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WeedHex

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Everything posted by WeedHex

  1. Please don't start to make lot of useless variables. The error is just because of reference in function parameter. void Set(int header, TPacketType && rPacketType); void CNetworkPacketHeaderMap::Set(int header, TPacketType && rPacketType)
  2. We talked in PM. I'm sorry for my aggressive message, but the guy has the same problem from long time, I got crazy
  3. Yeah bro!! His channel grown a lot
  4. Who's the dev of your server in italy? [Hidden Content] It's called karma, because you want to earn money using random sources. Y, random as your crash that I saw in other forums.
  5. Ok for pack, I mean here: RaceManager.cpp void GetRaceResourcePathes(...)
  6. Mount gr2 should be in /npc_mount. Be sure the client i loading correctly (after you are sure about gr2 dir).
  7. Count how many letters there are in a line and add [ENTER] exceeded a fixed number. Maybe in a new function to be ordered. LazySay("")
  8. Is it happening on a release server with players or just in developing?
  9. Any video to see the effect? I love this kind of works. Thank you for share!
  10. Because you are using a client stolen somewhere and the server part is different? If yes, I foresee so much suffering
  11. GetNewPetSystem()-> Was null pointer, so just check it. (Idk this system but seems such a sh1t xD)
  12. IsActivePet (this=0x0) Show us this canc3r function It's shit about your pet system, I don't use it.
  13. function clear_letter() q.done() end So int quest_done(lua_State* L) { CQuestManager& q = CQuestManager::instance(); if (q.GetCurrentPC()) q.GetCurrentPC()->SetCurrentQuestDoneFlag(); return 0; } Soooo if I'm not wrong, you are out of instance. You can't there, the game won't know which quest you want to clear. Ps. Is not really safe to check only target.click on NPC talk.
  14. SetScreenEffectWaving(2.0f, intensity); 2 or a bit more is enough as timing in RUN motion. Like it was set, there was a risk that it remains active on mob purge.
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