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About mafianekcek
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mafianekcek's Achievements
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Ridack SHOP 3D & MAP & EFFECT & ANIMATION
mafianekcek reviewed Ridack.'s product in Third Party - Providers Directory
Quality work. Good guy -
I highly recommend this guy, his code is perfect and so is his support.
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Python Window Prioritisation
mafianekcek replied to Juice's topic in Community Support - Questions & Answers
Try to add this window to interfacemodule.py as part of interface and use .SetTop() when showing. -
Animation weapons loop reequip BUG
mafianekcek replied to mafianekcek's topic in Community Support - Questions & Answers
Can you add me on skype: petr-sek (Peterio Ukulele is my name on skype) and can you check it on teamviewer? I can pay you for it, i dont like to share my code. -
LOL, i have fixed it, error was in char.cpp in function EncodeInsertPacket find: p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN; after this is if (IsPC() && GetMyShop()) you need to change this for if (GetMyShop())
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Thank you for reply, but dont work.
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Hello, i have problem with shop, when i create shop or rename shop name is okey, but when i close game and start client again, shop name missing. Can somebody help me? here is video: here are python files: uiprivateshopbuilder.py : [Hidden Content] game.py: [Hidden Content] interfacemodule.py: [Hidden Content] add me on skype: petr-sek skype name: Peterio Ukulele for fix i will pay you 20€
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Hello dev, i have problem with code in python client, when i see some shop on map, then after teleport shop name keeps on screen like screen Sysser: 0314 20:40:08235 :: Traceback (most recent call last): 0314 20:40:08235 :: File "uiPrivateShopBuilder.py", line 163, in OnUpdate 0314 20:40:08235 :: TypeError 0314 20:40:08235 :: : 0314 20:40:08235 :: 'NoneType' object is not iterable 0314 20:40:08235 :: 0314 20:40:08252 :: Traceback (most recent call last): Python code: def OnUpdate(self): if not self.vid: return if systemSetting.IsShowSalesText(): if chr.GetInstanceType(self.vid) not in [chr.INSTANCE_TYPE_PLAYER,chr.INSTANCE_TYPE_NPC]: self.Hide() if GetShopNamesRange() == 1.000: self.Show() (x, y) = chr.GetProjectPosition(self.vid, 220) self.SetPosition(x - self.GetWidth() / 2, y - self.GetHeight() / 2) else: LIMIT_RANGE = abs(constInfo.SHOPNAMES_RANGE * GetShopNamesRange()) (to_x, to_y, to_z) = chr.GetPixelPosition(self.vid) (my_x, my_y, my_z) = player.GetMainCharacterPosition() if abs(my_x - to_x) <= LIMIT_RANGE and abs(my_y - to_y) <= LIMIT_RANGE: (x, y) = chr.GetProjectPosition(self.vid, 220) self.SetPosition(x - self.GetWidth() / 2, y - self.GetHeight() / 2) self.Show() else: self.Hide() self.SetPosition(-10000, 0) else: for key in g_privateShopAdvertisementBoardDict.keys(): if player.GetMainCharacterIndex() == key: g_privateShopAdvertisementBoardDict[key].Show() x, y = chr.GetProjectPosition(player.GetMainCharacterIndex(), 220) g_privateShopAdvertisementBoardDict[key].SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2) else: g_privateShopAdvertisementBoardDict[key].Hide() Line which should be bad is : (to_x, to_y, to_z) = chr.GetPixelPosition(self.vid) Please can somebody help me? Thank you.
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Item going disappear after teleport
mafianekcek replied to mafianekcek's topic in Community Support - Questions & Answers
A im not reatarded mam, this isn't problem with items with limit time but all items. -
Server_timer PROBLEM
mafianekcek replied to mafianekcek's topic in Community Support - Questions & Answers
it is only some argument whichfunction need, your version too dont work and sysser says like function: _set_server_timer: QUEST set_server_timer argument count wrong. Because name must be in "" -
Hello guys, i have problem with server_timer or server_loop_timer, It do not make no signal, it dont work and game going crash after 1 second. QUEST: quest server_timer begin state start begin when 9003.chat."srv_timer" begin server_timer("shit", 1, pc.get_map_index()) --server_timer("shit", 1) say("You have now server timer apply.") end when shit.server_timer begin chat("ok") end end end But after 1 second it dont do nothing, when i use only server_timer("shit", 1) too not work, but when i change server_timer to only timer, it works perfect, but i need use server_timer for dungeons. SOURCE CODE: int _set_server_timer(lua_State* L) { int n = lua_gettop(L); if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) && (n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3))) { sys_err("QUEST set_server_timer argument count wrong."); return 0; } const char * name = lua_tostring(L, 1); double t = lua_tonumber(L, 2); DWORD arg = 0; CQuestManager & q = CQuestManager::instance(); if (lua_isnumber(L, 3)) arg = (DWORD) lua_tonumber(L, 3); int timernpc = q.LoadTimerScript(name); LPEVENT event = quest_create_server_timer_event(name, t, timernpc, false, arg); q.AddServerTimer(name, arg, event); return 0; } Please, can somebody help me? Thank you.
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Hello, is here somebody who know very good source C++ and know all about skills (skill_proto) I need help with skills, when i use some skill after 10 second after use game kick me.