I try with code "instancebase.cpp"
and more code, but i dont know "1000" , "2000", "3000", "4000", "6000"...
case CItemData::WEAPON_DAGGER:
if (dwEvolution >= 6000)
{
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4_LEFT;
}
else if (dwEvolution >= 4000)
{
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3_LEFT;
}
else if (dwEvolution >= 2000)
{
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2_LEFT;
}
else if (dwEvolution >= 1000)
{
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1_LEFT;
}
else
{
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
}
break;