Fire
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Everything posted by Fire
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UNKNOWN TYPE BONUS [255]
Fire replied to Driguezgames's topic in Community Support - Questions & Answers
Are you setting the right bonus in the proto? -
quest npcshop begin state start begin when 9001.chat."Potts" begin npc . open_shop() setskin(NOWINDOW) end when 9001.chat."Upp" begin npc.open_shop() setskin(NOWINDOW) end when 9001.chat."kommt noch" begin npc.open_shop() setskin(NOWINDOW) end when 9003.chat."kommt noch" begin npc.open_shop(52) setskin(NOWINDOW) end end end
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Are you using the right apply bonus?
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PET SYSTEM Inventory Bug
Fire replied to Driguezgames's topic in Community Support - Questions & Answers
The check of the slot is not wrote correctly -
The problem is that you have to convert mob_proto from server to client correctly and later you will see your translation working correctly
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Did you try to convert the proto server to client?
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You can try svside. Post this topic in the right section
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Inventory sidebar bug after teleport
Fire replied to anonim55's topic in Community Support - Questions & Answers
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It was already posted some time ago
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[Hidden Content]
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it's a way of saying . Some parts , as you can see, can be rewritten in a few line
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I don’t criticize what I can’t understand because I can write it better, more syntax are very big and you can write all in "one" line. It’s just my opinion you can accept it or not and please doesn’t use this font because I lost my eyes...
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Very ugly code in this script ahahaha
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You should contact VegaS and buy it. The uiscript files are missing
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Hi, i think that a lot of people know this bug because it afflict a lot of revision. If you are a Body Warrior and you do a skill like Aura of the sword and we try to change our skill group in Mental, we can see that we have got Mental skill group and the Aura of the sword active too. How fix this? Open questlua_pc.cpp and search: int pc_set_skillgroup(lua_State* L) { if (!lua_isnumber(L, 1)) sys_err("QUEST wrong skillgroup number"); else { CQuestManager & q = CQuestManager::Instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); ch->SetSkillGroup((BYTE) rint(lua_tonumber(L, 1))); } return 0; } Replace code with: int pc_set_skillgroup(lua_State* L) { if (!lua_isnumber(L, 1)) sys_err("QUEST wrong skillgroup number"); else { CQuestManager & q = CQuestManager::Instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); ch->RemoveGoodAffect(); ch->SetSkillGroup((BYTE) rint(lua_tonumber(L, 1))); } return 0; }
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I am looking for a dedicated server with FreeBSD
Fire replied to Kalino's topic in Community Support - Questions & Answers
You can try with OVH Game -
some littles issues which must be solved
Fire replied to LuciferGRE's topic in Community Support - Questions & Answers
Can you share some errors or a debug of your core? -
1) GameType.h in UserInferface, slot number error
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Offi Pet System Complie error
Fire replied to Monkey Dungeon's topic in Community Support - Questions & Answers
Change gamelib to GameLib in PythonSkillPet Packet.h = find packet_update_char and add dwLevel variable like server-side part -
Offi Pet System Complie error
Fire replied to Monkey Dungeon's topic in Community Support - Questions & Answers
Include PythonSkillPet in UserInferface -
You can make this query for fix the size and the setRaceFlag INSERT IGNORE INTO ... the rest of the query
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Change the coordinates of mob, they are out of range!
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Show us the Setting.txt of that map