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Galet

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Everything posted by Galet

  1. The Binary made by Terenzo has this bug, just downgrade DirectX or search from where the bug is in the DirectX's update, but it's a good binary for sure
  2. Great tutorial ! I use another method of obfuscation (more than one it's pretty complex) but I'll use this one completely or just some parts, great !
  3. Ok, this is both selfish and against the rules to seek for help and not give the solution (nor the problem) when the problem is solved
  4. Thanks ! But we can't download attachments as regular members :/
  5. Released somewhere on ep*p, something like a few months ago... Also I need the link too
  6. Just use an argument to start the game and add it to the patcher, it is as simple as that
  7. You must put the debug version of the lib in the client, like the error is saying ^^
  8. I think he want to talk about the "fall", when you're hitted by a mob in Cape Dragon Head for example, when your character is falling on the ground. There's an anti-fall but it's only decorative as it doesn't work, the only way to avoid the fall is by using the Warrior's skill "Strong Body", otherwise the "Anti Fall" bonus that can be set on shield doesn't work Am I right ?
  9. If you update the SDK in Client, you should use it without any problems, but you have to update the SDK xD
  10. There's the adminpage api which is pretty similar and can be used, otherwise look at some examples in sources (Like OpenID, like Koray said)
  11. You want us to extract something but it's probably from someone else PS : BTW you changed your post so people who read my comment will think i'm dumb xD gg
  12. Hi, Update to 9a or delete the lib and use devil (or directx functions) instead, the lib is only used for screenshots ^^ ... Hello ?
  13. Check that the declaration is the same in both .h and .cpp files ^^
  14. Yes I know about the pointer (btw I'm currently using c++11 soon c++14 or even 17 but there's no need for me right now) and I use a lot of "auto" in my code, either for replacing some boost features introduced in modern c++ versions or for better code using modern standarts
  15. You're code seems really clean, btw you need at least c++11 to make it work as it uses "auto" for the pointer
  16. I think this is not a "really" big deal : - Only german pserver as affected as for now - Most of the other big (or really big) pservers are still working (Best example is WoM2) - It seems to be different than something leaded by GameForge - Some Servers are closed or reported due to other things (more private sometimes) I maybe missed some others options but I'm a bit tired now
  17. Hi, I'm interested about the code (don't have the time and probably nor the skill to adapt a full website fast) please, sorry my inbox was full when I contacted you
  18. I changed the algorythm but furthermore the password is hashed don't worry (boost & cryptopp used)
  19. I completely agree with you ! Hope to see more ! 1) It was always a project for me but with Lz4 or Snappy, I think it's a must have now 2) I agree too, I use AES256 with salts and some additionnal securities for the MySQL password but I never tried with pong, however I rewrote a part of the pong because sometimes a mismatch occured without any suitable reasons 3) Config.exe ? If yes I created a new one, in french however, ausing vb.net and I added some new config options (about tree's shadering or some systems). However I didn't add any additionnal effect like I did before (FXAA or post process) because I downgraded my client (dx9 to dx8 (native)) What's more I think that using smart_ptr and other C++11/14/17 features will be a big plus in the sources and std::array or std::vector instead of old coding style, what's more you can get rid of old coding style such as "strcmp" and a lot of other "depreciated features" Keep it up !
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