ((MINMAX(1, iLv, 91) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 91*3 - GetPoint(POINT_STAT)); change: if(iLv <= 99) PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 99*3 - GetPoint(POINT_STAT)); :D -
Pointstatus after lv 91 ?
Rideas replied to DeYaN.'s topic in Community Support - Questions & Answers
But i belive i don`t have function "if(iLv" Sorry for my english. open char.cpp Search: if (GetLevel() < 91) PointChange(POINT_STAT, 1); change: if (GetLevel() < 99) PointChange(POINT_STAT, 1); Search: if(iLv <= 91) PointChange(POINT_STAT, ((MINMAX(1, iLv, 91) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 91*3 - GetPoint(POINT_STAT)); change: if(iLv <= 99) PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 99*3 - GetPoint(POINT_STAT)); -
İs bug : [Hidden Content] Fix : open char_item.cpp Search: bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { Add: if (ITEM_BELT == item->GetType() && CBeltInventoryHelper::IsExistItemInBeltInventory(this)) { ChatPacket(CHAT_TYPE_INFO, "Empty your belt inventory !"); return false; }
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How can I ask whether item is equipped or not?
Rideas replied to .Avenue™'s topic in Community Support - Questions & Answers
I've already fixed it. I pasted the code on wrong place. Can you add me please in Skype? (mravenue.epvp) I've got a question Another problem fix bool CHARACTER::UnequipItem(LPITEM item) { [...] if (item->GetType() == ITEM_WEAPON) { if (GetWear(WEAR_COSTUME_WEAPON)) { ChatPacket(CHAT_TYPE_INFO, "Remove the first costume weapons"); return false; } } } -
def __SendChatPacket(self, text, type):
Rideas replied to EnKor's topic in Community Support - Questions & Answers
texts = "|Hmsg:" + name + "|h"+"[PM]"+"|h|r " + text net.SendChatPacket(texts, type) -
Open uibonustransfer.py Search: itemVnum == 76025: # costume bonus transfer item kod