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Everything posted by TheSLZ
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I tried, problem still there. Not only in pvp, see: My uitarget.py: [Hidden Content]
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It works, but buggy. Select a mob, then select a player, and the percent appers too. But the value is not true, and the position in under the player's name.
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Try this: [Hidden Content] +sp1: [Hidden Content]
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Working, thx
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This is not true. Vanilla doesn't made a backdoor. Only bonus charger bug is exist on her core.
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I haven't got this error with 3-4 inventory. Try to edit in char_item.cpp BYTE bCell = Cell.cell; to int bCell = Cell.cell; Me 526. line. I edited this to make work the last 2 slot in belt inventory. Maybe it's solve the blacksmith bug too.
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Hm, i can't delete all eix/epk in [Hidden Content] client
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New bug mainline source "Bonus"
TheSLZ replied to ArKaNo96's topic in Community Support - Questions & Answers
[Hidden Content] -
New bug mainline source "Bonus"
TheSLZ replied to ArKaNo96's topic in Community Support - Questions & Answers
It's not a gamefile's bug. You deleted some lines in item_attr. Here are mine: [Hidden Content] If you want delete a bonus, just write weapon, budy, wrist, foots, neck, head, shield, ear 5-->0 -
Anyone?
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[Hidden Content] "15. Add new mount to damage"
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Today i watched this: Inglourious Basterds Intresting movie about World War II.
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Hi Devs, I have a little problem with Test client für 40250. Maybe it's not an error, but i want to solve it. When i open the game, i can delete all eix/epk from pack folder, and the client uses more ram. In a normal client, i can't delete these, and uses less ram. How can i solve this? I want the normal situation. (I have novaline client binary with python22)
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channel1 down checkpoint shutdown gamerev 34083
TheSLZ replied to servan12's topic in Community Support - Questions & Answers
Because it's in the libthecore folder /usr/src/mainline/Srcs/Server/libthecore/src/signal.c RETSIGTYPE checkpointing(int sig) { if (!tics) { sys_err("CHECKPOINT shutdown: tics did not updated."); abort(); } else tics = 0; } I think it's not the gamefile's problem. -
Cause as Shogun said game expired.. Just remove limit time. Open limit_time.h and comment or delet this line: #define ENABLE_LIMIT_TIME
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Hi Just replace say_item function in questlib.lua To this: function say_item(name, vnum, desc) say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."|index;".. 0 .."|total;".. 1 .."]") end After say_item works good
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Thx Sanchez Zonni, You are a very helpful people.. This syslog is useless for me... For me, syserr is enough.
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Hi metin2dev, How can i disable syslog in source? Because the game logs too many useless thing. Expample
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Same here. I use Test client für 40250.
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Novaline python22.dll's name change
TheSLZ replied to TheSLZ's topic in Community Support - Questions & Answers
Nobody know? -
char_item.cpp BYTE bCell = Cell.cell; to int bCell = Cell.cell; But its's not enogugh, We still have quickslot bug. (Need to find another byte, maybe clientside) When move items to the last 2 positions at belt inventory to quickslot, not the potions appear. Vid: This caused by this: [Hidden Content] But already fixed: [Hidden Content]
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Novaline python22.dll's name change
TheSLZ posted a topic in Community Support - Questions & Answers
Hi Devs, The metin2 binary read python22.dll. I want to change the dll name to something in source. I don't want to upgrade to python27, i only want change the dll's name. (Like python22.dll to py_22_slz.dll) Yes, i know it's possible in hex editor, but i don't want to do it after every build. I hope you can understand me Regards TheSLZ -
Full working Mount system Quest
TheSLZ replied to Monkey Dungeon's topic in Community Support - Questions & Answers
This should be original gf quest: [Hidden Content] Here are all gf quest if you need.. [Hidden Content]- 3 replies
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Game not started mainline_released/sg
TheSLZ replied to MaRRaTPL's topic in Community Support - Questions & Answers
Check your limit time. Maybe expired. limit_time.h -
Hm.. Use source, this is the best way (mainline) [Hidden Content] open limit_time.h and comment this line: #define ENABLE_LIMIT_TIME After you have removed limit time