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LordZiege

Seller
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Everything posted by LordZiege

  1. Maybe you asked the worng persons, idk. The most people i know would say, dont buy such files, thats why i said it. Next time make a thread and ask there for opinions before you buy something, think its the best way.
  2. Next time you should ask some people who are in this scene for a long time. Everone of them could tell you not to buy such serverfiles. (Not only.trinity, but that buggy shit files everyone try to sell with public bug systems) never do that. Learn from it and hopefully your thread helps people not to do the same mistakes.
  3. But i wouldn't recommend that at all. forwarding port 3306 outside of the local network is a bad idea. (not only limited to 3306, its almost a bad idea.) if you want to test this homepage, you could use xampp on your local machine. @Fyco
  4. It was told me some years ago, i dont know why, i cant find any reference in the source, but some tests showed me that its "why the heck" needed. i tried several times without 103 and 105 (t1/t2) but for me it doesnt work without them.
  5. try add mapindex 103 and 105 to ch99 as well, they are also neccesary.
  6. Use static_cast and cast it to long long and your problems should be solved.
  7. Nvm, i didnt saw the video. Woukd be nice if he post complete querys of his chests, also golden one and the keys for them. And also his full part of case ITEM_TREASURE_KEY from char_item
  8. Chest item type needs to be ITEM_TREASURE_BOX (for sql 20) Key item type needs to be ITEM_TREASURE_KEY (for sql 21)
  9. You added special_item_group part for the chest? otherwise it wont work.
  10. You should use the same value in value0 and not the value of the chest/key wtf. Learn to read exactly. He descriped it completly correctly.
  11. Bought some things back in november 2020. The quality is amazing. I recommand him very much!
  12. Seems not to work. Login wont work anymore.
  13. In output it says quest::pc_get_current_map_index And you post pc_get_war_map I dont think you got the right line
  14. i think in char_skill.cpp void CHARACTER::ClearSkill() { PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL)); ResetSkill(); }
  15. When your server is going down, you need to debug your game.core and then post the output here.
  16. also ask for a fix 17 hours ago, so its not your fix, only stealer.
  17. Hello, In consultation with @Sanii i sell his systems for him. Switchbot | Price without implementation 100 Euro / Price with implementation 135 Euro Special Inventory | Price without implementation 100 Euro / Price with implementation 150 Euro Dragonsoul-Set | Mythic Alchemy | Price without implementation 75 Euro / Price with implementation 100 Euro You can write me a PM or at Discord: LordZiege#5634 I only accept Paypal (Friends & Family). Kind regards PS: The tutorials made by Sanii not me.
  18. M2 Download Center Download Here ( Internal ) Hello, i release a working qc source. tested with vs2019 and freebsd 11.3 64 bit. Be sure you compile liblua on both systems before build the qc kind regards VT: [Hidden Content] DL: [Hidden Content]
  19. FIX: ui.py add: def MakeRadioButton(parent, x, y, tooltipText, path, up, over, down): button = RadioButton() button.SetParent(parent) button.SetPosition(x, y) button.SetUpVisual(path + up) button.SetOverVisual(path + over) button.SetDownVisual(path + down) button.SetToolTipText(tooltipText) button.Show() return button class MoveChannelDialog replace this: self.channelButtonList.append(ui.MakeButton(self.blackBoard, 7, 7+30*i, "", "d:/ymir work/ui/game/myshop_deco/", "select_btn_01.sub", "select_btn_02.sub", "select_btn_03.sub")) with this: self.channelButtonList.append(ui.MakeRadioButton(self.blackBoard, 7, 7+30*i, "", "d:/ymir work/ui/game/myshop_deco/", "select_btn_01.sub", "select_btn_02.sub", "select_btn_03.sub")) Hey there, this is my problem. the down event not working right (only in this window) i hope someone have any idea. (i didnt changed anything in the class and source)
  20. in battle.cpp float CalcAttackRating(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreTargetRating)
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