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Galet

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Everything posted by Galet

  1. Good idea, I already have used both Lz4 and Snappy for compression and exchange between game and client (such as server_attr & mark), I never changed Xtea though. The idea of switching between both of them is really nice but I think most people will only settle on one. Pong via CONFIG is great, but what will you change in the clientside ? Otherwise we will need to compile the client too. Sending the pong to the client at each startup would be great, but also easier to sniff, unless you obfuscate it, but it'll also be possible. (Anyway we could also take it with reverse engineering currently so It'll maybe be better) The elevation is what every server need, it's a nice way to see if you have a traitor in your team too. I'm really excited for the python 3.6 thing otherwise, some SQL securities also took my attention. By the way, you did an excellent job, well done, this project is dope !
  2. Oh, thanks Vanilla, this is a big release indeed, well done !
  3. You did a wrong implementation maybe, by the way this system seems to be buggy, you need to rewrite some parts of the code or the whole system, this is not verry hard and you have the ressources already
  4. Where did you get this system ? I saw one here but It wasn't working for me
  5. Well done ! Waiting to see more Especially for the map part, with Unreal Engine 4 features, would be astonishing
  6. Thanks, but, man, what is going on here ? Why ?
  7. Yeah no offense, my message was only for the case where you planned to sell it, that's it
  8. Dude, sell your own work, I mean, no offense, really, and good job, but it was already released, you only need to fill some gaps while correcting minor issues, I don't think this is "correct" to sell it, furthermore it was coded by Wom2 team from scratch, or from "semi-aborted system" already present in sources, even the ui come from them However nice system as we said together and goob job already
  9. A french pserver have this system for something like 1 year, I love it
  10. Extract it from the WoM2 released sources and merge it with your files, or code it, using quest category
  11. 'InventoryWindow' object has no attribute 'wndSashCombine' Sounds like an incomplete Sash system, if you have the system, check uiinventory, otherwise, delete sash-related parts
  12. Some server have this system, as it's released "unofficialy", would be nice to see in a video, in order to see if the checked box are not disappearing each time you close the window and so on Good job
  13. Thanks for the release ! Unfortunately, in game, it's a bit choppy as the resolution is very low, however I love the ambiance, well done
  14. I used to have the same bug, with the same quest, like many other peoples, I fixed it by renaming the quest plus the first line like > quest givebasicweapon... > quest giveitems for example, then I recompiled and everything was fine... However it's not the same for everybody, for example, for some, my solution was not THE solution, a friend of mine added "return" att the end of the quest and it was fixed for him, but not for everybody etc. I only have a workaround and not a "pure" fix, so If anyone has one, I'd take it, because I don't have that much time to check packets for example
  15. I was thinking about that but you said that you haven't any D drive so I thought "nevermind" You're welcome, good job
  16. Try with a software, check on the martysama's post about his world editor, there's maybe some hints, because you're not the only man without D: partition / disk
  17. If you think you can do such a work you probably know how to understand what's into the sources, no ? About server/game part, just read the title of the files, like char_item, char, char_skill, item, fishing, mining and so on... most of them contain everything in the title. It's a matter of a few time, but if you want to have a complete view, like if you want to modify directly something and see what you need to modify next and in what file if you're not sure and if you dont want to see where by looking at the errors when you'll start compiling, use something like NetBean, it's usefull ! Have a nice day !
  18. Thanks ! Happy New Year too
  19. Le "I don't want to give the solution when my problem is solved" guy strikes back, brace yourselves
  20. I did some searches back in the day, I did a long post on a french forum 'bout that, but it's not used and it's specific, maybe an aborted function
  21. Yes indeed ! Thanks, you're welcome you two
  22. You need to downgrade it (or to search and destroy the bug), just merge it with another sources, check for diff in DirectX, then change includes/libs
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