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doxiddos

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  1. I want to do a simple all gm mode but i don't want to invoke TEST SERVER
  2. doxiddos

    Click Effect

    Thank you! i have it on mine now
  3. Does anybody have the fix, i don't see the point why somebody opens a thread and asks for help but does not give the fix ...
  4. i have to say thank you man, i used it and it works fine and i do really advice you all to use #define RELOAD_EX - In service.h from common #ifdef RELOAD_EX RELOAD EXPANDED CODE - #else OLD CODE - #endif In case you did something wrong just go edit the RELOAD EXPANDED CODE - and if you wanna switch back to your old reload go nutz comment the #define RELOAD_EX
  5. Thanks man, but did someone managed to make the connection between the translations and the quests we have the lins but the quests still need to be made and guessed what points to what
  6. Does anybody know how to fix this issue, i am sure many of you had encountered it. Due to the armour transition while equiping and unequiping there is a gap where you are begin able to slowlly walk through the collisions/Walls.
  7. The quest its not the issue :D i've used this quest on every source i've had you can find it on any GF files leaked its the normal one not custom
  8. Hi, this source code is using clang, i've compared the code to other sources nothing's different but this crashes gdb: Core was generated by `./sv1-ch1-core3'. Program terminated with signal SIGABRT, Aborted. #0 thr_kill () at thr_kill.S:3 3 thr_kill.S: No such file or directory. [Current thread is 1 (LWP 100132)] (gdb) bt #0 thr_kill () at thr_kill.S:3 #1 0x212b3dbb in raise (s=6) at /usr/src/lib/libc/gen/raise.c:52 #2 0x212313ef in abort () at /usr/src/lib/libc/stdlib/abort.c:67 #3 0x212a48dc in assert (func=0x42738a "instance", file=0x427393 "/root/m2-server-src/source/server/game/../common/singleton.h", line=24, failedexpr=0x440f2e "ms_singleton") at /usr/src/lib/libc/gen/assert.c:51 #4 0x00911272 in singleton<quest::CQuestManager>::instance () at /root/m2-server-src/source/server/game/../common/singleton.h:24 #5 0x00be83e7 in quest::pc_get_current_map_index (L=0x2fe50d60) at /root/m2-server-src/source/server/game/questlua_pc.cpp:575 #6 0x00f25e37 in luaD_precall (L=0x2fe50d60, func=0x2fecaed4) at /root/m2-server-src/source/server/liblua/ldo.c:260 #7 0x00f3f60e in luaV_execute (L=0x2fe50d60) at /root/m2-server-src/source/server/liblua/lvm.c:627 #8 0x00f26850 in resume (L=0x2fe50d60, ud=0xffffa0e8) at /root/m2-server-src/source/server/liblua/ldo.c:344 #9 0x00f25802 in luaD_rawrunprotected (L=0x2fe50d60, f=0xf26770 <resume>, ud=0xffffa0e8) at /root/m2-server-src/source/server/liblua/ldo.c:88 #10 0x00f26627 in lua_resume (L=0x2fe50d60, nargs=0) at /root/m2-server-src/source/server/liblua/ldo.c:371 #11 0x00baa271 in quest::CQuestManager::RunState (this=0xffffb1d8, qs=...) at /root/m2-server-src/source/server/game/questlua.cpp:785 gdb bt full #0 0x212b58b3 in ?? () No symbol table info available. #1 0x212313ef in ?? () No symbol table info available. #2 0x00000006 in ?? () No symbol table info available. #3 0x20f50569 in ?? () No symbol table info available. #4 0x20f73000 in ?? () No symbol table info available. #5 0x212a48dc in ?? () No symbol table info available. #6 0x2fecae80 in ?? () No symbol table info available. #7 0x00911272 in singleton<quest::CQuestManager>::instance () at /root/m2-server-src/source/server/game/../common/singleton.h:24 No locals. #8 0x00be83e7 in quest::pc_get_current_map_index (L=0x2fe50d60) at /root/m2-server-src/source/server/game/questlua_pc.cpp:575 No locals. #9 0x00f25e37 in luaD_precall (L=0x2fe50d60, func=0x2fecaed4) at /root/m2-server-src/source/server/liblua/ldo.c:260 ci = 0x2ff18e30 this is where it points me to int pc_get_war_map(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); lua_pushnumber(L, ch->GetWarMap() ? ch->GetWarMap()->GetMapIndex() : 0); return 1; }
  9. Client Source its from source i used another bin on my client and it worked ty
  10. This issue occurs in all maps and you might find one of those water cubes one some of them if you looking carefully.
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